intel/compiler: use intrinsic builders

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8295>
This commit is contained in:
Christian Gmeiner
2021-01-02 09:14:08 +01:00
committed by Marge Bot
parent fc3ce00791
commit c5a9270109
8 changed files with 31 additions and 111 deletions

View File

@@ -1524,8 +1524,7 @@ brw_nir_create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compile
ralloc_adopt(mem_ctx, b.shader);
nir_shader *nir = b.shader;
nir_variable *var;
nir_intrinsic_instr *load;
nir_intrinsic_instr *store;
nir_ssa_def *load;
nir_ssa_def *zero = nir_imm_int(&b, 0);
nir_ssa_def *invoc_id = nir_load_invocation_id(&b);
@@ -1542,20 +1541,11 @@ brw_nir_create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compile
/* Write the patch URB header. */
for (int i = 0; i <= 1; i++) {
load = nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
load->num_components = 4;
load->src[0] = nir_src_for_ssa(zero);
nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
nir_intrinsic_set_base(load, i * 4 * sizeof(uint32_t));
nir_builder_instr_insert(&b, &load->instr);
load = nir_load_uniform(&b, 4, 32, zero, .base = i * 4 * sizeof(uint32_t));
store = nir_intrinsic_instr_create(nir, nir_intrinsic_store_output);
store->num_components = 4;
store->src[0] = nir_src_for_ssa(&load->dest.ssa);
store->src[1] = nir_src_for_ssa(zero);
nir_intrinsic_set_base(store, VARYING_SLOT_TESS_LEVEL_INNER - i);
nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
nir_builder_instr_insert(&b, &store->instr);
nir_store_output(&b, load, zero,
.base = VARYING_SLOT_TESS_LEVEL_INNER - i,
.write_mask = WRITEMASK_XYZW);
}
/* Copy inputs to outputs. */
@@ -1564,24 +1554,11 @@ brw_nir_create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compile
while (varyings != 0) {
const int varying = ffsll(varyings) - 1;
load = nir_intrinsic_instr_create(nir,
nir_intrinsic_load_per_vertex_input);
load->num_components = 4;
load->src[0] = nir_src_for_ssa(invoc_id);
load->src[1] = nir_src_for_ssa(zero);
nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
nir_intrinsic_set_base(load, varying);
nir_builder_instr_insert(&b, &load->instr);
load = nir_load_per_vertex_input(&b, 4, 32, invoc_id, zero, .base = varying);
store = nir_intrinsic_instr_create(nir,
nir_intrinsic_store_per_vertex_output);
store->num_components = 4;
store->src[0] = nir_src_for_ssa(&load->dest.ssa);
store->src[1] = nir_src_for_ssa(invoc_id);
store->src[2] = nir_src_for_ssa(zero);
nir_intrinsic_set_base(store, varying);
nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
nir_builder_instr_insert(&b, &store->instr);
nir_store_per_vertex_output(&b, load, invoc_id, zero,
.base = varying,
.write_mask = WRITEMASK_XYZW);
varyings &= ~BITFIELD64_BIT(varying);
}

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@@ -423,15 +423,9 @@ lower_image_load_instr(nir_builder *b,
nir_push_if(b, do_load);
nir_ssa_def *addr = image_address(b, devinfo, deref, coord);
nir_intrinsic_instr *load =
nir_intrinsic_instr_create(b->shader,
nir_intrinsic_image_deref_load_raw_intel);
load->src[0] = nir_src_for_ssa(&deref->dest.ssa);
load->src[1] = nir_src_for_ssa(addr);
load->num_components = image_fmtl->bpb / 32;
nir_ssa_dest_init(&load->instr, &load->dest,
load->num_components, 32, NULL);
nir_builder_instr_insert(b, &load->instr);
nir_ssa_def *load =
nir_image_deref_load_raw_intel(b, image_fmtl->bpb / 32, 32,
&deref->dest.ssa, addr);
nir_push_else(b, NULL);
@@ -439,7 +433,7 @@ lower_image_load_instr(nir_builder *b,
nir_pop_if(b, NULL);
nir_ssa_def *value = nir_if_phi(b, &load->dest.ssa, zero);
nir_ssa_def *value = nir_if_phi(b, load, zero);
nir_ssa_def *color = convert_color_for_load(b, devinfo, value,
image_fmt, raw_fmt,

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@@ -169,17 +169,11 @@ brw_nir_lower_intersection_shader(nir_shader *intersection,
nir_ior(b, nir_load_global(b, flags_dw_addr, 4, 1, 32),
nir_imm_int(b, 1 << 16)), 0x1 /* write_mask */);
nir_intrinsic_instr *accept =
nir_intrinsic_instr_create(b->shader,
nir_intrinsic_accept_ray_intersection);
nir_builder_instr_insert(b, &accept->instr);
nir_accept_ray_intersection(b);
}
nir_push_else(b, NULL);
{
nir_intrinsic_instr *ignore =
nir_intrinsic_instr_create(b->shader,
nir_intrinsic_ignore_ray_intersection);
nir_builder_instr_insert(b, &ignore->instr);
nir_ignore_ray_intersection(b);
}
nir_pop_if(b, NULL);
break;

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@@ -50,10 +50,7 @@ lower_impl(nir_function_impl *impl)
if (nir_intrinsic_execution_scope(intr) == NIR_SCOPE_WORKGROUP) {
b.cursor = nir_after_instr(&intr->instr);
nir_intrinsic_instr *cbarrier =
nir_intrinsic_instr_create(b.shader,
nir_intrinsic_control_barrier);
nir_builder_instr_insert(&b, &cbarrier->instr);
nir_control_barrier(&b);
}
nir_intrinsic_set_execution_scope(intr, NIR_SCOPE_NONE);

