mesa: add glDebugMessageControlARB

Controlling the output of client-provided messages
isn't done yet.
This commit is contained in:
nobled
2011-05-02 17:48:05 +00:00
committed by Marek Olšák
parent 76414cded8
commit c68f0b8cab

View File

@@ -42,6 +42,38 @@
static char out_of_memory[] = "Debugging error: out of memory";
#define enum_is(e, kind1, kind2) \
((e) == GL_DEBUG_##kind1##_##kind2##_ARB || (e) == GL_DONT_CARE)
#define severity_is(sev, kind) enum_is(sev, SEVERITY, kind)
#define source_is(s, kind) enum_is(s, SOURCE, kind)
#define type_is(t, kind) enum_is(t, TYPE, kind)
/**
* Whether a debugging message should be logged or not.
* For implementation-controlled namespaces, we keep an array
* of booleans per namespace, per context, recording whether
* each individual message is enabled or not. The message ID
* is an index into the namespace's array.
*/
static GLboolean
should_log(struct gl_context *ctx, GLenum source, GLenum type,
GLuint id, GLenum severity)
{
if (type_is(type, ERROR)) {
if (source_is(source, API))
return ctx->Debug.ApiErrors[id];
if (source_is(source, WINDOW_SYSTEM))
return ctx->Debug.WinsysErrors[id];
if (source_is(source, SHADER_COMPILER))
return ctx->Debug.ShaderErrors[id];
if (source_is(source, OTHER))
return ctx->Debug.OtherErrors[id];
}
/* TODO: tracking client messages' state. */
return (severity != GL_DEBUG_SEVERITY_LOW_ARB);
}
/**
* 'buf' is not necessarily a null-terminated string. When logging, copy
* 'len' characters from it, store them in a new, null-terminated string,
@@ -57,6 +89,9 @@ _mesa_log_msg(struct gl_context *ctx, GLenum source, GLenum type,
assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH);
if (!should_log(ctx, source, type, id, severity))
return;
if (ctx->Debug.Callback) {
ctx->Debug.Callback(source, type, id, severity,
len, buf, ctx->Debug.CallbackData);
@@ -296,6 +331,98 @@ _mesa_GetDebugMessageLogARB(GLuint count, GLsizei logSize, GLenum* sources,
return ret;
}
/**
* 'array' is an array representing a particular debugging-message namespace.
* I.e., the set of all API errors, or the set of all Shader Compiler errors.
* 'size' is the size of 'array'. 'count' is the size of 'ids', an array
* of indices into 'array'. All the elements of 'array' at the indices
* listed in 'ids' will be overwritten with the value of 'enabled'.
*
* If 'count' is zero, all elements in 'array' are overwritten with the
* value of 'enabled'.
*/
static void
control_messages(GLboolean *array, GLuint size,
GLsizei count, const GLuint *ids, GLboolean enabled)
{
GLsizei i;
if (!count) {
GLuint id;
for (id = 0; id < size; id++) {
array[id] = enabled;
}
return;
}
for (i = 0; i < count; i++) {
if (ids[i] >= size) {
/* XXX: The spec doesn't say what to do with a non-existent ID. */
continue;
}
array[ids[i]] = enabled;
}
}
/**
* Debugging-message namespaces with the source APPLICATION or THIRD_PARTY
* require special handling, since the IDs in them are controlled by clients,
* not the OpenGL implementation.
*/
static void
control_app_messages(struct gl_context *ctx, GLenum source, GLenum type,
GLenum severity, GLsizei count, const GLuint *ids,
GLboolean enabled)
{
assert(0 && "glDebugMessageControlARB():"
" Controlling application debugging messages not implemented");
}
static void GLAPIENTRY
_mesa_DebugMessageControlARB(GLenum source, GLenum type, GLenum severity,
GLsizei count, const GLuint *ids,
GLboolean enabled)
{
GET_CURRENT_CONTEXT(ctx);
if (count < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDebugMessageControlARB"
"(count=%d : count must not be negative)", count);
return;
}
if (!validate_params(ctx, CONTROL, source, type, severity))
return; /* GL_INVALID_ENUM */
if (count && (severity != GL_DONT_CARE || type == GL_DONT_CARE
|| source == GL_DONT_CARE)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDebugMessageControlARB"
"(When passing an array of ids, severity must be"
" GL_DONT_CARE, and source and type must not be GL_DONT_CARE.");
return;
}
if (source_is(source, APPLICATION) || source_is(source, THIRD_PARTY))
control_app_messages(ctx, source, type, severity, count, ids, enabled);
if (severity_is(severity, HIGH)) {
if (type_is(type, ERROR)) {
if (source_is(source, API))
control_messages(ctx->Debug.ApiErrors, API_ERROR_COUNT,
count, ids, enabled);
if (source_is(source, WINDOW_SYSTEM))
control_messages(ctx->Debug.WinsysErrors, WINSYS_ERROR_COUNT,
count, ids, enabled);
if (source_is(source, SHADER_COMPILER))
control_messages(ctx->Debug.ShaderErrors, SHADER_ERROR_COUNT,
count, ids, enabled);
if (source_is(source, OTHER))
control_messages(ctx->Debug.OtherErrors, OTHER_ERROR_COUNT,
count, ids, enabled);
}
}
}
static void GLAPIENTRY
_mesa_DebugMessageCallbackARB(GLvoid *callback, GLvoid *userParam)
{
@@ -308,6 +435,7 @@ void
_mesa_init_errors_dispatch(struct _glapi_table *disp)
{
SET_DebugMessageCallbackARB(disp, _mesa_DebugMessageCallbackARB);
SET_DebugMessageControlARB(disp, _mesa_DebugMessageControlARB);
SET_DebugMessageInsertARB(disp, _mesa_DebugMessageInsertARB);
SET_GetDebugMessageLogARB(disp, _mesa_GetDebugMessageLogARB);
}
@@ -321,6 +449,12 @@ _mesa_init_errors(struct gl_context *ctx)
ctx->Debug.NumMessages = 0;
ctx->Debug.NextMsg = 0;
ctx->Debug.NextMsgLength = 0;
/* Enable all the messages with severity HIGH or MEDIUM by default. */
memset(ctx->Debug.ApiErrors, GL_TRUE, sizeof ctx->Debug.ApiErrors);
memset(ctx->Debug.WinsysErrors, GL_TRUE, sizeof ctx->Debug.WinsysErrors);
memset(ctx->Debug.ShaderErrors, GL_TRUE, sizeof ctx->Debug.ShaderErrors);
memset(ctx->Debug.OtherErrors, GL_TRUE, sizeof ctx->Debug.OtherErrors);
}
/**********************************************************************/