mesa: add new signed rgba texture format
This is a (partial) backport of the signed texture format support in OGL 3.1. Since it wasn't promoted from an existing extension roll our own.
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@@ -150,6 +150,7 @@ static const struct {
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{ OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
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{ OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
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{ OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
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{ OFF, "GL_MESA_texture_signed_rgba", F(MESA_texture_signed_rgba) },
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{ OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
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{ ON, "GL_MESA_window_pos", F(ARB_window_pos) },
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{ OFF, "GL_NV_blend_square", F(NV_blend_square) },
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