nir/lower_io: Introduce nir_store_per_vertex_output intrinsics.

Similar to nir_load_per_vertex_input, but for outputs.  This is not
useful in geometry shaders, but will be useful in tessellation shaders.

v2: Change stage_uses_per_vertex_outputs() to is_per_vertex_output(),
    taking a nir_variable (requested by Jason Ekstrand).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Kenneth Graunke
2015-10-02 00:11:01 -07:00
parent 0df452cd0d
commit c51d7d5fe3
3 changed files with 26 additions and 5 deletions

View File

@@ -272,6 +272,7 @@ LOAD(ssbo, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE)
false, 0, 0, 1 + extra_indices, flags)
STORE(output, 0, 0, 0, 0)
STORE(per_vertex_output, 1, 1, 0, 0)
STORE(ssbo, 1, 1, 1, 0)
LAST_INTRINSIC(store_ssbo_indirect)

View File

@@ -78,6 +78,14 @@ is_per_vertex_input(struct lower_io_state *state, nir_variable *var)
stage == MESA_SHADER_GEOMETRY);
}
static bool
is_per_vertex_output(struct lower_io_state *state, nir_variable *var)
{
gl_shader_stage stage = state->builder.shader->stage;
return var->data.mode == nir_var_shader_out && !var->data.patch &&
stage == MESA_SHADER_TESS_CTRL;
}
static unsigned
get_io_offset(nir_deref_var *deref, nir_instr *instr,
nir_ssa_def **vertex_index,
@@ -237,16 +245,23 @@ nir_lower_io_block(nir_block *block, void *void_state)
continue;
nir_ssa_def *indirect;
nir_ssa_def *vertex_index;
bool per_vertex =
is_per_vertex_output(state, intrin->variables[0]->var);
unsigned offset = get_io_offset(intrin->variables[0], &intrin->instr,
NULL, &indirect, state);
per_vertex ? &vertex_index : NULL,
&indirect, state);
offset += intrin->variables[0]->var->data.driver_location;
nir_intrinsic_op store_op;
if (indirect) {
store_op = nir_intrinsic_store_output_indirect;
if (per_vertex) {
store_op = indirect ? nir_intrinsic_store_per_vertex_output_indirect
: nir_intrinsic_store_per_vertex_output;
} else {
store_op = nir_intrinsic_store_output;
store_op = indirect ? nir_intrinsic_store_output_indirect
: nir_intrinsic_store_output;
}
nir_intrinsic_instr *store = nir_intrinsic_instr_create(state->mem_ctx,
@@ -256,8 +271,11 @@ nir_lower_io_block(nir_block *block, void *void_state)
nir_src_copy(&store->src[0], &intrin->src[0], store);
if (per_vertex)
store->src[1] = nir_src_for_ssa(vertex_index);
if (indirect)
store->src[1] = nir_src_for_ssa(indirect);
store->src[per_vertex ? 2 : 1] = nir_src_for_ssa(indirect);
nir_instr_insert_before(&intrin->instr, &store->instr);
nir_instr_remove(&intrin->instr);

View File

@@ -450,6 +450,8 @@ print_intrinsic_instr(nir_intrinsic_instr *instr, print_state *state)
break;
case nir_intrinsic_store_output:
case nir_intrinsic_store_output_indirect:
case nir_intrinsic_store_per_vertex_output:
case nir_intrinsic_store_per_vertex_output_indirect:
var_list = &state->shader->outputs;
break;
default: