mesa: Require mipmap completeness for glCopyImageSubData(), sometimes.
This patch makes glCopyImageSubData require mipmap completeness when the texture object's built-in sampler object has a mipmapping MinFilter. Fixes (on i965): dEQP-GLES31.functional.debug.negative_coverage.*.buffer.copy_image_sub_data Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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@@ -149,9 +149,30 @@ prepare_target(struct gl_context *ctx, GLuint name, GLenum target,
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return false;
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}
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/* The ARB_copy_image specification says:
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*
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* "INVALID_OPERATION is generated if either object is a texture and
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* the texture is not complete (as defined in section 3.9.14)"
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*
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* The cited section says:
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*
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* "Using the preceding definitions, a texture is complete unless any
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* of the following conditions hold true: [...]
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*
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* * The minification filter requires a mipmap (is neither NEAREST
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* nor LINEAR), and the texture is not mipmap complete."
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*
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* This imposes the bizarre restriction that glCopyImageSubData requires
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* mipmap completion at times, which dEQP mandates, and other drivers
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* appear to implement. We don't have any texture units here, so we
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* can't look at any bound separate sampler objects...it appears that
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* you're supposed to use the sampler object which is built-in to the
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* texture object.
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*
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* See https://cvs.khronos.org/bugzilla/show_bug.cgi?id=16224.
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*/
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_mesa_test_texobj_completeness(ctx, texObj);
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if (!texObj->_BaseComplete ||
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(level != 0 && !texObj->_MipmapComplete)) {
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if (!_mesa_is_texture_complete(texObj, &texObj->Sampler)) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glCopyImageSubData(%sName incomplete)", dbg_prefix);
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return false;
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