glsl: call uniform resource checks from the nir linker
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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@@ -623,6 +623,7 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
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bool
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bool
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gl_nir_link_glsl(struct gl_context *ctx, struct gl_shader_program *prog)
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gl_nir_link_glsl(struct gl_context *ctx, struct gl_shader_program *prog)
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{
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{
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link_util_check_uniform_resources(ctx, prog);
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link_util_check_subroutine_resources(prog);
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link_util_check_subroutine_resources(prog);
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check_image_resources(ctx, prog);
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check_image_resources(ctx, prog);
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gl_nir_link_assign_atomic_counter_resources(ctx, prog);
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gl_nir_link_assign_atomic_counter_resources(ctx, prog);
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@@ -4441,9 +4441,9 @@ link_and_validate_uniforms(struct gl_context *ctx,
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return;
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return;
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link_calculate_subroutine_compat(prog);
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link_calculate_subroutine_compat(prog);
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link_util_check_uniform_resources(ctx, prog);
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if (!ctx->Const.UseNIRGLSLLinker) {
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if (!ctx->Const.UseNIRGLSLLinker) {
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link_util_check_uniform_resources(ctx, prog);
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link_util_check_subroutine_resources(prog);
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link_util_check_subroutine_resources(prog);
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check_image_resources(ctx, prog);
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check_image_resources(ctx, prog);
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link_assign_atomic_counter_resources(ctx, prog);
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link_assign_atomic_counter_resources(ctx, prog);
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