mesa/st: add support for ARB_sample_shading
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
@@ -120,6 +120,7 @@ struct cso_context {
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struct pipe_viewport_state vp, vp_saved;
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struct pipe_blend_color blend_color;
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unsigned sample_mask, sample_mask_saved;
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unsigned min_samples, min_samples_saved;
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struct pipe_stencil_ref stencil_ref, stencil_ref_saved;
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};
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@@ -716,6 +717,24 @@ void cso_restore_sample_mask(struct cso_context *ctx)
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cso_set_sample_mask(ctx, ctx->sample_mask_saved);
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}
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void cso_set_min_samples(struct cso_context *ctx, unsigned min_samples)
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{
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if (ctx->min_samples != min_samples && ctx->pipe->set_min_samples) {
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ctx->min_samples = min_samples;
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ctx->pipe->set_min_samples(ctx->pipe, min_samples);
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}
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}
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void cso_save_min_samples(struct cso_context *ctx)
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{
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ctx->min_samples_saved = ctx->min_samples;
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}
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void cso_restore_min_samples(struct cso_context *ctx)
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{
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cso_set_min_samples(ctx, ctx->min_samples_saved);
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}
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void cso_set_stencil_ref(struct cso_context *ctx,
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const struct pipe_stencil_ref *sr)
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{
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@@ -164,6 +164,10 @@ void cso_set_sample_mask(struct cso_context *cso, unsigned stencil_mask);
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void cso_save_sample_mask(struct cso_context *ctx);
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void cso_restore_sample_mask(struct cso_context *ctx);
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void cso_set_min_samples(struct cso_context *cso, unsigned min_samples);
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void cso_save_min_samples(struct cso_context *ctx);
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void cso_restore_min_samples(struct cso_context *ctx);
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void cso_set_stencil_ref(struct cso_context *cso,
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const struct pipe_stencil_ref *sr);
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void cso_save_stencil_ref(struct cso_context *cso);
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@@ -412,6 +412,7 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex)
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cso_save_framebuffer(cso);
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cso_save_sample_mask(cso);
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cso_save_min_samples(cso);
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cso_save_blend(cso);
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cso_save_depth_stencil_alpha(cso);
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cso_save_fragment_shader(cso);
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@@ -450,6 +451,7 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex)
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cso_set_framebuffer(cso, &fb);
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cso_set_sample_mask(cso, ~0);
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cso_set_min_samples(cso, 1);
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cso_set_blend(cso, &hud->alpha_blend);
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cso_set_depth_stencil_alpha(cso, &hud->dsa);
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cso_set_rasterizer(cso, &hud->rasterizer);
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@@ -538,6 +540,7 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex)
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/* restore states */
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cso_restore_framebuffer(cso);
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cso_restore_sample_mask(cso);
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cso_restore_min_samples(cso);
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cso_restore_blend(cso);
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cso_restore_depth_stencil_alpha(cso);
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cso_restore_fragment_shader(cso);
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@@ -122,6 +122,7 @@ pp_run(struct pp_queue_t *ppq, struct pipe_resource *in,
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cso_save_geometry_shader(cso);
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cso_save_rasterizer(cso);
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cso_save_sample_mask(cso);
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cso_save_min_samples(cso);
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cso_save_samplers(cso, PIPE_SHADER_FRAGMENT);
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cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT);
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cso_save_stencil_ref(cso);
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@@ -136,6 +137,7 @@ pp_run(struct pp_queue_t *ppq, struct pipe_resource *in,
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/* set default state */
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cso_set_sample_mask(cso, ~0);
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cso_set_min_samples(cso, 1);
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cso_set_stream_outputs(cso, 0, NULL, NULL);
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cso_set_geometry_shader_handle(cso, NULL);
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cso_set_render_condition(cso, NULL, FALSE, 0);
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@@ -187,6 +189,7 @@ pp_run(struct pp_queue_t *ppq, struct pipe_resource *in,
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cso_restore_geometry_shader(cso);
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cso_restore_rasterizer(cso);
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cso_restore_sample_mask(cso);
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cso_restore_min_samples(cso);
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cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT);
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cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT);
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cso_restore_stencil_ref(cso);
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@@ -520,6 +520,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
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cso_save_depth_stencil_alpha(ctx->cso);
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cso_save_rasterizer(ctx->cso);
