meson: Don't build glsl cache_test when shader cache is disabled

v2: - Use new with_shader_cache variable instead of
      host_machine.system() == 'windows'

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Dylan Baker
2018-05-22 15:24:16 -07:00
parent a216aea7af
commit c613861b23

View File

@@ -30,19 +30,20 @@ test(
suite : ['compiler', 'glsl'], suite : ['compiler', 'glsl'],
) )
test( if with_shader_cache
'cache_test', test(
executable(
'cache_test', 'cache_test',
'cache_test.c', executable(
c_args : [c_vis_args, c_msvc_compat_args, no_override_init_args], 'cache_test',
include_directories : [inc_common, inc_glsl], 'cache_test.c',
link_with : [libglsl], c_args : [c_vis_args, c_msvc_compat_args, no_override_init_args],
dependencies : [dep_clock, dep_thread], include_directories : [inc_common, inc_glsl],
), link_with : [libglsl],
suite : ['compiler', 'glsl'], dependencies : [dep_clock, dep_thread],
) ),
suite : ['compiler', 'glsl'],
)
endif
test( test(
'general_ir_test', 'general_ir_test',