glsl: Change texel offsets to a single vector rvalue.
Having these as actual integer values makes it difficult to implement the texture*Offset built-in functions, since the offset is actually a function parameter (which doesn't have a constant value). The original rationale was that some hardware needs these offset baked into the instruction opcode. However, at least i965 should be able to support non-constant offsets. Others should be able to rely on inlining and constant propagation.
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@@ -217,8 +217,8 @@ ir_texture::clone(void *mem_ctx, struct hash_table *ht) const
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new_tex->shadow_comparitor = this->shadow_comparitor->clone(mem_ctx, ht);
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}
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for (int i = 0; i < 3; i++)
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new_tex->offsets[i] = this->offsets[i];
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if (this->offset != NULL)
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new_tex->offset = this->offset->clone(mem_ctx, ht);
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switch (this->op) {
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case ir_tex:
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