radv: delete radv_graphics_pipeline_compile() asserts

validation should catch these by now

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20947>
This commit is contained in:
Mike Blumenkrantz
2023-01-26 12:33:40 -05:00
committed by Samuel Pitoiset
parent 29c6a09887
commit c505f892d4

View File

@@ -3512,19 +3512,6 @@ radv_graphics_pipeline_compile(struct radv_graphics_pipeline *pipeline,
radv_pipeline_load_retained_shaders(pipeline, stages);
ASSERTED bool primitive_shading =
stages[MESA_SHADER_VERTEX].entrypoint || stages[MESA_SHADER_TESS_CTRL].entrypoint ||
stages[MESA_SHADER_TESS_EVAL].entrypoint || stages[MESA_SHADER_GEOMETRY].entrypoint;
ASSERTED bool mesh_shading =
stages[MESA_SHADER_MESH].entrypoint;
/* Primitive and mesh shading must not be mixed in the same pipeline. */
assert(!primitive_shading || !mesh_shading);
/* Mesh shaders are mandatory in mesh shading pipelines. */
assert(mesh_shading == !!stages[MESA_SHADER_MESH].entrypoint);
/* Mesh shaders always need NGG. */
assert(!mesh_shading || pipeline_key->use_ngg);
if (!fast_linking_enabled) {
radv_hash_shaders(hash, stages, MESA_VULKAN_SHADER_STAGES, pipeline_layout, pipeline_key,
radv_get_hash_flags(device, keep_statistic_info));