minor stencil-related changes
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@@ -1,4 +1,4 @@
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/* $Id: context.c,v 1.25 1999/12/02 20:33:06 brianp Exp $ */
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/* $Id: context.c,v 1.26 1999/12/04 21:23:17 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -872,9 +872,9 @@ static void initialize_context( GLcontext *ctx )
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ctx->Stencil.ZPassFunc = GL_KEEP;
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ctx->Stencil.ZFailFunc = GL_KEEP;
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ctx->Stencil.Ref = 0;
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ctx->Stencil.ValueMask = 0xff;
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ctx->Stencil.ValueMask = STENCIL_MAX;
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ctx->Stencil.Clear = 0;
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ctx->Stencil.WriteMask = 0xff;
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ctx->Stencil.WriteMask = STENCIL_MAX;
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/* Texture group */
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ctx->Texture.CurrentUnit = 0; /* multitexture */
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