llvmpipe/fs: add missing depth_clamp key printing
Helps debugging shaders better. Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15385>
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@@ -3394,6 +3394,9 @@ dump_fs_variant_key(struct lp_fragment_shader_variant_key *key)
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if (key->flatshade) {
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debug_printf("flatshade = 1\n");
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}
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if (key->depth_clamp)
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debug_printf("depth_clamp = 1\n");
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if (key->multisample) {
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debug_printf("multisample = 1\n");
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debug_printf("coverage samples = %d\n", key->coverage_samples);
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