Clean up _tnl_Begin/begin/hard_begin.
Fix some problems with draw_arrays, draw_elements.
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: t_array_api.c,v 1.14 2001/05/11 08:11:31 keithw Exp $ */
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/* $Id: t_array_api.c,v 1.15 2001/05/11 15:53:06 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -48,6 +48,8 @@
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static void fallback_drawarrays( GLcontext *ctx, GLenum mode, GLint start,
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GLsizei count )
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{
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/* fprintf(stderr, "%s\n", __FUNCTION__); */
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/* Need to produce immediate structs, either for compiling or
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* because the array range is too large to process in a single
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* VB. In GL_EXECUTE mode, this introduces two redundant
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@@ -56,20 +58,18 @@ static void fallback_drawarrays( GLcontext *ctx, GLenum mode, GLint start,
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*/
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#if 1
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if (_tnl_hard_begin( ctx, mode )) {
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GLint j;
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for (j = 0 ; j < count ; ) {
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GLint i;
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for (i = 0 ; i < count ; ) {
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struct immediate *IM = TNL_CURRENT_IM(ctx);
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GLuint nr = MIN2( IMM_MAXDATA - IM->Start, (GLuint) (count - j) );
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GLuint sf = IM->Flag[IM->Start];
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GLuint start = IM->Start;
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GLuint nr = MIN2( IMM_MAXDATA - start, (GLuint) (count - i) );
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_tnl_fill_immediate_drawarrays( ctx, IM, j, j+nr );
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_tnl_fill_immediate_drawarrays( ctx, IM, i, i+nr );
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if (j == 0) IM->Flag[IM->Start] |= sf;
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IM->Count = start + nr;
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i += nr;
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IM->Count = IM->Start + nr;
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j += nr;
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if (j == count)
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if (i == count)
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_tnl_end( ctx );
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_tnl_flush_immediate( IM );
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@@ -93,30 +93,31 @@ static void fallback_drawarrays( GLcontext *ctx, GLenum mode, GLint start,
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static void fallback_drawelements( GLcontext *ctx, GLenum mode, GLsizei count,
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const GLuint *indices)
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{
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/* fprintf(stderr, "%s\n", __FUNCTION__); */
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#if 1
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/* Optimized code that fakes the effect of calling
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* _tnl_array_element for each index in the list.
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*/
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if (_tnl_hard_begin( ctx, mode )) {
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GLint i, j;
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for (j = 0 ; j < count ; ) {
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for (i = 0 ; i < count ; ) {
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struct immediate *IM = TNL_CURRENT_IM(ctx);
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GLuint start = IM->Start;
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GLint nr = MIN2( (GLint) (IMM_MAXDATA - start), count - j ) + start;
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GLint end = MIN2( IMM_MAXDATA, (count - i) + start);
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GLuint sf = IM->Flag[start];
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IM->FlushElt = IM->ArrayEltFlush;
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for (i = start ; i < nr ; i++) {
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IM->Elt[i] = (GLuint) *indices++;
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IM->Flag[i] = VERT_ELT;
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for (j = start ; j < end ; j++) {
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IM->Elt[j] = (GLuint) *indices++;
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IM->Flag[j] = VERT_ELT;
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}
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if (j == 0) IM->Flag[start] |= sf;
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IM->Flag[start] |= (sf & IM->ArrayEltFlags);
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IM->Count = end;
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i += end - start;
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IM->Count = nr;
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j += nr - start;
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if (j == count)
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if (i == count)
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_tnl_end( ctx );
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_tnl_flush_immediate( IM );
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@@ -171,6 +172,8 @@ _tnl_DrawArrays(GLenum mode, GLint start, GLsizei count)
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *VB = &tnl->vb;
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/* fprintf(stderr, "%s\n", __FUNCTION__); */
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/* Check arguments, etc.
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*/
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if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
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@@ -278,10 +281,13 @@ _tnl_DrawArrays(GLenum mode, GLint start, GLsizei count)
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/* fprintf(stderr, "start %d count %d min %d modulo %d skip %d\n", */
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/* start, count, minimum, modulo, skip); */
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bufsz -= bufsz % modulo;
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bufsz -= minimum;
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for (j = start + minimum ; j < count ; j += nr + skip ) {
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nr = MIN2( bufsz, count - j );
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nr -= nr % modulo;
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/* fprintf(stderr, "%d..%d\n", j - minimum, j+nr); */
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@@ -307,6 +313,8 @@ _tnl_DrawRangeElements(GLenum mode,
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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GLuint *ui_indices;
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/* fprintf(stderr, "%s\n", __FUNCTION__); */
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/* Check arguments, etc.
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*/
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if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
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@@ -367,6 +375,8 @@ _tnl_DrawElements(GLenum mode, GLsizei count, GLenum type,
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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GLuint *ui_indices;
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/* fprintf(stderr, "%s\n", __FUNCTION__); */
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/* Check arguments, etc.
