mesa: replace #defines with new gl_shader_type enum
This commit is contained in:
@@ -1829,7 +1829,7 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
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#ifdef DEBUG
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if (ctx->Shader.Flags & GLSL_LOG) {
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struct gl_shader_program *shProg[MESA_SHADER_TYPES];
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unsigned i;
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gl_shader_type i;
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shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram;
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shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentGeometryProgram;
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@@ -41,14 +41,6 @@
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#include "math/m_matrix.h" /* GLmatrix */
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#include "main/simple_list.h" /* struct simple_node */
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/* Shader stages. Note that these will become 5 with tessellation.
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* These MUST have the same values as PIPE_SHADER_*
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*/
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#define MESA_SHADER_VERTEX 0
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#define MESA_SHADER_FRAGMENT 1
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#define MESA_SHADER_GEOMETRY 2
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#define MESA_SHADER_TYPES 3
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/**
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* Color channel data type.
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@@ -129,6 +121,20 @@ struct st_context;
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/**
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* Shader stages. Note that these will become 5 with tessellation.
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* These MUST have the same values as gallium's PIPE_SHADER_*
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*/
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typedef enum
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{
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MESA_SHADER_VERTEX = 0,
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MESA_SHADER_FRAGMENT = 1,
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MESA_SHADER_GEOMETRY = 2,
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MESA_SHADER_TYPES = 3
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} gl_shader_type;
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/**
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* Indexes for vertex program attributes.
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* GL_NV_vertex_program aliases generic attributes over the conventional
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@@ -291,6 +291,7 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
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struct gl_shader_program *shProg)
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{
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GLuint i;
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gl_shader_type sh;
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assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
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@@ -326,10 +327,10 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
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shProg->TransformFeedback.NumVarying = 0;
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for (i = 0; i < MESA_SHADER_TYPES; i++) {
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if (shProg->_LinkedShaders[i] != NULL) {
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ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[i]);
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shProg->_LinkedShaders[i] = NULL;
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for (sh = 0; sh < MESA_SHADER_TYPES; sh++) {
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if (shProg->_LinkedShaders[sh] != NULL) {
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ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[sh]);
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shProg->_LinkedShaders[sh] = NULL;
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}
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}
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}
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@@ -98,7 +98,7 @@ extern void
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_mesa_free_shader_state(struct gl_context *ctx);
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static INLINE GLuint
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static INLINE gl_shader_type
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_mesa_shader_type_to_index(GLenum v)
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{
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switch (v) {
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@@ -110,7 +110,7 @@ _mesa_shader_type_to_index(GLenum v)
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return MESA_SHADER_GEOMETRY;
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default:
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ASSERT(0 && "bad value in _mesa_shader_type_to_index()");
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return ~0;
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return MESA_SHADER_TYPES;
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}
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}
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@@ -925,7 +925,7 @@ _mesa_find_free_register(const GLboolean used[],
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*/
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GLboolean
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_mesa_valid_register_index(const struct gl_context *ctx,
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GLuint shaderType,
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gl_shader_type shaderType,
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gl_register_file file, GLint index)
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{
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const struct gl_program_constants *c;
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@@ -168,7 +168,7 @@ _mesa_find_free_register(const GLboolean used[],
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extern GLboolean
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_mesa_valid_register_index(const struct gl_context *ctx,
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GLuint shaderType,
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gl_shader_type shaderType,
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gl_register_file file, GLint index);
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extern void
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@@ -170,6 +170,11 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
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struct gl_context *shareCtx = share ? share->ctx : NULL;
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struct dd_function_table funcs;
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/* Sanity checks */
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assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
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assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
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assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
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memset(&funcs, 0, sizeof(funcs));
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st_init_driver_functions(&funcs);
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@@ -67,7 +67,7 @@ void st_init_limits(struct st_context *st)
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{
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struct pipe_screen *screen = st->pipe->screen;
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struct gl_constants *c = &st->ctx->Const;
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unsigned i;
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gl_shader_type sh;
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c->MaxTextureLevels
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= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
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@@ -137,11 +137,12 @@ void st_init_limits(struct st_context *st)
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/* Quads always follow GL provoking rules. */
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c->QuadsFollowProvokingVertexConvention = GL_FALSE;
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for(i = 0; i < MESA_SHADER_TYPES; ++i) {
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struct gl_shader_compiler_options *options = &st->ctx->ShaderCompilerOptions[i];
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for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
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struct gl_shader_compiler_options *options =
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&st->ctx->ShaderCompilerOptions[sh];
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struct gl_program_constants *pc;
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switch(i)
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{
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switch (sh) {
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case PIPE_SHADER_FRAGMENT:
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pc = &c->FragmentProgram;
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break;
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@@ -156,37 +157,37 @@ void st_init_limits(struct st_context *st)
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continue;
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}
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pc->MaxNativeInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
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pc->MaxNativeAluInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
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pc->MaxNativeTexInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
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pc->MaxNativeTexIndirections = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
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pc->MaxNativeAttribs = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INPUTS);
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pc->MaxNativeTemps = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEMPS);
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pc->MaxNativeAddressRegs = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ADDRS);
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pc->MaxNativeParameters = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONSTS);
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pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
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pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
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pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
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pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
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pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
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pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
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pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
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pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
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pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
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options->EmitNoNoise = TRUE;
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/* TODO: make these more fine-grained if anyone needs it */
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options->EmitNoIfs = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
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options->EmitNoLoops = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
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options->EmitNoFunctions = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_SUBROUTINES);
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options->EmitNoMainReturn = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_SUBROUTINES);
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options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
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options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
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options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
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options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
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options->EmitNoCont = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
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options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
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options->EmitNoIndirectInput = !screen->get_shader_param(screen, i,
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options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
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options->EmitNoIndirectOutput = !screen->get_shader_param(screen, i,
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options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
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options->EmitNoIndirectTemp = !screen->get_shader_param(screen, i,
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options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
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options->EmitNoIndirectUniform = !screen->get_shader_param(screen, i,
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options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
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PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
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if(options->EmitNoLoops)
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options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
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options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
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}
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/* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
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