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cso_save_sample_mask(ctx->cso);
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cso_save_min_samples(ctx->cso);
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cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT);
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cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT);
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cso_save_stream_outputs(ctx->cso);
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@@ -535,6 +536,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
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cso_set_blend(ctx->cso, &ctx->blend_write_color);
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cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_keep_depthstencil);
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cso_set_sample_mask(ctx->cso, ~0);
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cso_set_min_samples(ctx->cso, 1);
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cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
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cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
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cso_set_stream_outputs(ctx->cso, 0, NULL, NULL);
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@@ -597,6 +599,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
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cso_restore_depth_stencil_alpha(ctx->cso);
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cso_restore_rasterizer(ctx->cso);
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cso_restore_sample_mask(ctx->cso);
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cso_restore_min_samples(ctx->cso);
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cso_restore_samplers(ctx->cso, PIPE_SHADER_FRAGMENT);
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cso_restore_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT);
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cso_restore_viewport(ctx->cso);
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@@ -61,6 +61,7 @@ static const struct st_tracked_state *atoms[] =
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&st_update_sampler, /* depends on update_*_texture for swizzle */
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&st_update_framebuffer,
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&st_update_msaa,
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&st_update_sample_shading,
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&st_update_vs_constants,
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&st_update_gs_constants,
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&st_update_fs_constants,
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@@ -59,6 +59,7 @@ extern const struct st_tracked_state st_update_viewport;
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extern const struct st_tracked_state st_update_scissor;
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extern const struct st_tracked_state st_update_blend;
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extern const struct st_tracked_state st_update_msaa;
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extern const struct st_tracked_state st_update_sample_shading;
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extern const struct st_tracked_state st_update_sampler;
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extern const struct st_tracked_state st_update_fragment_texture;
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extern const struct st_tracked_state st_update_vertex_texture;
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@@ -27,8 +27,10 @@
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#include "st_context.h"
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#include "pipe/p_screen.h"
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#include "pipe/p_context.h"
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#include "st_atom.h"
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#include "st_program.h"
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#include "cso_cache/cso_context.h"
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#include "util/u_framebuffer.h"
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@@ -70,6 +72,18 @@ static void update_sample_mask( struct st_context *st )
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}
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}
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static void update_sample_shading( struct st_context *st )
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{
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if (!st->fp)
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return;
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if (!st->ctx->Extensions.ARB_sample_shading)
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return;
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cso_set_min_samples(
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st->cso_context,
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_mesa_get_min_invocations_per_fragment(st->ctx, &st->fp->Base, false));
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}
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const struct st_tracked_state st_update_msaa = {
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"st_update_msaa", /* name */
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@@ -79,3 +93,12 @@ const struct st_tracked_state st_update_msaa = {
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},
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update_sample_mask /* update */
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};
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const struct st_tracked_state st_update_sample_shading = {
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"st_update_sample_shading", /* name */
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{ /* dirty */
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(_NEW_MULTISAMPLE | _NEW_PROGRAM | _NEW_BUFFERS), /* mesa */
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ST_NEW_FRAGMENT_PROGRAM | ST_NEW_FRAMEBUFFER, /* st */
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},
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update_sample_shading /* update */
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};
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@@ -240,6 +240,7 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers)
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cso_save_depth_stencil_alpha(st->cso_context);
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cso_save_rasterizer(st->cso_context);
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cso_save_sample_mask(st->cso_context);
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cso_save_min_samples(st->cso_context);
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cso_save_viewport(st->cso_context);
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cso_save_fragment_shader(st->cso_context);
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cso_save_stream_outputs(st->cso_context);
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@@ -309,6 +310,7 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers)
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cso_set_vertex_elements(st->cso_context, 2, st->velems_util_draw);
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cso_set_stream_outputs(st->cso_context, 0, NULL, NULL);
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cso_set_sample_mask(st->cso_context, ~0);
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cso_set_min_samples(st->cso_context, 1);