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*/
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if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
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@@ -1,4 +1,4 @@
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/* $Id: t_array_import.c,v 1.15 2001/05/11 08:11:31 keithw Exp $ */
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/* $Id: t_array_import.c,v 1.16 2001/05/11 15:53:06 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -492,6 +492,7 @@ void _tnl_fill_immediate_drawarrays( GLcontext *ctx, struct immediate *IM,
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}
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IM->Count = IM->Start + n;
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IM->Flag[IM->Start] &= IM->ArrayEltFlags;
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IM->Flag[IM->Start] |= required;
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for (i = IM->Start+1 ; i < IM->Count ; i++)
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IM->Flag[i] = required;
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@@ -1,4 +1,4 @@
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/* $Id: t_imm_api.c,v 1.13 2001/05/11 08:11:31 keithw Exp $ */
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/* $Id: t_imm_api.c,v 1.14 2001/05/11 15:53:06 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -78,6 +78,11 @@ void _tnl_flush_vertices( GLcontext *ctx, GLuint flags )
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}
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/* Note the ctx argument. This function called only by _tnl_Begin,
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* _tnl_save_Begin and _tnl_hard_begin() in this file.
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*/
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static void
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_tnl_begin( GLcontext *ctx, GLenum p )
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{
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@@ -136,6 +141,25 @@ _tnl_begin( GLcontext *ctx, GLenum p )
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}
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void
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_tnl_save_Begin( GLenum mode )
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{
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GET_CURRENT_CONTEXT(ctx);
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if (mode > GL_POLYGON) {
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_mesa_compile_error( ctx, GL_INVALID_ENUM, "glBegin" );
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return;
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}
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_tnl_begin( ctx, mode );
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/* Update save_primitive now.
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*/
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if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN)
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ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM;
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else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END)
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ctx->Driver.CurrentSavePrimitive = mode;
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}
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static void
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_tnl_Begin( GLenum mode )
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@@ -149,66 +173,63 @@ _tnl_Begin( GLenum mode )
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_tnl_begin(ctx, mode);
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/* If compiling update SavePrimitive now.
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*
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* In compile_and_exec mode, exec_primitive will be updated when
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* the cassette is finished.
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*
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* If not compiling, update exec_primitive now.
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/* Update exec_primitive now.
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*/
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if (ctx->CompileFlag) {
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if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN)
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ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM;
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else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END)
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ctx->Driver.CurrentSavePrimitive = mode;
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}
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else if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
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/* fprintf(stderr, "setting cep %x in %s\n", mode, __FUNCTION__); */
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ASSERT (!ctx->CompileFlag);
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if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
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ctx->Driver.CurrentExecPrimitive = mode;
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}
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}
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/* Function which allows operations like 'glRectf' to decompose to a
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* begin/end object and vertices without worrying about what happens
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* with display lists.
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*/
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GLboolean
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_tnl_hard_begin( GLcontext *ctx, GLenum p )
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{
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if (!ctx->CompileFlag) {
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/* If not compiling, treat as a normal begin().
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*/
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_tnl_begin( ctx, p );
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ASSERT(ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END);
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ctx->Driver.CurrentExecPrimitive = p;
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return GL_TRUE;
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}
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else {
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/* Otherwise, need to do special processing to preserve the
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* condition that these vertices will only be replayed outside
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* future begin/end objects.
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*/
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struct immediate *IM = TNL_CURRENT_IM(ctx);
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GLuint count, last;
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if (ctx->NewState)
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_mesa_update_state(ctx);
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/* If not compiling, treat as a normal begin().
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*/
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if (!ctx->CompileFlag) {
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_tnl_begin( ctx, p );
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/* Set this for the duration:
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*/
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ctx->Driver.CurrentExecPrimitive = p;
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/* fprintf(stderr, "setting cep %x in %s\n", */
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/* ctx->Driver.CurrentExecPrimitive, __FUNCTION__); */
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return GL_TRUE;
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}
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if (IM->Count > IMM_MAXDATA-8) {
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_tnl_flush_immediate( IM );
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IM = TNL_CURRENT_IM(ctx);
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}
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/* A lot depends on the degree to which the display list has
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* constrained the possible begin/end states at this point:
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*/
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switch (IM->BeginState & (VERT_BEGIN_0|VERT_BEGIN_1)) {
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case VERT_BEGIN_0|VERT_BEGIN_1:
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/* This is an immediate known to be inside a begin/end object.
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*/
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ASSERT(ctx->Driver.CurrentSavePrimitive <= GL_POLYGON);
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IM->BeginState |= (VERT_ERROR_1|VERT_ERROR_0);
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return GL_FALSE;
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case VERT_BEGIN_0:
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case VERT_BEGIN_1:
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/* This is a display-list immediate in an unknown begin/end
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* state. Assert it is empty and conviert it to a 'hard' one.
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* state. Assert it is empty and convert it to a 'hard' one.
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*/
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ASSERT (IM->SavedBeginState == 0);
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ASSERT(IM->SavedBeginState == 0);
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ASSERT(ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN);
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/* Push current beginstate, to be restored later. Don't worry
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* about raising errors.
