free GL2Objects unconditionally
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@@ -916,9 +916,7 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
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_mesa_DeleteHashTable(ss->ArrayObjects);
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#if FEATURE_ARB_shader_objects
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_mesa_DeleteHashTable(ss->GL2Objects);
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#endif
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#if FEATURE_EXT_framebuffer_object
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_mesa_DeleteHashTable(ss->FrameBuffers);
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