nir: use nir_shader_instructions_pass in nir_lower_clip_disable

Changes:
- nir_metadata_preserve(..., nir_metadata_block_index | nir_metadata_dominance)
  is called only when pass makes progress
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
  make progress

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
This commit is contained in:
Marcin Ślusarz
2021-08-09 15:06:35 +02:00
committed by Marge Bot
parent a1efa18dfe
commit c6e4641a21

View File

@@ -61,8 +61,14 @@ recursive_if_chain(nir_builder *b, nir_deref_instr *deref, nir_ssa_def *value, u
* so we rewrite disabled clip planes to a zero value in order to disable them
*/
static bool
lower_clip_plane_store(nir_intrinsic_instr *instr, unsigned clip_plane_enable, nir_builder *b)
lower_clip_plane_store(nir_builder *b, nir_instr *instr_, void *cb_data)
{
if (instr_->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *instr = nir_instr_as_intrinsic(instr_);
unsigned clip_plane_enable = *(unsigned *)cb_data;
nir_variable *out;
unsigned plane;
@@ -117,30 +123,14 @@ lower_clip_plane_store(nir_intrinsic_instr *instr, unsigned clip_plane_enable, n
bool
nir_lower_clip_disable(nir_shader *shader, unsigned clip_plane_enable)
{
bool progress = false;
/* if all user planes are enabled in API that are written in the array, always ignore;
* this explicitly covers the 2x vec4 case
*/
if (clip_plane_enable == u_bit_consecutive(0, shader->info.clip_distance_array_size))
return false;
nir_foreach_function(function, shader) {
if (function->impl) {
nir_builder builder;
nir_builder_init(&builder, function->impl);
nir_foreach_block(block, function->impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type == nir_instr_type_intrinsic)
progress |= lower_clip_plane_store(nir_instr_as_intrinsic(instr),
clip_plane_enable,
&builder);
}
}
nir_metadata_preserve(function->impl, nir_metadata_block_index | nir_metadata_dominance);
}
}
return progress;
return nir_shader_instructions_pass(shader, lower_clip_plane_store,
nir_metadata_block_index |
nir_metadata_dominance,
&clip_plane_enable);
}