Fix EGL fbdev palette problem. demo3 can save ppm of screen
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@@ -500,6 +500,58 @@ static void Draw(EGLDisplay dpy, EGLSurface surf)
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}
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}
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static void
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write_ppm(const char *filename, const GLubyte *buffer, int width, int height)
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{
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const int binary = 0;
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FILE *f = fopen( filename, "w" );
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if (f) {
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int i, x, y;
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const GLubyte *ptr = buffer;
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if (binary) {
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fprintf(f,"P6\n");
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fprintf(f,"# ppm-file created by osdemo.c\n");
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fprintf(f,"%i %i\n", width,height);
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fprintf(f,"255\n");
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fclose(f);
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f = fopen( filename, "ab" ); /* reopen in binary append mode */
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for (y=height-1; y>=0; y--) {
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for (x=0; x<width; x++) {
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i = (y*width + x) * 4;
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fputc(ptr[i], f); /* write red */
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fputc(ptr[i+1], f); /* write green */
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fputc(ptr[i+2], f); /* write blue */
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}
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}
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}
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else {
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/*ASCII*/
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int counter = 0;
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fprintf(f,"P3\n");
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fprintf(f,"# ascii ppm file created by osdemo.c\n");
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fprintf(f,"%i %i\n", width, height);
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fprintf(f,"255\n");
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for (y=height-1; y>=0; y--) {
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for (x=0; x<width; x++) {
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i = (y*width + x) * 4;
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fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]);
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counter++;
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if (counter % 5 == 0)
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fprintf(f, "\n");
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}
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}
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}
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fclose(f);
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}
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}
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#include "../src/egl/main/egldisplay.h"
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typedef struct fb_display
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{
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_EGLDisplay Base; /* base class/object */
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void *pFB;
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} fbDisplay;
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int
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@@ -561,9 +613,20 @@ main(int argc, char *argv[])
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Reshape(1024, 768);
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glDrawBuffer( GL_FRONT );
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glClearColor( 0,
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1.0,
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0,
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1);
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glClear( GL_COLOR_BUFFER_BIT );
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doubleBuffer = 1;
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glDrawBuffer( GL_BACK );
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Draw(d, screen_surf);
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write_ppm("dump.ppm", ((struct fb_display *)_eglLookupDisplay(d))->pFB, 1024, 768);
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eglDestroySurface(d, screen_surf);
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eglDestroyContext(d, ctx);
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eglTerminate(d);
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