mesa: use gl_program for CurrentProgram rather than gl_shader_program
This makes much more sense and should be more performant in some critical paths such as SSO validation which is called at draw time. Previously the CurrentProgram array could have contained multiple pointers to the same struct which was confusing and we would often need to fish out the information we were really after from the gl_program anyway. Also it was error prone to depend on the _LinkedShader array for programs in current use because a failed linking attempt will lose the infomation about the current program in use which is still valid. V2: fix validate_io() to compare linked_stages rather than the consumer and producer to decide if we are looking at inward facing shader interfaces which don't need validation. Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net> To avoid build regressions the following 2 patches were squashed in to this commit: mesa/meta: rewrite _mesa_shader_program_use() and _mesa_program_use() These are rewritten to do what the function name suggests, that is _mesa_shader_program_use() sets the use of all stage and _mesa_program_use() sets the use of a single stage. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net> mesa: update active relinked program This likely fixes a subroutine bug were _mesa_shader_program_init_subroutine_defaults() would never have been called for the relinked program as we previously just set _NEW_PROGRAM as dirty and never called the _mesa_use* functions when linking. Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
This commit is contained in:
@@ -167,7 +167,7 @@ _mesa_meta_use_program(struct gl_context *ctx,
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_mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
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/* Update the program */
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_mesa_use_program(ctx, sh_prog);
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_mesa_use_shader_program(ctx, sh_prog);
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}
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void
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@@ -594,7 +594,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
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* that we don't have to worry about the current pipeline state.
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*/
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for (i = 0; i < MESA_SHADER_STAGES; i++) {
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_mesa_reference_shader_program(ctx, &save->Shader[i],
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_mesa_reference_program(ctx, &save->Program[i],
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ctx->Shader.CurrentProgram[i]);
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}
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_mesa_reference_shader_program(ctx, &save->ActiveShader,
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@@ -931,16 +931,6 @@ _mesa_meta_end(struct gl_context *ctx)
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}
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if (state & MESA_META_SHADER) {
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static const GLenum targets[] = {
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GL_VERTEX_SHADER,
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GL_TESS_CONTROL_SHADER,
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GL_TESS_EVALUATION_SHADER,
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GL_GEOMETRY_SHADER,
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GL_FRAGMENT_SHADER,
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GL_COMPUTE_SHADER,
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};
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STATIC_ASSERT(MESA_SHADER_STAGES == ARRAY_SIZE(targets));
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bool any_shader;
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if (ctx->Extensions.ARB_vertex_program) {
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@@ -966,22 +956,20 @@ _mesa_meta_end(struct gl_context *ctx)
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any_shader = false;
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for (i = 0; i < MESA_SHADER_STAGES; i++) {
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/* It is safe to call _mesa_use_shader_program even if the extension
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/* It is safe to call _mesa_use_program even if the extension
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* necessary for that program state is not supported. In that case,
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* the saved program object must be NULL and the currently bound
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* program object must be NULL. _mesa_use_shader_program is a no-op
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* program object must be NULL. _mesa_use_program is a no-op
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* in that case.
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*/
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_mesa_use_shader_program(ctx, targets[i],
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save->Shader[i],
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&ctx->Shader);
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_mesa_use_program(ctx, i, save->Program[i], &ctx->Shader);
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/* Do this *before* killing the reference. :)
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*/
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if (save->Shader[i] != NULL)
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if (save->Program[i] != NULL)
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any_shader = true;
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_mesa_reference_shader_program(ctx, &save->Shader[i], NULL);
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_mesa_reference_program(ctx, &save->Program[i], NULL);
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}
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_mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram,
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@@ -125,7 +125,7 @@ struct save_state
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GLboolean FragmentProgramEnabled;
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struct gl_program *FragmentProgram;
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GLboolean ATIFragmentShaderEnabled;
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struct gl_shader_program *Shader[MESA_SHADER_STAGES];
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struct gl_program *Program[MESA_SHADER_STAGES];
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struct gl_shader_program *ActiveShader;
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struct gl_pipeline_object *Pipeline;
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@@ -274,14 +274,12 @@ intel_update_state(struct gl_context * ctx, GLuint new_state)
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/* Resolve color for each active shader image. */
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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const struct gl_linked_shader *shader =
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ctx->_Shader->CurrentProgram[i] ?
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ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i] : NULL;
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const struct gl_program *prog = ctx->_Shader->CurrentProgram[i];
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if (unlikely(shader && shader->Program->info.num_images)) {
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for (unsigned j = 0; j < shader->Program->info.num_images; j++) {
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if (unlikely(prog && prog->info.num_images)) {
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for (unsigned j = 0; j < prog->info.num_images; j++) {
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struct gl_image_unit *u =
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&ctx->ImageUnits[shader->Program->sh.ImageUnits[j]];
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&ctx->ImageUnits[prog->sh.ImageUnits[j]];
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tex_obj = intel_texture_object(u->TexObj);
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if (tex_obj && tex_obj->mt) {
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@@ -195,10 +195,10 @@ brw_ff_gs_populate_key(struct brw_context *brw,
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/* On Gen6, GS is used for transform feedback. */
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/* BRW_NEW_TRANSFORM_FEEDBACK */
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if (_mesa_is_xfb_active_and_unpaused(ctx)) {
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const struct gl_shader_program *shaderprog =
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const struct gl_program *prog =
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ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
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const struct gl_transform_feedback_info *linked_xfb_info =
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shaderprog->xfb_program->sh.LinkedTransformFeedback;
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prog->sh.LinkedTransformFeedback;
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int i;
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/* Make sure that the VUE slots won't overflow the unsigned chars in
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@@ -72,17 +72,13 @@ brw_upload_gs_ubo_surfaces(struct brw_context *brw)
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struct gl_context *ctx = &brw->ctx;
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/* _NEW_PROGRAM */
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struct gl_shader_program *prog =
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struct gl_program *prog =
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ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
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if (!prog || !prog->_LinkedShaders[MESA_SHADER_GEOMETRY])
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return;
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/* BRW_NEW_GS_PROG_DATA */
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struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data;
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brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program,
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&brw->gs.base, prog_data);
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brw_upload_ubo_surfaces(brw, prog, &brw->gs.base, prog_data);
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}
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const struct brw_tracked_state brw_gs_ubo_surfaces = {
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@@ -72,17 +72,13 @@ brw_upload_tcs_ubo_surfaces(struct brw_context *brw)
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struct gl_context *ctx = &brw->ctx;
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/* _NEW_PROGRAM */
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struct gl_shader_program *prog =
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struct gl_program *prog =
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ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
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if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_CTRL])
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return;
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/* BRW_NEW_TCS_PROG_DATA */
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struct brw_stage_prog_data *prog_data = brw->tcs.base.prog_data;
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brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program,
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&brw->tcs.base, prog_data);
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brw_upload_ubo_surfaces(brw, prog, &brw->tcs.base, prog_data);
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}
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const struct brw_tracked_state brw_tcs_ubo_surfaces = {
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@@ -72,17 +72,13 @@ brw_upload_tes_ubo_surfaces(struct brw_context *brw)
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struct gl_context *ctx = &brw->ctx;
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/* _NEW_PROGRAM */
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struct gl_shader_program *prog =
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struct gl_program *prog =
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ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
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if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_EVAL])
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return;
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/* BRW_NEW_TES_PROG_DATA */
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struct brw_stage_prog_data *prog_data = brw->tes.base.prog_data;
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brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program,
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&brw->tes.base, prog_data);
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brw_upload_ubo_surfaces(brw, prog, &brw->tes.base, prog_data);
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}
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const struct brw_tracked_state brw_tes_ubo_surfaces = {
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@@ -140,15 +140,10 @@ brw_upload_vs_ubo_surfaces(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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/* _NEW_PROGRAM */
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struct gl_shader_program *prog =
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ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
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if (!prog || !prog->_LinkedShaders[MESA_SHADER_VERTEX])
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return;
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struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
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/* BRW_NEW_VS_PROG_DATA */
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brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program,
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&brw->vs.base, brw->vs.base.prog_data);
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brw_upload_ubo_surfaces(brw, prog, &brw->vs.base, brw->vs.base.prog_data);
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}
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const struct brw_tracked_state brw_vs_ubo_surfaces = {
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@@ -1461,15 +1461,11 @@ brw_upload_cs_ubo_surfaces(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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/* _NEW_PROGRAM */
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struct gl_shader_program *prog =
