intel/compiler: use intrinsic builders
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8295>
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c5a9270109
@@ -1524,8 +1524,7 @@ brw_nir_create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compile
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ralloc_adopt(mem_ctx, b.shader);
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nir_shader *nir = b.shader;
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nir_variable *var;
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nir_intrinsic_instr *load;
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nir_intrinsic_instr *store;
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nir_ssa_def *load;
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nir_ssa_def *zero = nir_imm_int(&b, 0);
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nir_ssa_def *invoc_id = nir_load_invocation_id(&b);
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@@ -1542,20 +1541,11 @@ brw_nir_create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compile
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/* Write the patch URB header. */
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for (int i = 0; i <= 1; i++) {
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load = nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
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load->num_components = 4;
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load->src[0] = nir_src_for_ssa(zero);
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nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
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nir_intrinsic_set_base(load, i * 4 * sizeof(uint32_t));
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nir_builder_instr_insert(&b, &load->instr);
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load = nir_load_uniform(&b, 4, 32, zero, .base = i * 4 * sizeof(uint32_t));
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store = nir_intrinsic_instr_create(nir, nir_intrinsic_store_output);
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store->num_components = 4;
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store->src[0] = nir_src_for_ssa(&load->dest.ssa);
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store->src[1] = nir_src_for_ssa(zero);
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nir_intrinsic_set_base(store, VARYING_SLOT_TESS_LEVEL_INNER - i);
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nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
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nir_builder_instr_insert(&b, &store->instr);
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nir_store_output(&b, load, zero,
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.base = VARYING_SLOT_TESS_LEVEL_INNER - i,
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.write_mask = WRITEMASK_XYZW);
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}
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/* Copy inputs to outputs. */
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@@ -1564,24 +1554,11 @@ brw_nir_create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compile
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while (varyings != 0) {
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const int varying = ffsll(varyings) - 1;
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load = nir_intrinsic_instr_create(nir,
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nir_intrinsic_load_per_vertex_input);
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load->num_components = 4;
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load->src[0] = nir_src_for_ssa(invoc_id);
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load->src[1] = nir_src_for_ssa(zero);
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nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
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nir_intrinsic_set_base(load, varying);
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nir_builder_instr_insert(&b, &load->instr);
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load = nir_load_per_vertex_input(&b, 4, 32, invoc_id, zero, .base = varying);
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store = nir_intrinsic_instr_create(nir,
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nir_intrinsic_store_per_vertex_output);
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store->num_components = 4;
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store->src[0] = nir_src_for_ssa(&load->dest.ssa);
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store->src[1] = nir_src_for_ssa(invoc_id);
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store->src[2] = nir_src_for_ssa(zero);
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nir_intrinsic_set_base(store, varying);
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nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
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nir_builder_instr_insert(&b, &store->instr);
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nir_store_per_vertex_output(&b, load, invoc_id, zero,
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.base = varying,
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.write_mask = WRITEMASK_XYZW);
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varyings &= ~BITFIELD64_BIT(varying);
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}
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@@ -423,15 +423,9 @@ lower_image_load_instr(nir_builder *b,
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nir_push_if(b, do_load);
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nir_ssa_def *addr = image_address(b, devinfo, deref, coord);
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nir_intrinsic_instr *load =
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nir_intrinsic_instr_create(b->shader,
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nir_intrinsic_image_deref_load_raw_intel);
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load->src[0] = nir_src_for_ssa(&deref->dest.ssa);
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load->src[1] = nir_src_for_ssa(addr);
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load->num_components = image_fmtl->bpb / 32;
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nir_ssa_dest_init(&load->instr, &load->dest,
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load->num_components, 32, NULL);
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nir_builder_instr_insert(b, &load->instr);
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nir_ssa_def *load =
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nir_image_deref_load_raw_intel(b, image_fmtl->bpb / 32, 32,
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&deref->dest.ssa, addr);
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nir_push_else(b, NULL);
