Fix problem with initial viewport/scissor size.

If an app never called glViewport, the viewport size was always 0 by 0 pixels.
Now pass initial size to st_create_framebuffer() and initialize the viewport
and scissor bounds in st_make_current().
This could also be fixed by ensuring the gl_framebuffers passed to
_mesa_make_current() were initialized to the right size.  But that involves
allocating the renderbuffers/pipe_surfaces earlier and that runs into some
other issues ATM.
Also remove obsolete createRenderbuffers param to st_create_framebuffer().
This commit is contained in:
Brian
2007-12-19 13:45:00 -07:00
parent 1575763a6f
commit c664302c3e
6 changed files with 79 additions and 59 deletions

View File

@@ -28,6 +28,8 @@
#include "main/imports.h"
#include "main/context.h"
#include "main/extensions.h"
#include "main/matrix.h"
#include "main/buffers.h"
#include "vbo/vbo.h"
#include "shader/shader_api.h"
#include "st_public.h"
@@ -163,7 +165,19 @@ void st_make_current(struct st_context *st,
struct st_framebuffer *read)
{
if (st) {
GLboolean firstTime = st->ctx->FirstTimeCurrent;
_mesa_make_current(st->ctx, &draw->Base, &read->Base);
/* Need to initialize viewport here since draw->Base->Width/Height
* will still be zero at this point.
* This could be improved, but would require rather extensive work
* elsewhere (allocate rb surface storage sooner)
*/
if (firstTime) {
GLuint w = draw->InitWidth, h = draw->InitHeight;
_mesa_set_viewport(st->ctx, 0, 0, w, h);
_mesa_set_scissor(st->ctx, 0, 0, w, h);
}
}
else {
_mesa_make_current(NULL, NULL, NULL);