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struct gl_program *prog =
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ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
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if (!prog || !prog->_LinkedShaders[MESA_SHADER_COMPUTE])
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return;
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/* BRW_NEW_CS_PROG_DATA */
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brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_COMPUTE]->Program,
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&brw->cs.base, brw->cs.base.prog_data);
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brw_upload_ubo_surfaces(brw, prog, &brw->cs.base, brw->cs.base.prog_data);
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}
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const struct brw_tracked_state brw_cs_ubo_surfaces = {
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@@ -1844,7 +1840,7 @@ brw_upload_cs_work_groups_surface(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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/* _NEW_PROGRAM */
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struct gl_shader_program *prog =
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struct gl_program *prog =
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ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
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/* BRW_NEW_CS_PROG_DATA */
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const struct brw_cs_prog_data *cs_prog_data =
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@@ -98,7 +98,7 @@ brw_gs_upload_binding_table(struct brw_context *brw)
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{
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uint32_t *bind;
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struct gl_context *ctx = &brw->ctx;
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const struct gl_shader_program *shaderprog;
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const struct gl_program *prog;
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bool need_binding_table = false;
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/* We have two scenarios here:
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@@ -112,11 +112,11 @@ brw_gs_upload_binding_table(struct brw_context *brw)
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if (!brw->geometry_program) {
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/* BRW_NEW_VERTEX_PROGRAM */
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shaderprog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
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if (shaderprog) {
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prog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
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if (prog) {
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/* Skip making a binding table if we don't have anything to put in it */
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const struct gl_transform_feedback_info *linked_xfb_info =
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shaderprog->xfb_program->sh.LinkedTransformFeedback;
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prog->sh.LinkedTransformFeedback;
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need_binding_table = linked_xfb_info->NumOutputs > 0;
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}
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if (!need_binding_table) {
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@@ -140,12 +140,12 @@ brw_gs_upload_binding_table(struct brw_context *brw)
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BRW_MAX_SOL_BINDINGS * sizeof(uint32_t));
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} else {
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/* BRW_NEW_GEOMETRY_PROGRAM */
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shaderprog = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
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if (shaderprog) {
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prog = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
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if (prog) {
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/* Skip making a binding table if we don't have anything to put in it */
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struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data;
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const struct gl_transform_feedback_info *linked_xfb_info =
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shaderprog->xfb_program->sh.LinkedTransformFeedback;
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prog->sh.LinkedTransformFeedback;
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need_binding_table = linked_xfb_info->NumOutputs > 0 ||
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prog_data->binding_table.size_bytes > 0;
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}
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@@ -225,7 +225,7 @@ brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
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struct gl_transform_feedback_object *obj)
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{
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struct brw_context *brw = brw_context(ctx);
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const struct gl_shader_program *shaderprog;
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const struct gl_program *prog;
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const struct gl_transform_feedback_info *linked_xfb_info;
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struct gl_transform_feedback_object *xfb_obj =
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ctx->TransformFeedback.CurrentObject;
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@@ -234,14 +234,12 @@ brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
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if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
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/* BRW_NEW_GEOMETRY_PROGRAM */
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shaderprog =
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ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
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prog = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
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} else {
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/* BRW_NEW_VERTEX_PROGRAM */
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shaderprog =
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ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
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prog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
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}
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linked_xfb_info = shaderprog->xfb_program->sh.LinkedTransformFeedback;
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linked_xfb_info = prog->sh.LinkedTransformFeedback;
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/* Compute the maximum number of vertices that we can write without
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* overflowing any of the buffers currently being used for feedback.
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@@ -49,12 +49,12 @@ get_pipeline_state_l3_weights(const struct brw_context *brw)
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bool needs_dc = false, needs_slm = false;
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for (unsigned i = 0; i < ARRAY_SIZE(stage_states); i++) {
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const struct gl_shader_program *prog =
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const struct gl_program *prog =
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brw->ctx._Shader->CurrentProgram[stage_states[i]->stage];
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const struct brw_stage_prog_data *prog_data = stage_states[i]->prog_data;
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needs_dc |= (prog && (prog->data->NumAtomicBuffers ||
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prog->data->NumShaderStorageBlocks)) ||
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needs_dc |= (prog && (prog->sh.data->NumAtomicBuffers ||
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prog->sh.data->NumShaderStorageBlocks)) ||
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(prog_data && (prog_data->total_scratch || prog_data->nr_image_params));
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needs_slm |= prog_data && prog_data->total_shared;
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}
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@@ -191,12 +191,10 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
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#ifdef DEBUG
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if (ctx->_Shader->Flags & GLSL_LOG) {
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struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram;
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gl_shader_stage i;
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struct gl_program **prog = ctx->_Shader->CurrentProgram;
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for (i = 0; i < MESA_SHADER_STAGES; i++) {
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if (shProg[i] == NULL || shProg[i]->_LinkedShaders[i] == NULL ||
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shProg[i]->_LinkedShaders[i]->Program->_Used)
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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if (prog[i] == NULL || prog[i]->_Used)
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continue;
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/* This is the first time this shader is being used.
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@@ -208,12 +206,12 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
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* program isn't also bound to the fragment shader target we don't
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* want to log its fragment data.
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*/
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_mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]->Program);
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_mesa_append_uniforms_to_file(prog[i]);
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}
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for (i = 0; i < MESA_SHADER_STAGES; i++) {
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if (shProg[i] != NULL && shProg[i]->_LinkedShaders[i] != NULL)
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shProg[i]->_LinkedShaders[i]->Program->_Used = GL_TRUE;
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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if (prog[i] != NULL)
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prog[i]->_Used = GL_TRUE;
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}
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}
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#endif
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@@ -394,17 +392,15 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
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if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
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const GLenum geom_mode =
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ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->
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_LinkedShaders[MESA_SHADER_GEOMETRY]->info.Geom.InputType;
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struct gl_shader_program *tes =
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info.gs.input_primitive;
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struct gl_program *tes =
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ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
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GLenum mode_before_gs = mode;
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if (tes) {
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struct gl_linked_shader *tes_sh =
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tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
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if (tes_sh->info.TessEval.PointMode)
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if (tes->info.tess.point_mode)
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mode_before_gs = GL_POINTS;
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else if (tes_sh->info.TessEval.PrimitiveMode == GL_ISOLINES)
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else if (tes->info.tess.primitive_mode == GL_ISOLINES)
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mode_before_gs = GL_LINES;
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else
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/* the GL_QUADS mode generates triangles too */
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@@ -501,8 +497,7 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
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if(ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
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switch (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->
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_LinkedShaders[MESA_SHADER_GEOMETRY]->
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info.Geom.OutputType) {
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info.gs.output_primitive) {
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case GL_POINTS:
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pass = ctx->TransformFeedback.Mode == GL_POINTS;
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break;
|
||||
@@ -517,13 +512,11 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
|
||||
}
|
||||
}
|
||||
else if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]) {
|
||||
struct gl_shader_program *tes =
|
||||
struct gl_program *tes =
|
||||
ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
|
||||
struct gl_linked_shader *tes_sh =
|
||||
tes->_LinkedShaders[MESA_SHADER_TESS_EVAL];
|
||||
if (tes_sh->info.TessEval.PointMode)
|
||||
if (tes->info.tess.point_mode)
|
||||
pass = ctx->TransformFeedback.Mode == GL_POINTS;
|
||||
else if (tes_sh->info.TessEval.PrimitiveMode == GL_ISOLINES)
|
||||
else if (tes->info.tess.primitive_mode == GL_ISOLINES)
|
||||
pass = ctx->TransformFeedback.Mode == GL_LINES;
|
||||
else
|
||||
pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
|
||||
@@ -1296,8 +1289,6 @@ _mesa_validate_MultiDrawElementsIndirectCount(struct gl_context *ctx,
|
||||
static bool
|
||||
check_valid_to_compute(struct gl_context *ctx, const char *function)
|
||||
{
|
||||
struct gl_shader_program *prog;
|
||||
|
||||
if (!_mesa_has_compute_shaders(ctx)) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||||
"unsupported function (%s) called",
|
||||
@@ -1310,8 +1301,7 @@ check_valid_to_compute(struct gl_context *ctx, const char *function)
|
||||
* "An INVALID_OPERATION error is generated if there is no active program
|
||||
* for the compute shader stage."