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@@ -599,10 +599,7 @@ spill_ssa_defs_and_lower_shader_calls(nir_shader *shader, uint32_t num_calls,
.shader_index_multiplier = sbt_stride,
};
brw_nir_rt_store_mem_ray(b, &ray_defs, BRW_RT_BVH_LEVEL_WORLD);
nir_intrinsic_instr *ray_intel =
nir_intrinsic_instr_create(b->shader,
nir_intrinsic_trace_ray_initial_intel);
nir_builder_instr_insert(b, &ray_intel->instr);
nir_trace_ray_initial_intel(b);
break;
}

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@@ -294,10 +294,7 @@ lower_ray_walk_intrinsics(nir_shader *shader,
* optimization passes.
*/
nir_push_if(&b, nir_imm_true(&b));
nir_intrinsic_instr *ray_continue =
nir_intrinsic_instr_create(b.shader,
nir_intrinsic_trace_ray_continue_intel);
nir_builder_instr_insert(&b, &ray_continue->instr);
nir_trace_ray_continue_intel(&b);
nir_jump(&b, nir_jump_halt);
nir_pop_if(&b, NULL);
progress = true;
@@ -316,10 +313,7 @@ lower_ray_walk_intrinsics(nir_shader *shader,
}
nir_push_else(&b, NULL);
{
nir_intrinsic_instr *ray_commit =
nir_intrinsic_instr_create(b.shader,
nir_intrinsic_trace_ray_commit_intel);
nir_builder_instr_insert(&b, &ray_commit->instr);
nir_trace_ray_commit_intel(&b);
nir_jump(&b, nir_jump_halt);
}
nir_pop_if(&b, NULL);
@@ -408,16 +402,9 @@ static nir_ssa_def *
build_load_uniform(nir_builder *b, unsigned offset,
unsigned num_components, unsigned bit_size)
{
nir_intrinsic_instr *load =
nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_uniform);
load->num_components = num_components;
load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
nir_intrinsic_set_base(load, offset);
nir_intrinsic_set_range(load, num_components * bit_size / 8);
nir_ssa_dest_init(&load->instr, &load->dest,
num_components, bit_size, NULL);
nir_builder_instr_insert(b, &load->instr);
return &load->dest.ssa;
return nir_load_uniform(b, num_components, bit_size, nir_imm_int(b, 0),
.base = offset,
.range = num_components * bit_size / 8);
}
#define load_trampoline_param(b, name, num_components, bit_size) \

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@@ -54,32 +54,19 @@ brw_nir_rt_store_scratch(nir_builder *b, uint32_t offset, unsigned align,
static inline void
brw_nir_btd_spawn(nir_builder *b, nir_ssa_def *record_addr)
{
nir_intrinsic_instr *spawn =
nir_intrinsic_instr_create(b->shader,
nir_intrinsic_btd_spawn_intel);
spawn->src[0] = nir_src_for_ssa(nir_load_btd_global_arg_addr_intel(b));
spawn->src[1] = nir_src_for_ssa(record_addr);
nir_builder_instr_insert(b, &spawn->instr);
nir_btd_spawn_intel(b, nir_load_btd_global_arg_addr_intel(b), record_addr);
}
static inline void
brw_nir_btd_retire(nir_builder *b)
{
nir_intrinsic_instr *retire =
nir_intrinsic_instr_create(b->shader,
nir_intrinsic_btd_retire_intel);
nir_builder_instr_insert(b, &retire->instr);
nir_btd_retire_intel(b);
}
static inline void
brw_nir_btd_resume(nir_builder *b, uint32_t call_idx, unsigned stack_size)
{
nir_intrinsic_instr *resume =
nir_intrinsic_instr_create(b->shader,
nir_intrinsic_btd_resume_intel);
nir_intrinsic_set_base(resume, call_idx);
nir_intrinsic_set_range(resume, stack_size);
nir_builder_instr_insert(b, &resume->instr);
nir_btd_resume_intel(b, .base = call_idx, .range = stack_size);
}
/** This is a pseudo-op which does a bindless return

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@@ -75,17 +75,9 @@
static inline nir_ssa_def *
load_output(nir_builder *b, int num_components, int offset, int component)
{
nir_intrinsic_instr *load =
nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_output);
nir_ssa_dest_init(&load->instr, &load->dest, num_components, 32, NULL);
load->num_components = num_components;
load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
nir_intrinsic_set_base(load, offset);
nir_intrinsic_set_component(load, component);
nir_builder_instr_insert(b, &load->instr);
return &load->dest.ssa;
return nir_load_output(b, num_components, 32, nir_imm_int(b, 0),
.base = offset,
.component = component);
}
static void
@@ -105,14 +97,9 @@ emit_quads_workaround(nir_builder *b, nir_block *block)
inner = nir_bcsel(b, nir_fge(b, nir_imm_float(b, 1.0f), inner),
nir_imm_float(b, 2.0f), inner);
nir_intrinsic_instr *store =
nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_output);
store->num_components = 2;
nir_intrinsic_set_write_mask(store, WRITEMASK_XY);
nir_intrinsic_set_component(store, 2);
store->src[0] = nir_src_for_ssa(inner);
store->src[1] = nir_src_for_ssa(nir_imm_int(b, 0));
nir_builder_instr_insert(b, &store->instr);
nir_store_output(b, inner, nir_imm_int(b, 0),
.component = 2,
.write_mask = WRITEMASK_XY);
nir_pop_if(b, NULL);
}