glsl: call uniform resource checks from the nir linker

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Timothy Arceri
2020-01-07 10:30:17 +11:00
parent 05c1f7a154
commit c60d0bd92f
2 changed files with 2 additions and 1 deletions

View File

@@ -623,6 +623,7 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
bool
gl_nir_link_glsl(struct gl_context *ctx, struct gl_shader_program *prog)
{
link_util_check_uniform_resources(ctx, prog);
link_util_check_subroutine_resources(prog);
check_image_resources(ctx, prog);
gl_nir_link_assign_atomic_counter_resources(ctx, prog);

View File

@@ -4441,9 +4441,9 @@ link_and_validate_uniforms(struct gl_context *ctx,
return;
link_calculate_subroutine_compat(prog);
link_util_check_uniform_resources(ctx, prog);
if (!ctx->Const.UseNIRGLSLLinker) {
link_util_check_uniform_resources(ctx, prog);
link_util_check_subroutine_resources(prog);
check_image_resources(ctx, prog);
link_assign_atomic_counter_resources(ctx, prog);