|
||||
*/
|
||||
prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
|
||||
if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
|
||||
if (ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE] == NULL) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||||
"%s(no active compute shader)",
|
||||
function);
|
||||
@@ -1325,7 +1315,6 @@ GLboolean
|
||||
_mesa_validate_DispatchCompute(struct gl_context *ctx,
|
||||
const GLuint *num_groups)
|
||||
{
|
||||
struct gl_shader_program *prog;
|
||||
int i;
|
||||
FLUSH_CURRENT(ctx, 0);
|
||||
|
||||
@@ -1363,8 +1352,8 @@ _mesa_validate_DispatchCompute(struct gl_context *ctx,
|
||||
* "An INVALID_OPERATION error is generated by DispatchCompute if the active
|
||||
* program for the compute shader stage has a variable work group size."
|
||||
*/
|
||||
prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
|
||||
if (prog->Comp.LocalSizeVariable) {
|
||||
struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
|
||||
if (prog->info.cs.local_size_variable) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||||
"glDispatchCompute(variable work group size forbidden)");
|
||||
return GL_FALSE;
|
||||
@@ -1378,7 +1367,6 @@ _mesa_validate_DispatchComputeGroupSizeARB(struct gl_context *ctx,
|
||||
const GLuint *num_groups,
|
||||
const GLuint *group_size)
|
||||
{
|
||||
struct gl_shader_program *prog;
|
||||
GLuint total_invocations = 1;
|
||||
int i;
|
||||
|
||||
@@ -1393,8 +1381,8 @@ _mesa_validate_DispatchComputeGroupSizeARB(struct gl_context *ctx,
|
||||
* DispatchComputeGroupSizeARB if the active program for the compute
|
||||
* shader stage has a fixed work group size."
|
||||
*/
|
||||
prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
|
||||
if (!prog->Comp.LocalSizeVariable) {
|
||||
struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
|
||||
if (!prog->info.cs.local_size_variable) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||||
"glDispatchComputeGroupSizeARB(fixed work group size "
|
||||
"forbidden)");
|
||||
@@ -1462,7 +1450,6 @@ valid_dispatch_indirect(struct gl_context *ctx,
|
||||
GLsizei size, const char *name)
|
||||
{
|
||||
const uint64_t end = (uint64_t) indirect + size;
|
||||
struct gl_shader_program *prog;
|
||||
|
||||
if (!check_valid_to_compute(ctx, name))
|
||||
return GL_FALSE;
|
||||
@@ -1513,8 +1500,8 @@ valid_dispatch_indirect(struct gl_context *ctx,
|
||||
* "An INVALID_OPERATION error is generated if the active program for the
|
||||
* compute shader stage has a variable work group size."
|
||||
*/
|
||||
prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
|
||||
if (prog->Comp.LocalSizeVariable) {
|
||||
struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
|
||||
if (prog->info.cs.local_size_variable) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||||
"%s(variable work group size forbidden)", name);
|
||||
return GL_FALSE;
|
||||
|
@@ -300,9 +300,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx )
|
||||
{
|
||||
/* _NEW_PROGRAM */
|
||||
const GLboolean vertexShader =
|
||||
(ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] &&
|
||||
ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->data->LinkStatus &&
|
||||
ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]);
|
||||
ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] != NULL;
|
||||
const GLboolean vertexProgram = ctx->VertexProgram._Enabled;
|
||||
GLbitfield fp_inputs = 0x0;
|
||||
|
||||
@@ -366,7 +364,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx )
|
||||
* validation (see additional comments in state.c).
|
||||
*/
|
||||
if (vertexShader)
|
||||
vprog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
|
||||
vprog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
|
||||
else
|
||||
vprog = ctx->VertexProgram.Current;
|
||||
|
||||
|
@@ -2907,7 +2907,7 @@ struct gl_pipeline_object
|
||||
*
|
||||
* There is a separate program set for each shader stage.
|
||||
*/
|
||||
struct gl_shader_program *CurrentProgram[MESA_SHADER_STAGES];
|
||||
struct gl_program *CurrentProgram[MESA_SHADER_STAGES];
|
||||
|
||||
struct gl_program *_CurrentFragmentProgram;
|
||||
|
||||
|
@@ -61,7 +61,7 @@ _mesa_delete_pipeline_object(struct gl_context *ctx,
|
||||
_mesa_reference_program(ctx, &obj->_CurrentFragmentProgram, NULL);
|
||||
|
||||
for (i = 0; i < MESA_SHADER_STAGES; i++)
|
||||
_mesa_reference_shader_program(ctx, &obj->CurrentProgram[i], NULL);
|
||||
_mesa_reference_program(ctx, &obj->CurrentProgram[i], NULL);
|
||||
|
||||
_mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL);
|
||||
mtx_destroy(&obj->Mutex);
|
||||
@@ -218,6 +218,18 @@ _mesa_reference_pipeline_object_(struct gl_context *ctx,
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
use_program_stage(struct gl_context *ctx, GLenum type,
|
||||
struct gl_shader_program *shProg,
|
||||
struct gl_pipeline_object *pipe) {
|
||||
gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
|
||||
struct gl_program *prog = NULL;
|
||||
if (shProg && shProg->_LinkedShaders[stage])
|
||||
prog = shProg->_LinkedShaders[stage]->Program;
|
||||
|
||||
_mesa_use_program(ctx, stage, prog, pipe);
|
||||
}
|
||||
|
||||
/**
|
||||
* Bound program to severals stages of the pipeline
|
||||
*/
|
||||
@@ -325,22 +337,22 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
|
||||
* configured for the indicated shader stages."
|
||||
*/
|
||||
if ((stages & GL_VERTEX_SHADER_BIT) != 0)
|
||||
_mesa_use_shader_program(ctx, GL_VERTEX_SHADER, shProg, pipe);
|
||||
use_program_stage(ctx, GL_VERTEX_SHADER, shProg, pipe);
|
||||
|
||||
if ((stages & GL_FRAGMENT_SHADER_BIT) != 0)
|
||||
_mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg, pipe);
|
||||
use_program_stage(ctx, GL_FRAGMENT_SHADER, shProg, pipe);
|
||||
|
||||
if ((stages & GL_GEOMETRY_SHADER_BIT) != 0)
|
||||
_mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER, shProg, pipe);
|
||||
use_program_stage(ctx, GL_GEOMETRY_SHADER, shProg, pipe);
|
||||
|
||||
if ((stages & GL_TESS_CONTROL_SHADER_BIT) != 0)
|
||||
_mesa_use_shader_program(ctx, GL_TESS_CONTROL_SHADER, shProg, pipe);
|
||||
use_program_stage(ctx, GL_TESS_CONTROL_SHADER, shProg, pipe);
|
||||
|
||||
if ((stages & GL_TESS_EVALUATION_SHADER_BIT) != 0)
|
||||
_mesa_use_shader_program(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe);
|
||||
use_program_stage(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe);
|
||||
|
||||
if ((stages & GL_COMPUTE_SHADER_BIT) != 0)
|
||||
_mesa_use_shader_program(ctx, GL_COMPUTE_SHADER, shProg, pipe);
|
||||
use_program_stage(ctx, GL_COMPUTE_SHADER, shProg, pipe);
|
||||
|
||||
pipe->Validated = false;
|
||||
}
|
||||
@@ -469,11 +481,9 @@ _mesa_bind_pipeline(struct gl_context *ctx,
|
||||
FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
|
||||
|
||||
for (i = 0; i < MESA_SHADER_STAGES; i++) {
|
||||
if (ctx->_Shader->CurrentProgram[i]) {
|
||||
struct gl_linked_shader *sh =
|
||||
ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i];
|
||||
if (sh)
|
||||
_mesa_program_init_subroutine_defaults(ctx, sh->Program);
|
||||
struct gl_program *prog = ctx->_Shader->CurrentProgram[i];
|
||||
if (prog) {
|
||||
_mesa_program_init_subroutine_defaults(ctx, prog);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -659,35 +669,35 @@ _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
|
||||
return;
|
||||
case GL_VERTEX_SHADER:
|
||||
*params = pipe->CurrentProgram[MESA_SHADER_VERTEX]
|
||||
? pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name : 0;
|
||||
? pipe->CurrentProgram[MESA_SHADER_VERTEX]->Id : 0;
|
||||
return;
|
||||
case GL_TESS_EVALUATION_SHADER:
|