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@@ -216,69 +237,37 @@ _tnl_hard_begin( GLcontext *ctx, GLenum p )
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IM->SavedBeginState = IM->BeginState;
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/* FALLTHROUGH */
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case 0:
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/* Unless we have fallen through, this is an immediate known to
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* be outside begin/end objects.
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*/
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ASSERT(ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN ||
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ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END);
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ASSERT (IM->FlushElt != FLUSH_ELT_EAGER);
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IM->BeginState |= VERT_BEGIN_0|VERT_BEGIN_1;
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count = IM->Count;
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last = IM->LastPrimitive;
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IM->Flag[count] |= VERT_BEGIN;
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IM->Primitive[count] = p | PRIM_BEGIN;
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IM->PrimitiveLength[last] = count - last;
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IM->LastPrimitive = count;
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ASSERT (IM->FlushElt != FLUSH_ELT_EAGER);
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IM->Flag[IM->Count] |= VERT_BEGIN;
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IM->Primitive[IM->Count] = p | PRIM_BEGIN;
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IM->PrimitiveLength[IM->LastPrimitive] = IM->Count - IM->LastPrimitive;
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IM->LastPrimitive = IM->Count;
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/* This is necessary as this immediate will not be flushed in
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* _tnl_end() -- we leave it active, hoping to pick up more
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* vertices before the next state change.
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*/
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ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
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return GL_TRUE;
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default:
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ASSERT (0);
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return GL_TRUE;
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}
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}
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}
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/* Need to do this to get the correct begin/end error behaviour from
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* functions like ColorPointerEXT which are still active in
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* SAVE_AND_EXEC modes.
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*/
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void
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_tnl_save_Begin( GLenum mode )
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{
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GET_CURRENT_CONTEXT(ctx);
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if (mode > GL_POLYGON) {
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_mesa_compile_error( ctx, GL_INVALID_ENUM, "glBegin" );
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return;
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}
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if (ctx->ExecuteFlag) {
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/* Preserve vtxfmt invarient:
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*/
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if (ctx->NewState)
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_mesa_update_state( ctx );
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/* Slot in geomexec: No need to call setdispatch as we know
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* CurrentDispatch is Save.
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*/
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ASSERT(ctx->CurrentDispatch == ctx->Save);
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}
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_tnl_begin( ctx, mode );
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}
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@@ -317,8 +306,6 @@ _tnl_end( GLcontext *ctx )
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if (!ctx->CompileFlag) {
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ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
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/* fprintf(stderr, "setting cep %x in %s\n", */
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/* ctx->Driver.CurrentExecPrimitive, __FUNCTION__); */
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}
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/* You can set this flag to get the old 'flush_vb on glEnd()'
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@@ -1113,8 +1100,8 @@ _tnl_vertex2f( GLcontext *ctx, GLfloat x, GLfloat y )
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/* Execute a glRectf() function. _tnl_hard_begin() ensures the check
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* on outside_begin_end is executed even in compiled lists. These
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* vertices can now participate in the same VB as regular ones, even
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* in most display lists.
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* vertices can now participate in the same immediate as regular ones,
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* even in most display lists.
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*/
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static void
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_tnl_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
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@@ -1,4 +1,4 @@
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/* $Id: t_imm_dlist.c,v 1.17 2001/05/11 08:11:31 keithw Exp $ */
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/* $Id: t_imm_dlist.c,v 1.18 2001/05/11 15:53:06 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -82,6 +82,13 @@ _tnl_compile_cassette( GLcontext *ctx, struct immediate *IM )
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}
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_tnl_compute_orflag( IM, IM->Start );
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/* Need to clear this flag, or fixup gets confused. (The elements
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* have been translated away by now.)
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*/
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IM->OrFlag &= ~VERT_ELT;
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IM->AndFlag &= ~VERT_ELT;
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_tnl_fixup_input( ctx, IM );
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/* _tnl_print_cassette( IM ); */
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@@ -1,4 +1,4 @@
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/* $Id: t_imm_fixup.c,v 1.15 2001/05/11 08:11:31 keithw Exp $ */
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/* $Id: t_imm_fixup.c,v 1.16 2001/05/11 15:53:06 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -290,9 +290,9 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM )
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if (fixup & VERT_RGBA) {
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if (orflag & VERT_RGBA)
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_tnl_fixup_4f( IM->Color, IM->Flag, start, VERT_RGBA );
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/* else */
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/* fixup_first_4f( IM->Color, IM->Flag, VERT_END_VB, start, */
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/* IM->Color[start] ); */
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/* No need for else case as the drivers understand stride
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* zero here. (TODO - propogate this)
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*/
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}
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if (fixup & VERT_SPEC_RGB) {
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@@ -1,4 +1,4 @@
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/* $Id: t_vb_render.c,v 1.19 2001/04/28 08:39:18 keithw Exp $ */
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/* $Id: t_vb_render.c,v 1.20 2001/05/11 15:53:06 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -318,7 +318,8 @@ static GLboolean run_render( GLcontext *ctx,
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tnl->Driver.RenderFinish( ctx );
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/* usleep(100000); */
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/* _swrast_flush(ctx); */
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/* usleep(1000000); */
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return GL_FALSE; /* finished the pipe */
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}
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Block a user