passing proxy targets to glGetTexImage() should generate GL_INVALID_ENUM

This commit is contained in:
Brian Paul
2000-09-05 22:11:38 +00:00
parent 9c27278acf
commit c52fc9b49c

View File

@@ -1,4 +1,4 @@
/* $Id: teximage.c,v 1.47 2000/09/05 22:04:30 brianp Exp $ */
/* $Id: teximage.c,v 1.48 2000/09/05 22:11:38 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -2123,7 +2123,10 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!texObj || !texImage) {
if (!texObj || !texImage ||
target == GL_PROXY_TEXTURE_1D ||
target == GL_PROXY_TEXTURE_2D ||
target == GL_PROXY_TEXTURE_3D) {
gl_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
return;
}