||||
if (!has_tess)
|
||||
break;
|
||||
*params = pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]
|
||||
? pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]->Name : 0;
|
||||
? pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]->Id : 0;
|
||||
return;
|
||||
case GL_TESS_CONTROL_SHADER:
|
||||
if (!has_tess)
|
||||
break;
|
||||
*params = pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]
|
||||
? pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]->Name : 0;
|
||||
? pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]->Id : 0;
|
||||
return;
|
||||
case GL_GEOMETRY_SHADER:
|
||||
if (!has_gs)
|
||||
break;
|
||||
*params = pipe->CurrentProgram[MESA_SHADER_GEOMETRY]
|
||||
? pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name : 0;
|
||||
? pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Id : 0;
|
||||
return;
|
||||
case GL_FRAGMENT_SHADER:
|
||||
*params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
|
||||
? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name : 0;
|
||||
? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Id : 0;
|
||||
return;
|
||||
case GL_COMPUTE_SHADER:
|
||||
if (!_mesa_has_compute_shaders(ctx))
|
||||
break;
|
||||
*params = pipe->CurrentProgram[MESA_SHADER_COMPUTE]
|
||||
? pipe->CurrentProgram[MESA_SHADER_COMPUTE]->Name : 0;
|
||||
? pipe->CurrentProgram[MESA_SHADER_COMPUTE]->Id : 0;
|
||||
return;
|
||||
default:
|
||||
break;
|
||||
@@ -703,31 +713,30 @@ _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
|
||||
*/
|
||||
static bool
|
||||
program_stages_all_active(struct gl_pipeline_object *pipe,
|
||||
const struct gl_shader_program *prog)
|
||||
const struct gl_program *prog)
|
||||
{
|
||||
unsigned i;
|
||||
bool status = true;
|
||||
|
||||
if (!prog)
|
||||
return true;
|
||||
|
||||
for (i = 0; i < MESA_SHADER_STAGES; i++) {
|
||||
if (prog->_LinkedShaders[i]) {
|
||||
unsigned mask = prog->sh.data->linked_stages;
|
||||
while (mask) {
|
||||
const int i = u_bit_scan(&mask);
|
||||
if (pipe->CurrentProgram[i]) {
|
||||
if (prog->Name != pipe->CurrentProgram[i]->Name) {
|
||||
if (prog->Id != pipe->CurrentProgram[i]->Id) {
|
||||
status = false;
|
||||
}
|
||||
} else {
|
||||
status = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!status) {
|
||||
pipe->InfoLog = ralloc_asprintf(pipe,
|
||||
"Program %d is not active for all "
|
||||
"shaders that was linked",
|
||||
prog->Name);
|
||||
prog->Id);
|
||||
}
|
||||
|
||||
return status;
|
||||
@@ -742,7 +751,7 @@ program_stages_interleaved_illegally(const struct gl_pipeline_object *pipe)
|
||||
* sequence of unrelated programs or empty stages.
|
||||
*/
|
||||
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
|
||||
struct gl_shader_program *cur = pipe->CurrentProgram[i];
|
||||
struct gl_program *cur = pipe->CurrentProgram[i];
|
||||
|
||||
/* Empty stages anywhere in the pipe are OK. Also we can be confident
|
||||
* that if the linked_stages mask matches we are looking at the same
|
||||
@@ -751,7 +760,7 @@ program_stages_interleaved_illegally(const struct gl_pipeline_object *pipe)
|
||||
* programs with the sames stages linked are not active for all linked
|
||||
* stages.
|
||||
*/
|
||||
if (!cur || cur->data->linked_stages == prev_linked_stages)
|
||||
if (!cur || cur->sh.data->linked_stages == prev_linked_stages)
|
||||
continue;
|
||||
|
||||
if (prev_linked_stages) {
|
||||
@@ -762,7 +771,7 @@ program_stages_interleaved_illegally(const struct gl_pipeline_object *pipe)
|
||||
return true;
|
||||
}
|
||||
|
||||
prev_linked_stages = cur->data->linked_stages;
|
||||
prev_linked_stages = cur->sh.data->linked_stages;
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -861,11 +870,12 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
|
||||
* PROGRAM_SEPARABLE parameter set to FALSE.
|
||||
*/
|
||||
for (i = 0; i < MESA_SHADER_STAGES; i++) {
|
||||
if (pipe->CurrentProgram[i] && !pipe->CurrentProgram[i]->SeparateShader) {
|
||||
if (pipe->CurrentProgram[i] &&
|
||||
!pipe->CurrentProgram[i]->info.separate_shader) {
|
||||
pipe->InfoLog = ralloc_asprintf(pipe,
|
||||
"Program %d was relinked without "
|
||||
"PROGRAM_SEPARABLE state",
|
||||
pipe->CurrentProgram[i]->Name);
|
||||
pipe->CurrentProgram[i]->Id);
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
|
@@ -1373,24 +1373,21 @@ _mesa_get_program_resourceiv(struct gl_shader_program *shProg,
|
||||
}
|
||||
|
||||
static bool
|
||||
validate_io(struct gl_shader_program *producer,
|
||||
struct gl_shader_program *consumer,
|
||||
gl_shader_stage producer_stage,
|
||||
gl_shader_stage consumer_stage)
|
||||
validate_io(struct gl_program *producer, struct gl_program *consumer)
|
||||
{
|
||||
if (producer == consumer)
|
||||
if (producer->sh.data->linked_stages == consumer->sh.data->linked_stages)
|
||||
return true;
|
||||
|
||||
const bool nonarray_stage_to_array_stage =
|
||||
producer_stage != MESA_SHADER_TESS_CTRL &&
|
||||
(consumer_stage == MESA_SHADER_GEOMETRY ||
|
||||
consumer_stage == MESA_SHADER_TESS_CTRL ||
|
||||
consumer_stage == MESA_SHADER_TESS_EVAL);
|
||||
producer->info.stage != MESA_SHADER_TESS_CTRL &&
|
||||
(consumer->info.stage == MESA_SHADER_GEOMETRY ||
|
||||
consumer->info.stage == MESA_SHADER_TESS_CTRL ||
|
||||
consumer->info.stage == MESA_SHADER_TESS_EVAL);
|
||||
|
||||
bool valid = true;
|
||||
|
||||
gl_shader_variable const **outputs =
|
||||
(gl_shader_variable const **) calloc(producer->data->NumProgramResourceList,
|
||||
(gl_shader_variable const **) calloc(producer->sh.data->NumProgramResourceList,
|
||||
sizeof(gl_shader_variable *));
|
||||
if (outputs == NULL)
|
||||
return false;
|
||||
@@ -1413,9 +1410,9 @@ validate_io(struct gl_shader_program *producer,
|
||||
* some output that did not have an input.
|
||||
*/
|
||||
unsigned num_outputs = 0;
|
||||
for (unsigned i = 0; i < producer->data->NumProgramResourceList; i++) {
|
||||
for (unsigned i = 0; i < producer->sh.data->NumProgramResourceList; i++) {
|
||||
struct gl_program_resource *res =
|
||||
&producer->data->ProgramResourceList[i];
|
||||
&producer->sh.data->ProgramResourceList[i];
|
||||
|
||||
if (res->Type != GL_PROGRAM_OUTPUT)
|
||||
continue;
|
||||
@@ -1434,9 +1431,9 @@ validate_io(struct gl_shader_program *producer,
|
||||
}
|
||||
|
||||
unsigned match_index = 0;
|
||||
for (unsigned i = 0; i < consumer->data->NumProgramResourceList; i++) {
|
||||
for (unsigned i = 0; i < consumer->sh.data->NumProgramResourceList; i++) {
|
||||
struct gl_program_resource *res =
|
||||
&consumer->data->ProgramResourceList[i];
|
||||
&consumer->sh.data->ProgramResourceList[i];
|
||||
|
||||
if (res->Type != GL_PROGRAM_INPUT)
|
||||
continue;
|
||||
@@ -1592,30 +1589,27 @@ validate_io(struct gl_shader_program *producer,
|
||||
extern "C" bool
|
||||
_mesa_validate_pipeline_io(struct gl_pipeline_object *pipeline)
|
||||
{
|
||||
struct gl_shader_program **shProg =
|
||||
(struct gl_shader_program **) pipeline->CurrentProgram;
|
||||
struct gl_program **prog = (struct gl_program **) pipeline->CurrentProgram;
|
||||
|
||||
/* Find first active stage in pipeline. */
|
||||
unsigned idx, prev = 0;
|
||||
for (idx = 0; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) {
|
||||
if (shProg[idx]) {
|
||||
if (prog[idx]) {
|
||||
prev = idx;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (idx = prev + 1; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) {
|
||||
if (shProg[idx]) {
|
||||
if (prog[idx]) {
|
||||
/* Pipeline might include both non-compute and a compute program, do
|
||||
* not attempt to validate varyings between non-compute and compute
|
||||
* stage.
