libagx: remove redundant source files
depfiles handles now. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Dylan Baker <dylan.c.baker@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32505>
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@@ -2,19 +2,14 @@
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# SPDX-License-Identifier: MIT
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# SPDX-License-Identifier: MIT
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libagx_shader_files = files(
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libagx_shader_files = files(
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'libagx.h',
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'compression.cl',
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'compression.cl',
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'draws.cl',
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'draws.cl',
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'geometry.cl',
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'geometry.cl',
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'geometry.h',
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'query.cl',
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'query.cl',
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'query.h',
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'tessellation.cl',
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'tessellation.cl',
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'tessellator.cl',
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'tessellator.cl',
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'tessellator.h',
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'texture.cl',
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'texture.cl',
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'helper.cl',
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'helper.cl',
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'libagx_dgc.h',
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)
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)
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prepended_input_args = []
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prepended_input_args = []
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