mesa: replace #defines with new gl_shader_type enum
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@@ -925,7 +925,7 @@ _mesa_find_free_register(const GLboolean used[],
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*/
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GLboolean
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_mesa_valid_register_index(const struct gl_context *ctx,
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GLuint shaderType,
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gl_shader_type shaderType,
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gl_register_file file, GLint index)
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{
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const struct gl_program_constants *c;
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