|
||||
*/
|
||||
if (shProg[idx]->_LinkedShaders[idx]->Stage == MESA_SHADER_COMPUTE)
|
||||
if (prog[idx]->info.stage == MESA_SHADER_COMPUTE)
|
||||
break;
|
||||
|
||||
if (!validate_io(shProg[prev], shProg[idx],
|
||||
shProg[prev]->_LinkedShaders[prev]->Stage,
|
||||
shProg[idx]->_LinkedShaders[idx]->Stage))
|
||||
if (!validate_io(prog[prev], prog[idx]))
|
||||
return false;
|
||||
|
||||
prev = idx;
|
||||
|
@@ -156,10 +156,8 @@ _mesa_init_shader_state(struct gl_context *ctx)
|
||||
void
|
||||
_mesa_free_shader_state(struct gl_context *ctx)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < MESA_SHADER_STAGES; i++) {
|
||||
_mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
|
||||
NULL);
|
||||
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
|
||||
_mesa_reference_program(ctx, &ctx->Shader.CurrentProgram[i], NULL);
|
||||
}
|
||||
_mesa_reference_program(ctx, &ctx->Shader._CurrentFragmentProgram, NULL);
|
||||
_mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
|
||||
@@ -1100,7 +1098,8 @@ _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
|
||||
unsigned programs_in_use = 0;
|
||||
if (ctx->_Shader)
|
||||
for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
|
||||
if (ctx->_Shader->CurrentProgram[stage] == shProg) {
|
||||
if (ctx->_Shader->CurrentProgram[stage] &&
|
||||
ctx->_Shader->CurrentProgram[stage]->Id == shProg->Name) {
|
||||
programs_in_use |= 1 << stage;
|
||||
}
|
||||
}
|
||||
@@ -1119,7 +1118,15 @@ _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
|
||||
* is attached."
|
||||
*/
|
||||
if (shProg->data->LinkStatus && programs_in_use) {
|
||||
ctx->NewState |= _NEW_PROGRAM;
|
||||
while (programs_in_use) {
|
||||
const int stage = u_bit_scan(&programs_in_use);
|
||||
|
||||
struct gl_program *prog = NULL;
|
||||
if (shProg->_LinkedShaders[stage])
|
||||
prog = shProg->_LinkedShaders[stage]->Program;
|
||||
|
||||
_mesa_use_program(ctx, stage, prog, ctx->_Shader);
|
||||
}
|
||||
}
|
||||
|
||||
/* Capture .shader_test files. */
|
||||
@@ -1232,27 +1239,17 @@ _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
|
||||
|
||||
|
||||
static void
|
||||
use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
|
||||
struct gl_shader_program *shProg,
|
||||
struct gl_pipeline_object *shTarget)
|
||||
use_program(struct gl_context *ctx, gl_shader_stage stage,
|
||||
struct gl_program *new_prog, struct gl_pipeline_object *shTarget)
|
||||
{
|
||||
struct gl_shader_program **target;
|
||||
struct gl_program **target;
|
||||
|
||||
target = &shTarget->CurrentProgram[stage];
|
||||
if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
|
||||
shProg = NULL;
|
||||
|
||||
if (shProg) {
|
||||
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
|
||||
struct gl_linked_shader *sh = shProg->_LinkedShaders[i];
|
||||
if (!sh)
|
||||
continue;
|
||||
|
||||
_mesa_program_init_subroutine_defaults(ctx, sh->Program);
|
||||
}
|
||||
if (new_prog) {
|
||||
_mesa_program_init_subroutine_defaults(ctx, new_prog);
|
||||
}
|
||||
|
||||
if (*target != shProg) {
|
||||
if (*target != new_prog) {
|
||||
/* Program is current, flush it */
|
||||
if (shTarget == ctx->_Shader) {
|
||||
FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
|
||||
@@ -1271,10 +1268,7 @@ use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
|
||||
/* Empty for now. */
|
||||
break;
|
||||
case MESA_SHADER_FRAGMENT:
|
||||
if (*target != NULL &&
|
||||
((*target)->_LinkedShaders[MESA_SHADER_FRAGMENT] &&
|
||||
(*target)->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program ==
|
||||
ctx->_Shader->_CurrentFragmentProgram)) {
|
||||
if (*target == ctx->_Shader->_CurrentFragmentProgram) {
|
||||
_mesa_reference_program(ctx,
|
||||
&ctx->_Shader->_CurrentFragmentProgram,
|
||||
NULL);
|
||||
@@ -1282,7 +1276,7 @@ use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
|
||||
break;
|
||||
}
|
||||
|
||||
_mesa_reference_shader_program(ctx, target, shProg);
|
||||
_mesa_reference_program(ctx, target, new_prog);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1292,11 +1286,15 @@ use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
|
||||
* Use the named shader program for subsequent rendering.
|
||||
*/
|
||||
void
|
||||
_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
|
||||
_mesa_use_shader_program(struct gl_context *ctx,
|
||||
struct gl_shader_program *shProg)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < MESA_SHADER_STAGES; i++)
|
||||
use_shader_program(ctx, i, shProg, &ctx->Shader);
|
||||
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
|
||||
struct gl_program *new_prog = NULL;
|
||||
if (shProg && shProg->_LinkedShaders[i])
|
||||
new_prog = shProg->_LinkedShaders[i]->Program;
|
||||
use_program(ctx, i, new_prog, &ctx->Shader);
|
||||
}
|
||||
_mesa_active_program(ctx, shProg, "glUseProgram");
|
||||
}
|
||||
|
||||
@@ -1893,10 +1891,10 @@ _mesa_UseProgram(GLuint program)
|
||||
/* Attach shader state to the binding point */
|
||||
_mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
|
||||
/* Update the program */
|
||||
_mesa_use_program(ctx, shProg);
|
||||
_mesa_use_shader_program(ctx, shProg);
|
||||
} else {
|
||||
/* Must be done first: detach the progam */
|
||||
_mesa_use_program(ctx, shProg);
|
||||
_mesa_use_shader_program(ctx, shProg);
|
||||
/* Unattach shader_state binding point */
|
||||
_mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
|
||||
/* If a pipeline was bound, rebind it */
|
||||
@@ -2178,12 +2176,11 @@ invalid_value:
|
||||
|
||||
|
||||
void
|
||||
_mesa_use_shader_program(struct gl_context *ctx, GLenum type,
|
||||
struct gl_shader_program *shProg,
|
||||
_mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
|
||||
struct gl_program *prog,
|
||||
struct gl_pipeline_object *shTarget)
|
||||
{
|
||||
gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
|
||||
use_shader_program(ctx, stage, shProg, shTarget);
|
||||
use_program(ctx, stage, prog, shTarget);
|
||||
}
|
||||
|
||||
|
||||
@@ -2612,8 +2609,6 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
const char *api_name = "glUniformSubroutinesuiv";
|
||||
struct gl_shader_program *shProg;
|
||||
struct gl_linked_shader *sh;
|
||||
gl_shader_stage stage;
|
||||
int i;
|
||||
|
||||
@@ -2628,19 +2623,12 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
|
||||
}
|
||||
|
||||
stage = _mesa_shader_enum_to_shader_stage(shadertype);
|
||||
shProg = ctx->_Shader->CurrentProgram[stage];
|
||||
if (!shProg) {
|
||||
struct gl_program *p = ctx->_Shader->CurrentProgram[stage];
|
||||
if (!p) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
|
||||
return;
|
||||
}
|
||||
|
||||
sh = shProg->_LinkedShaders[stage];
|
||||
if (!sh) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
|
||||
return;
|
||||
}
|
||||
|
||||
struct gl_program *p = shProg->_LinkedShaders[stage]->Program;
|
||||
if (count != p->sh.NumSubroutineUniformRemapTable) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
|
||||
return;
|
||||
@@ -2697,8 +2685,6 @@ _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
const char *api_name = "glGetUniformSubroutineuiv";
|
||||
struct gl_shader_program *shProg;
|
||||
struct gl_linked_shader *sh;
|
||||
gl_shader_stage stage;
|
||||
|
||||
if (!_mesa_has_ARB_shader_subroutine(ctx)) {
|
||||
@@ -2712,19 +2698,12 @@ _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
|
||||
}
|
||||
|
||||
stage = _mesa_shader_enum_to_shader_stage(shadertype);
