radv: enable shaders cache for libraries with GPL

This was the last missing feature for GPL. The main problem is that
the on-disk shaders cache size will increase a lot because we don't
deduplicate shaders but there is on-going work to improve that.

We also can't use the shaders cache for libraries created with the
RETAIN_LINK_TIME_OPTIMIZATION flag and module identifiers because we
don't know the SPIR-V and thus can't retain NIR shaders for linking.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22264>
This commit is contained in:
Samuel Pitoiset
2023-01-06 09:01:12 +01:00
committed by Marge Bot
parent 03d2bd6042
commit c5b7efa293

View File

@@ -3211,16 +3211,6 @@ radv_graphics_pipeline_compile(struct radv_graphics_pipeline *pipeline,
int64_t pipeline_start = os_time_get_nano();
/* Skip the shaders cache when any of the below are true:
* - fast-linking is enabled because it's useless to cache unoptimized pipelines
* - shaders are captured because it's for debugging purposes
* - libraries are created with GPL
*/
if (fast_linking_enabled || keep_executable_info ||
(pCreateInfo->flags & VK_PIPELINE_CREATE_LIBRARY_BIT_KHR)) {
skip_shaders_cache = true;
}
for (unsigned i = 0; i < MESA_VULKAN_SHADER_STAGES; i++) {
stages[i].entrypoint = NULL;
stages[i].nir = NULL;
@@ -3247,6 +3237,23 @@ radv_graphics_pipeline_compile(struct radv_graphics_pipeline *pipeline,
pipeline->base.pipeline_hash = *(uint64_t *)hash;
}
/* Skip the shaders cache when any of the below are true:
* - fast-linking is enabled because it's useless to cache unoptimized pipelines
* - shaders are captured because it's for debugging purposes
* - graphics pipeline libraries are created with the RETAIN_LINK_TIME_OPTIMIZATION flag and
* module identifiers are used (ie. no SPIR-V provided).
*/
if (fast_linking_enabled || keep_executable_info) {
skip_shaders_cache = true;
} else if ((pCreateInfo->flags & VK_PIPELINE_CREATE_LIBRARY_BIT_KHR) && retain_shaders) {
for (uint32_t i = 0; i < MESA_VULKAN_SHADER_STAGES; i++) {
if (stages[i].entrypoint && !stages[i].spirv.size) {
skip_shaders_cache = true;
break;
}
}
}
bool found_in_application_cache = true;
if (!skip_shaders_cache &&
radv_create_shaders_from_pipeline_cache(device, cache, hash, &pipeline->base, NULL, 0,