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@@ -439,7 +433,7 @@ lower_image_load_instr(nir_builder *b,
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nir_pop_if(b, NULL);
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nir_ssa_def *value = nir_if_phi(b, &load->dest.ssa, zero);
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nir_ssa_def *value = nir_if_phi(b, load, zero);
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nir_ssa_def *color = convert_color_for_load(b, devinfo, value,
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image_fmt, raw_fmt,
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@@ -169,17 +169,11 @@ brw_nir_lower_intersection_shader(nir_shader *intersection,
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nir_ior(b, nir_load_global(b, flags_dw_addr, 4, 1, 32),
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nir_imm_int(b, 1 << 16)), 0x1 /* write_mask */);
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nir_intrinsic_instr *accept =
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nir_intrinsic_instr_create(b->shader,
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nir_intrinsic_accept_ray_intersection);
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nir_builder_instr_insert(b, &accept->instr);
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nir_accept_ray_intersection(b);
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}
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nir_push_else(b, NULL);
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{
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nir_intrinsic_instr *ignore =
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nir_intrinsic_instr_create(b->shader,
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nir_intrinsic_ignore_ray_intersection);
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nir_builder_instr_insert(b, &ignore->instr);
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nir_ignore_ray_intersection(b);
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}
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nir_pop_if(b, NULL);
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break;
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@@ -50,10 +50,7 @@ lower_impl(nir_function_impl *impl)
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if (nir_intrinsic_execution_scope(intr) == NIR_SCOPE_WORKGROUP) {
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b.cursor = nir_after_instr(&intr->instr);
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nir_intrinsic_instr *cbarrier =
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nir_intrinsic_instr_create(b.shader,
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nir_intrinsic_control_barrier);
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nir_builder_instr_insert(&b, &cbarrier->instr);
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nir_control_barrier(&b);
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}
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nir_intrinsic_set_execution_scope(intr, NIR_SCOPE_NONE);
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@@ -599,10 +599,7 @@ spill_ssa_defs_and_lower_shader_calls(nir_shader *shader, uint32_t num_calls,
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.shader_index_multiplier = sbt_stride,
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};
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brw_nir_rt_store_mem_ray(b, &ray_defs, BRW_RT_BVH_LEVEL_WORLD);
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nir_intrinsic_instr *ray_intel =
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nir_intrinsic_instr_create(b->shader,
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nir_intrinsic_trace_ray_initial_intel);
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nir_builder_instr_insert(b, &ray_intel->instr);
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nir_trace_ray_initial_intel(b);
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break;
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}
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@@ -294,10 +294,7 @@ lower_ray_walk_intrinsics(nir_shader *shader,
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* optimization passes.
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*/
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nir_push_if(&b, nir_imm_true(&b));
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nir_intrinsic_instr *ray_continue =
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nir_intrinsic_instr_create(b.shader,
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nir_intrinsic_trace_ray_continue_intel);
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nir_builder_instr_insert(&b, &ray_continue->instr);
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nir_trace_ray_continue_intel(&b);
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nir_jump(&b, nir_jump_halt);
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nir_pop_if(&b, NULL);
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progress = true;
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@@ -316,10 +313,7 @@ lower_ray_walk_intrinsics(nir_shader *shader,
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}
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nir_push_else(&b, NULL);
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{
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nir_intrinsic_instr *ray_commit =
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nir_intrinsic_instr_create(b.shader,
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nir_intrinsic_trace_ray_commit_intel);
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nir_builder_instr_insert(&b, &ray_commit->instr);
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nir_trace_ray_commit_intel(&b);
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nir_jump(&b, nir_jump_halt);
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}
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nir_pop_if(&b, NULL);
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@@ -408,16 +402,9 @@ static nir_ssa_def *
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build_load_uniform(nir_builder *b, unsigned offset,
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unsigned num_components, unsigned bit_size)
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{
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nir_intrinsic_instr *load =
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nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_uniform);
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load->num_components = num_components;
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load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
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nir_intrinsic_set_base(load, offset);