|
||||
shProg = ctx->_Shader->CurrentProgram[stage];
|
||||
if (!shProg) {
|
||||
struct gl_program *p = ctx->_Shader->CurrentProgram[stage];
|
||||
if (!p) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
|
||||
return;
|
||||
}
|
||||
|
||||
sh = shProg->_LinkedShaders[stage];
|
||||
if (!sh) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
|
||||
return;
|
||||
}
|
||||
|
||||
struct gl_program *p = sh->Program;
|
||||
if (location >= p->sh.NumSubroutineUniformRemapTable) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
|
||||
return;
|
||||
@@ -2890,10 +2869,9 @@ void
|
||||
_mesa_shader_write_subroutine_indices(struct gl_context *ctx,
|
||||
gl_shader_stage stage)
|
||||
{
|
||||
if (ctx->_Shader->CurrentProgram[stage] &&
|
||||
ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage])
|
||||
if (ctx->_Shader->CurrentProgram[stage])
|
||||
_mesa_shader_write_subroutine_index(ctx,
|
||||
ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage]->Program);
|
||||
ctx->_Shader->CurrentProgram[stage]);
|
||||
}
|
||||
|
||||
void
|
||||
|
@@ -51,7 +51,8 @@ _mesa_copy_string(GLchar *dst, GLsizei maxLength,
|
||||
GLsizei *length, const GLchar *src);
|
||||
|
||||
extern void
|
||||
_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg);
|
||||
_mesa_use_shader_program(struct gl_context *ctx,
|
||||
struct gl_shader_program *shProg);
|
||||
|
||||
extern void
|
||||
_mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
|
||||
@@ -213,8 +214,8 @@ extern void GLAPIENTRY
|
||||
_mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);
|
||||
|
||||
void
|
||||
_mesa_use_shader_program(struct gl_context *ctx, GLenum type,
|
||||
struct gl_shader_program *shProg,
|
||||
_mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
|
||||
struct gl_program *prog,
|
||||
struct gl_pipeline_object *shTarget);
|
||||
|
||||
extern void
|
||||
|
@@ -95,17 +95,17 @@ update_program_enables(struct gl_context *ctx)
|
||||
static GLbitfield
|
||||
update_program(struct gl_context *ctx)
|
||||
{
|
||||
const struct gl_shader_program *vsProg =
|
||||
struct gl_program *vsProg =
|
||||
ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
|
||||
const struct gl_shader_program *tcsProg =
|
||||
struct gl_program *tcsProg =
|
||||
ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
|
||||
const struct gl_shader_program *tesProg =
|
||||
struct gl_program *tesProg =
|
||||
ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
|
||||
const struct gl_shader_program *gsProg =
|
||||
struct gl_program *gsProg =
|
||||
ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
|
||||
struct gl_shader_program *fsProg =
|
||||
struct gl_program *fsProg =
|
||||
ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
|
||||
const struct gl_shader_program *csProg =
|
||||
struct gl_program *csProg =
|
||||
ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
|
||||
const struct gl_program *prevVP = ctx->VertexProgram._Current;
|
||||
const struct gl_program *prevFP = ctx->FragmentProgram._Current;
|
||||
@@ -132,13 +132,11 @@ update_program(struct gl_context *ctx)
|
||||
* come up, or matter.
|
||||
*/
|
||||
|
||||
if (fsProg && fsProg->data->LinkStatus
|
||||
&& fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) {
|
||||
if (fsProg) {
|
||||
/* Use GLSL fragment shader */
|
||||
_mesa_reference_program(ctx, &ctx->_Shader->_CurrentFragmentProgram,
|
||||
fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
|
||||
_mesa_reference_program(ctx, &ctx->FragmentProgram._Current,
|
||||
fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
|
||||
fsProg);
|
||||
_mesa_reference_program(ctx, &ctx->FragmentProgram._Current, fsProg);
|
||||
_mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram,
|
||||
NULL);
|
||||
}
|
||||
@@ -179,32 +177,26 @@ update_program(struct gl_context *ctx)
|
||||
NULL);
|
||||
}
|
||||
|
||||
if (gsProg && gsProg->data->LinkStatus
|
||||
&& gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) {
|
||||
if (gsProg) {
|
||||
/* Use GLSL geometry shader */
|
||||
_mesa_reference_program(ctx, &ctx->GeometryProgram._Current,
|
||||
gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program);
|
||||
_mesa_reference_program(ctx, &ctx->GeometryProgram._Current, gsProg);
|
||||
} else {
|
||||
/* No geometry program */
|
||||
_mesa_reference_program(ctx, &ctx->GeometryProgram._Current, NULL);
|
||||
}
|
||||
|
||||
if (tesProg && tesProg->data->LinkStatus
|
||||
&& tesProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]) {
|
||||
if (tesProg) {
|
||||
/* Use GLSL tessellation evaluation shader */
|
||||
_mesa_reference_program(ctx, &ctx->TessEvalProgram._Current,
|
||||
tesProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program);
|
||||
_mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, tesProg);
|
||||
}
|
||||
else {
|
||||
/* No tessellation evaluation program */
|
||||
_mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, NULL);
|
||||
}
|
||||
|
||||
if (tcsProg && tcsProg->data->LinkStatus
|
||||
&& tcsProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]) {
|
||||
if (tcsProg) {
|
||||
/* Use GLSL tessellation control shader */
|
||||
_mesa_reference_program(ctx, &ctx->TessCtrlProgram._Current,
|
||||
tcsProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program);
|
||||
_mesa_reference_program(ctx, &ctx->TessCtrlProgram._Current, tcsProg);
|
||||
}
|
||||
else {
|
||||
/* No tessellation control program */
|
||||
@@ -215,11 +207,9 @@ update_program(struct gl_context *ctx)
|
||||
* _mesa_get_fixed_func_vertex_program() needs to know active
|
||||
* fragprog inputs.
|
||||
*/
|
||||
if (vsProg && vsProg->data->LinkStatus
|
||||
&& vsProg->_LinkedShaders[MESA_SHADER_VERTEX]) {
|
||||
if (vsProg) {
|
||||
/* Use GLSL vertex shader */
|
||||
_mesa_reference_program(ctx, &ctx->VertexProgram._Current,
|
||||
vsProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program);
|
||||
_mesa_reference_program(ctx, &ctx->VertexProgram._Current, vsProg);
|
||||
}
|
||||
else if (ctx->VertexProgram._Enabled) {
|
||||
/* Use user-defined vertex program */
|
||||
@@ -238,11 +228,9 @@ update_program(struct gl_context *ctx)
|
||||
_mesa_reference_program(ctx, &ctx->VertexProgram._Current, NULL);
|
||||
}
|
||||
|
||||
if (csProg && csProg->data->LinkStatus
|
||||
&& csProg->_LinkedShaders[MESA_SHADER_COMPUTE]) {
|
||||
if (csProg) {
|
||||
/* Use GLSL compute shader */
|
||||
_mesa_reference_program(ctx, &ctx->ComputeProgram._Current,
|
||||
csProg->_LinkedShaders[MESA_SHADER_COMPUTE]->Program);
|
||||
_mesa_reference_program(ctx, &ctx->ComputeProgram._Current, csProg);
|
||||
} else {
|
||||
/* no compute program */
|
||||
_mesa_reference_program(ctx, &ctx->ComputeProgram._Current, NULL);
|
||||
|
@@ -700,9 +700,8 @@ update_texture_state( struct gl_context *ctx )
|
||||
BITSET_DECLARE(enabled_texture_units, MAX_COMBINED_TEXTURE_IMAGE_UNITS);
|
||||
|
||||
for (i = 0; i < MESA_SHADER_STAGES; i++) {
|
||||
if (ctx->_Shader->CurrentProgram[i] &&
|
||||
ctx->_Shader->CurrentProgram[i]->data->LinkStatus) {
|
||||
prog[i] = ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i]->Program;
|
||||
if (ctx->_Shader->CurrentProgram[i]) {
|
||||
prog[i] = ctx->_Shader->CurrentProgram[i];
|
||||
} else {
|
||||
if (i == MESA_SHADER_FRAGMENT && ctx->FragmentProgram._Enabled)
|
||||
prog[i] = ctx->FragmentProgram.Current;
|
||||
|
@@ -390,7 +390,7 @@ get_xfb_source(struct gl_context *ctx)