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cso_set_rasterizer(st->cso_context, &st->clear.raster);
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/* viewport state: viewport matching window dims */
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@@ -348,6 +350,7 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers)
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cso_restore_depth_stencil_alpha(st->cso_context);
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cso_restore_rasterizer(st->cso_context);
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cso_restore_sample_mask(st->cso_context);
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cso_restore_min_samples(st->cso_context);
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cso_restore_viewport(st->cso_context);
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cso_restore_fragment_shader(st->cso_context);
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cso_restore_vertex_shader(st->cso_context);
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@@ -425,7 +425,8 @@ void st_init_extensions(struct st_context *st)
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{ o(OES_standard_derivatives), PIPE_CAP_SM3 },
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{ o(ARB_texture_cube_map_array), PIPE_CAP_CUBE_MAP_ARRAY },
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{ o(ARB_texture_multisample), PIPE_CAP_TEXTURE_MULTISAMPLE },
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{ o(ARB_texture_query_lod), PIPE_CAP_TEXTURE_QUERY_LOD }
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{ o(ARB_texture_query_lod), PIPE_CAP_TEXTURE_QUERY_LOD },
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{ o(ARB_sample_shading), PIPE_CAP_SAMPLE_SHADING },
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};
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/* Required: render target and sampler support */
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@@ -4163,7 +4163,9 @@ struct st_translate {
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static unsigned mesa_sysval_to_semantic[SYSTEM_VALUE_MAX] = {
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TGSI_SEMANTIC_FACE,
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TGSI_SEMANTIC_VERTEXID,
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TGSI_SEMANTIC_INSTANCEID
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TGSI_SEMANTIC_INSTANCEID,
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TGSI_SEMANTIC_SAMPLEID,
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TGSI_SEMANTIC_SAMPLEPOS,
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};
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/**
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@@ -4381,7 +4383,8 @@ translate_dst(struct st_translate *t,
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break;
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case TGSI_PROCESSOR_FRAGMENT:
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if (dst_reg->index >= FRAG_RESULT_COLOR) {
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if (dst_reg->index == FRAG_RESULT_COLOR ||
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dst_reg->index >= FRAG_RESULT_DATA0) {
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dst = ureg_saturate(dst);
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}
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break;
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@@ -4876,6 +4879,15 @@ st_translate_program(
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TGSI_SEMANTIC_COLOR,
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outputSemanticIndex[i]);
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break;
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case TGSI_SEMANTIC_SAMPLEMASK:
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t->outputs[i] = ureg_DECL_output(ureg,
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TGSI_SEMANTIC_SAMPLEMASK,
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outputSemanticIndex[i]);
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/* TODO: If we ever support more than 32 samples, this will have
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* to become an array.
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*/
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t->outputs[i] = ureg_writemask(t->outputs[i], TGSI_WRITEMASK_X);
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break;
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default:
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assert(!"fragment shader outputs must be POSITION/STENCIL/COLOR");
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ret = PIPE_ERROR_BAD_INPUT;
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@@ -682,6 +682,7 @@ st_translate_fragment_program(struct st_context *st,
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/* handle remaining outputs (color) */
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for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
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if (outputsWritten & BITFIELD64_BIT(attr)) {
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int semantic = TGSI_SEMANTIC_COLOR;
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switch (attr) {
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case FRAG_RESULT_DEPTH:
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case FRAG_RESULT_STENCIL:
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@@ -689,17 +690,21 @@ st_translate_fragment_program(struct st_context *st,
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assert(0);
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break;
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case FRAG_RESULT_COLOR:
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write_all = GL_TRUE; /* fallthrough */
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default:
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assert(attr == FRAG_RESULT_COLOR ||
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(FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
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fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
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fs_output_semantic_index[fs_num_outputs] = numColors;
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outputMapping[attr] = fs_num_outputs;
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numColors++;
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write_all = GL_TRUE;
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break;
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case FRAG_RESULT_SAMPLE_MASK:
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semantic = TGSI_SEMANTIC_SAMPLEMASK;
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break;
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}
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assert(attr == FRAG_RESULT_COLOR ||
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attr == FRAG_RESULT_SAMPLE_MASK ||
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(FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
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fs_output_semantic_name[fs_num_outputs] = semantic;
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fs_output_semantic_index[fs_num_outputs] = numColors;
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outputMapping[attr] = fs_num_outputs;
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numColors++;
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fs_num_outputs++;
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}
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}
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