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nir_intrinsic_set_range(load, num_components * bit_size / 8);
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nir_ssa_dest_init(&load->instr, &load->dest,
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num_components, bit_size, NULL);
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nir_builder_instr_insert(b, &load->instr);
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return &load->dest.ssa;
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return nir_load_uniform(b, num_components, bit_size, nir_imm_int(b, 0),
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.base = offset,
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.range = num_components * bit_size / 8);
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}
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#define load_trampoline_param(b, name, num_components, bit_size) \
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@@ -54,32 +54,19 @@ brw_nir_rt_store_scratch(nir_builder *b, uint32_t offset, unsigned align,
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static inline void
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brw_nir_btd_spawn(nir_builder *b, nir_ssa_def *record_addr)
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{
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nir_intrinsic_instr *spawn =
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nir_intrinsic_instr_create(b->shader,
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nir_intrinsic_btd_spawn_intel);
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spawn->src[0] = nir_src_for_ssa(nir_load_btd_global_arg_addr_intel(b));
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spawn->src[1] = nir_src_for_ssa(record_addr);
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nir_builder_instr_insert(b, &spawn->instr);
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nir_btd_spawn_intel(b, nir_load_btd_global_arg_addr_intel(b), record_addr);
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}
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static inline void
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brw_nir_btd_retire(nir_builder *b)
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{
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nir_intrinsic_instr *retire =
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nir_intrinsic_instr_create(b->shader,
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nir_intrinsic_btd_retire_intel);
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nir_builder_instr_insert(b, &retire->instr);
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nir_btd_retire_intel(b);
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}
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static inline void
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brw_nir_btd_resume(nir_builder *b, uint32_t call_idx, unsigned stack_size)
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{
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nir_intrinsic_instr *resume =
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nir_intrinsic_instr_create(b->shader,
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nir_intrinsic_btd_resume_intel);
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nir_intrinsic_set_base(resume, call_idx);
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nir_intrinsic_set_range(resume, stack_size);
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nir_builder_instr_insert(b, &resume->instr);
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nir_btd_resume_intel(b, .base = call_idx, .range = stack_size);
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}
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/** This is a pseudo-op which does a bindless return
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@@ -75,17 +75,9 @@
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static inline nir_ssa_def *
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load_output(nir_builder *b, int num_components, int offset, int component)
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{
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nir_intrinsic_instr *load =
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nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_output);
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nir_ssa_dest_init(&load->instr, &load->dest, num_components, 32, NULL);
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load->num_components = num_components;
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load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
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nir_intrinsic_set_base(load, offset);
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nir_intrinsic_set_component(load, component);
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nir_builder_instr_insert(b, &load->instr);
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return &load->dest.ssa;
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return nir_load_output(b, num_components, 32, nir_imm_int(b, 0),
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.base = offset,
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.component = component);
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}
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static void
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@@ -105,14 +97,9 @@ emit_quads_workaround(nir_builder *b, nir_block *block)
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inner = nir_bcsel(b, nir_fge(b, nir_imm_float(b, 1.0f), inner),
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nir_imm_float(b, 2.0f), inner);
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nir_intrinsic_instr *store =
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nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_output);
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store->num_components = 2;
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nir_intrinsic_set_write_mask(store, WRITEMASK_XY);
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nir_intrinsic_set_component(store, 2);
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store->src[0] = nir_src_for_ssa(inner);
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store->src[1] = nir_src_for_ssa(nir_imm_int(b, 0));
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nir_builder_instr_insert(b, &store->instr);
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nir_store_output(b, inner, nir_imm_int(b, 0),
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.component = 2,
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.write_mask = WRITEMASK_XY);
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nir_pop_if(b, NULL);
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}
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