|
||||
int i;
|
||||
for (i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) {
|
||||
if (ctx->_Shader->CurrentProgram[i] != NULL)
|
||||
return ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i]->Program;
|
||||
return ctx->_Shader->CurrentProgram[i];
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
@@ -1163,27 +1163,22 @@ _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *pipeline)
|
||||
|
||||
GLbitfield mask;
|
||||
GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
|
||||
struct gl_linked_shader *shader;
|
||||
unsigned active_samplers = 0;
|
||||
const struct gl_shader_program **shProg =
|
||||
(const struct gl_shader_program **) pipeline->CurrentProgram;
|
||||
const struct gl_program **prog =
|
||||
(const struct gl_program **) pipeline->CurrentProgram;
|
||||
|
||||
|
||||
memset(TexturesUsed, 0, sizeof(TexturesUsed));
|
||||
|
||||
for (unsigned idx = 0; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) {
|
||||
if (!shProg[idx])
|
||||
if (!prog[idx])
|
||||
continue;
|
||||
|
||||
shader = shProg[idx]->_LinkedShaders[idx];
|
||||
if (!shader || !shader->Program)
|
||||
continue;
|
||||
|
||||
mask = shader->Program->SamplersUsed;
|
||||
mask = prog[idx]->SamplersUsed;
|
||||
while (mask) {
|
||||
const int s = u_bit_scan(&mask);
|
||||
GLuint unit = shader->Program->SamplerUnits[s];
|
||||
GLuint tgt = shader->Program->sh.SamplerTargets[s];
|
||||
GLuint unit = prog[idx]->SamplerUnits[s];
|
||||
GLuint tgt = prog[idx]->sh.SamplerTargets[s];
|
||||
|
||||
/* FIXME: Samplers are initialized to 0 and Mesa doesn't do a
|
||||
* great job of eliminating unused uniforms currently so for now
|
||||
@@ -1197,14 +1192,14 @@ _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *pipeline)
|
||||
ralloc_asprintf(pipeline,
|
||||
"Program %d: "
|
||||
"Texture unit %d is accessed with 2 different types",
|
||||
shProg[idx]->Name, unit);
|
||||
prog[idx]->Id, unit);
|
||||
return false;
|
||||
}
|
||||
|
||||
TexturesUsed[unit] |= (1 << tgt);
|
||||
}
|
||||
|
||||
active_samplers += shader->Program->info.num_textures;
|
||||
active_samplers += prog[idx]->info.num_textures;
|
||||
}
|
||||
|
||||
if (active_samplers > MAX_COMBINED_TEXTURE_IMAGE_UNITS) {
|
||||
|
@@ -41,8 +41,7 @@
|
||||
#include "st_program.h"
|
||||
|
||||
static void
|
||||
st_bind_atomics(struct st_context *st,
|
||||
struct gl_shader_program *prog,
|
||||
st_bind_atomics(struct st_context *st, struct gl_program *prog,
|
||||
enum pipe_shader_type shader_type)
|
||||
{
|
||||
unsigned i;
|
||||
@@ -50,8 +49,9 @@ st_bind_atomics(struct st_context *st,
|
||||
if (!prog || !st->pipe->set_shader_buffers)
|
||||
return;
|
||||
|
||||
for (i = 0; i < prog->data->NumAtomicBuffers; i++) {
|
||||
struct gl_active_atomic_buffer *atomic = &prog->data->AtomicBuffers[i];
|
||||
for (i = 0; i < prog->sh.data->NumAtomicBuffers; i++) {
|
||||
struct gl_active_atomic_buffer *atomic =
|
||||
&prog->sh.data->AtomicBuffers[i];
|
||||
struct gl_atomic_buffer_binding *binding =
|
||||
&st->ctx->AtomicBufferBindings[atomic->Binding];
|
||||
struct st_buffer_object *st_obj =
|
||||
@@ -72,7 +72,7 @@ st_bind_atomics(struct st_context *st,
|
||||
static void
|
||||
bind_vs_atomics(struct st_context *st)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
|
||||
|
||||
st_bind_atomics(st, prog, PIPE_SHADER_VERTEX);
|
||||
@@ -85,7 +85,7 @@ const struct st_tracked_state st_bind_vs_atomics = {
|
||||
static void
|
||||
bind_fs_atomics(struct st_context *st)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
|
||||
|
||||
st_bind_atomics(st, prog, PIPE_SHADER_FRAGMENT);
|
||||
@@ -98,7 +98,7 @@ const struct st_tracked_state st_bind_fs_atomics = {
|
||||
static void
|
||||
bind_gs_atomics(struct st_context *st)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
|
||||
|
||||
st_bind_atomics(st, prog, PIPE_SHADER_GEOMETRY);
|
||||
@@ -111,7 +111,7 @@ const struct st_tracked_state st_bind_gs_atomics = {
|
||||
static void
|
||||
bind_tcs_atomics(struct st_context *st)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
|
||||
|
||||
st_bind_atomics(st, prog, PIPE_SHADER_TESS_CTRL);
|
||||
@@ -124,7 +124,7 @@ const struct st_tracked_state st_bind_tcs_atomics = {
|
||||
static void
|
||||
bind_tes_atomics(struct st_context *st)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
|
||||
|
||||
st_bind_atomics(st, prog, PIPE_SHADER_TESS_EVAL);
|
||||
@@ -137,7 +137,7 @@ const struct st_tracked_state st_bind_tes_atomics = {
|
||||
static void
|
||||
bind_cs_atomics(struct st_context *st)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
|
||||
|
||||
st_bind_atomics(st, prog, PIPE_SHADER_COMPUTE);
|
||||
|
@@ -278,13 +278,10 @@ static void st_bind_ubos(struct st_context *st, struct gl_program *prog,
|
||||
|
||||
static void bind_vs_ubos(struct st_context *st)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
|
||||
|
||||
if (!prog || !prog->_LinkedShaders[MESA_SHADER_VERTEX])
|
||||
return;
|
||||
|
||||
st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program, PIPE_SHADER_VERTEX);
|
||||
st_bind_ubos(st, prog, PIPE_SHADER_VERTEX);
|
||||
}
|
||||
|
||||
const struct st_tracked_state st_bind_vs_ubos = {
|
||||
@@ -293,13 +290,10 @@ const struct st_tracked_state st_bind_vs_ubos = {
|
||||
|
||||
static void bind_fs_ubos(struct st_context *st)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
|
||||
|
||||
if (!prog || !prog->_LinkedShaders[MESA_SHADER_FRAGMENT])
|
||||
return;
|
||||
|
||||
st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program, PIPE_SHADER_FRAGMENT);
|
||||
st_bind_ubos(st, prog, PIPE_SHADER_FRAGMENT);
|
||||
}
|
||||
|
||||
const struct st_tracked_state st_bind_fs_ubos = {
|
||||
@@ -308,13 +302,10 @@ const struct st_tracked_state st_bind_fs_ubos = {
|
||||
|
||||
static void bind_gs_ubos(struct st_context *st)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
|
||||
|
||||
if (!prog || !prog->_LinkedShaders[MESA_SHADER_GEOMETRY])
|
||||
return;
|
||||
|
||||
st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program, PIPE_SHADER_GEOMETRY);
|
||||
st_bind_ubos(st, prog, PIPE_SHADER_GEOMETRY);
|
||||
}
|
||||
|
||||
const struct st_tracked_state st_bind_gs_ubos = {
|
||||
@@ -323,13 +314,10 @@ const struct st_tracked_state st_bind_gs_ubos = {
|
||||
|
||||
static void bind_tcs_ubos(struct st_context *st)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
|
||||
|
||||
if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_CTRL])
|
||||
return;
|
||||
|
||||
st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program, PIPE_SHADER_TESS_CTRL);
|
||||
st_bind_ubos(st, prog, PIPE_SHADER_TESS_CTRL);
|
||||
}
|
||||
|
||||
const struct st_tracked_state st_bind_tcs_ubos = {
|
||||
@@ -338,13 +326,10 @@ const struct st_tracked_state st_bind_tcs_ubos = {
|
||||
|
||||
static void bind_tes_ubos(struct st_context *st)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
|
||||
|
||||
if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_EVAL])
|
||||
return;
|
||||
|
||||
st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program, PIPE_SHADER_TESS_EVAL);
|
||||
st_bind_ubos(st, prog, PIPE_SHADER_TESS_EVAL);
|
||||
}
|
||||
|
||||
const struct st_tracked_state st_bind_tes_ubos = {
|
||||
@@ -353,14 +338,10 @@ const struct st_tracked_state st_bind_tes_ubos = {
|
||||
|
||||
static void bind_cs_ubos(struct st_context *st)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
