glsl: Change texel offsets to a single vector rvalue.
Having these as actual integer values makes it difficult to implement the texture*Offset built-in functions, since the offset is actually a function parameter (which doesn't have a constant value). The original rationale was that some hardware needs these offset baked into the instruction opcode. However, at least i965 should be able to support non-constant offsets. Others should be able to rely on inlining and constant propagation.
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@@ -53,6 +53,7 @@ ir_rvalue_visitor::visit_leave(ir_texture *ir)
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handle_rvalue(&ir->coordinate);
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handle_rvalue(&ir->projector);
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handle_rvalue(&ir->shadow_comparitor);
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handle_rvalue(&ir->offset);
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switch (ir->op) {
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case ir_tex:
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