set _NeedEyeCoords to zero if vertex program is enabled
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@@ -1,4 +1,4 @@
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/* $Id: state.c,v 1.75 2001/12/18 04:06:45 brianp Exp $ */
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/* $Id: state.c,v 1.76 2002/01/12 02:55:30 brianp Exp $ */
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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@@ -957,6 +957,13 @@ void _mesa_update_state( GLcontext *ctx )
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ctx->_NeedEyeCoords |= NEED_EYE_LIGHT_MODELVIEW;
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ctx->_NeedEyeCoords |= NEED_EYE_LIGHT_MODELVIEW;
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}
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}
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/* XXX this is a bit of a hack. We should be checking elsewhere if
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* vertex program mode is enabled. We set _NeedEyeCoords to zero to
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* ensure that the combined modelview/projection matrix is computed
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* in calculate_model_project_matrix().
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*/
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if (ctx->VertexProgram.Enabled)
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ctx->_NeedEyeCoords = 0;
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/* ctx->_NeedEyeCoords is now uptodate.
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/* ctx->_NeedEyeCoords is now uptodate.
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*
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*
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