|
||||
|
||||
if (!prog || !prog->_LinkedShaders[MESA_SHADER_COMPUTE])
|
||||
return;
|
||||
|
||||
st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE]->Program,
|
||||
PIPE_SHADER_COMPUTE);
|
||||
st_bind_ubos(st, prog, PIPE_SHADER_COMPUTE);
|
||||
}
|
||||
|
||||
const struct st_tracked_state st_bind_cs_ubos = {
|
||||
|
@@ -129,13 +129,10 @@ st_bind_images(struct st_context *st, struct gl_program *prog,
|
||||
|
||||
static void bind_vs_images(struct st_context *st)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
|
||||
|
||||
if (!prog || !prog->_LinkedShaders[MESA_SHADER_VERTEX])
|
||||
return;
|
||||
|
||||
st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program, PIPE_SHADER_VERTEX);
|
||||
st_bind_images(st, prog, PIPE_SHADER_VERTEX);
|
||||
}
|
||||
|
||||
const struct st_tracked_state st_bind_vs_images = {
|
||||
@@ -144,13 +141,10 @@ const struct st_tracked_state st_bind_vs_images = {
|
||||
|
||||
static void bind_fs_images(struct st_context *st)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
|
||||
|
||||
if (!prog || !prog->_LinkedShaders[MESA_SHADER_FRAGMENT])
|
||||
return;
|
||||
|
||||
st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program, PIPE_SHADER_FRAGMENT);
|
||||
st_bind_images(st, prog, PIPE_SHADER_FRAGMENT);
|
||||
}
|
||||
|
||||
const struct st_tracked_state st_bind_fs_images = {
|
||||
@@ -159,13 +153,10 @@ const struct st_tracked_state st_bind_fs_images = {
|
||||
|
||||
static void bind_gs_images(struct st_context *st)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
|
||||
|
||||
if (!prog || !prog->_LinkedShaders[MESA_SHADER_GEOMETRY])
|
||||
return;
|
||||
|
||||
st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program, PIPE_SHADER_GEOMETRY);
|
||||
st_bind_images(st, prog, PIPE_SHADER_GEOMETRY);
|
||||
}
|
||||
|
||||
const struct st_tracked_state st_bind_gs_images = {
|
||||
@@ -174,13 +165,10 @@ const struct st_tracked_state st_bind_gs_images = {
|
||||
|
||||
static void bind_tcs_images(struct st_context *st)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
|
||||
|
||||
if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_CTRL])
|
||||
return;
|
||||
|
||||
st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program, PIPE_SHADER_TESS_CTRL);
|
||||
st_bind_images(st, prog, PIPE_SHADER_TESS_CTRL);
|
||||
}
|
||||
|
||||
const struct st_tracked_state st_bind_tcs_images = {
|
||||
@@ -189,13 +177,10 @@ const struct st_tracked_state st_bind_tcs_images = {
|
||||
|
||||
static void bind_tes_images(struct st_context *st)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
|
||||
|
||||
if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_EVAL])
|
||||
return;
|
||||
|
||||
st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program, PIPE_SHADER_TESS_EVAL);
|
||||
st_bind_images(st, prog, PIPE_SHADER_TESS_EVAL);
|
||||
}
|
||||
|
||||
const struct st_tracked_state st_bind_tes_images = {
|
||||
@@ -204,13 +189,10 @@ const struct st_tracked_state st_bind_tes_images = {
|
||||
|
||||
static void bind_cs_images(struct st_context *st)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
|
||||
|
||||
if (!prog || !prog->_LinkedShaders[MESA_SHADER_COMPUTE])
|
||||
return;
|
||||
|
||||
st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE]->Program, PIPE_SHADER_COMPUTE);
|
||||
st_bind_images(st, prog, PIPE_SHADER_COMPUTE);
|
||||
}
|
||||
|
||||
const struct st_tracked_state st_bind_cs_images = {
|
||||
|
@@ -92,14 +92,10 @@ st_bind_ssbos(struct st_context *st, struct gl_program *prog,
|
||||
|
||||
static void bind_vs_ssbos(struct st_context *st)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
|
||||
|
||||
if (!prog || !prog->_LinkedShaders[MESA_SHADER_VERTEX])
|
||||
return;
|
||||
|
||||
st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program,
|
||||
PIPE_SHADER_VERTEX);
|
||||
st_bind_ssbos(st, prog, PIPE_SHADER_VERTEX);
|
||||
}
|
||||
|
||||
const struct st_tracked_state st_bind_vs_ssbos = {
|
||||
@@ -108,14 +104,10 @@ const struct st_tracked_state st_bind_vs_ssbos = {
|
||||
|
||||
static void bind_fs_ssbos(struct st_context *st)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
|
||||
|
||||
if (!prog || !prog->_LinkedShaders[MESA_SHADER_FRAGMENT])
|
||||
return;
|
||||
|
||||
st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program,
|
||||
PIPE_SHADER_FRAGMENT);
|
||||
st_bind_ssbos(st, prog, PIPE_SHADER_FRAGMENT);
|
||||
}
|
||||
|
||||
const struct st_tracked_state st_bind_fs_ssbos = {
|
||||
@@ -124,14 +116,10 @@ const struct st_tracked_state st_bind_fs_ssbos = {
|
||||
|
||||
static void bind_gs_ssbos(struct st_context *st)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
|
||||
|
||||
if (!prog || !prog->_LinkedShaders[MESA_SHADER_GEOMETRY])
|
||||
return;
|
||||
|
||||
st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program,
|
||||
PIPE_SHADER_GEOMETRY);
|
||||
st_bind_ssbos(st, prog, PIPE_SHADER_GEOMETRY);
|
||||
}
|
||||
|
||||
const struct st_tracked_state st_bind_gs_ssbos = {
|
||||
@@ -140,14 +128,10 @@ const struct st_tracked_state st_bind_gs_ssbos = {
|
||||
|
||||
static void bind_tcs_ssbos(struct st_context *st)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
|
||||
|
||||
if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_CTRL])
|
||||
return;
|
||||
|
||||
st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program,
|
||||
PIPE_SHADER_TESS_CTRL);
|
||||
st_bind_ssbos(st, prog, PIPE_SHADER_TESS_CTRL);
|
||||
}
|
||||
|
||||
const struct st_tracked_state st_bind_tcs_ssbos = {
|
||||
@@ -156,14 +140,10 @@ const struct st_tracked_state st_bind_tcs_ssbos = {
|
||||
|
||||
static void bind_tes_ssbos(struct st_context *st)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
|
||||
|
||||
if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_EVAL])
|
||||
return;
|
||||
|
||||
st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program,
|
||||
PIPE_SHADER_TESS_EVAL);
|
||||
st_bind_ssbos(st, prog, PIPE_SHADER_TESS_EVAL);
|
||||
}
|
||||
|
||||
const struct st_tracked_state st_bind_tes_ssbos = {
|
||||
@@ -172,14 +152,10 @@ const struct st_tracked_state st_bind_tes_ssbos = {
|
||||
|
||||
static void bind_cs_ssbos(struct st_context *st)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
|
||||
|
||||
if (!prog || !prog->_LinkedShaders[MESA_SHADER_COMPUTE])
|
||||
return;
|
||||
|
||||
st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE]->Program,
|
||||
PIPE_SHADER_COMPUTE);
|
||||
st_bind_ssbos(st, prog, PIPE_SHADER_COMPUTE);
|
||||
}
|
||||
|
||||
const struct st_tracked_state st_bind_cs_ssbos = {
|
||||
|
@@ -40,7 +40,7 @@ static void st_dispatch_compute_common(struct gl_context *ctx,
|
||||
struct pipe_resource *indirect,
|
||||
GLintptr indirect_offset)
|
||||
{
|
||||
struct gl_shader_program *prog =
|
||||
struct gl_program *prog =
|
||||
ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
|
||||
struct st_context *st = st_context(ctx);
|
||||
struct pipe_context *pipe = st->pipe;
|
||||
@@ -57,7 +57,7 @@ static void st_dispatch_compute_common(struct gl_context *ctx,
|
||||
st_validate_state(st, ST_PIPELINE_COMPUTE);
|
||||
|
||||
for (unsigned i = 0; i < 3; i++) {
|
||||
info.block[i] = group_size ? group_size[i] : prog->Comp.LocalSize[i];
|
||||
info.block[i] = group_size ? group_size[i] : prog->info.cs.local_size[i];
|
||||
info.grid[i] = num_groups ? num_groups[i] : 0;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user