Revert "i965: get PrimitiveMode from the program rather than the shader struct"

This reverts commit 644e015f0b.

PrimitiveMode from the program doesn't always hold a valid value that
is neither of GL_TRIANGLES, GL_QUADS nor GL_ISOLINES when reaching
this code. This caused regressions in the following CTS tests:
  GL44-CTS.stencil_texturing.functional
  GL44-CTS.shading_language_420pack.binding_images
  GL44-CTS.shading_language_420pack.binding_samplers
  GL44-CTS.shading_language_420pack.binding_uniform_single_block
  GL44-CTS.shading_language_420pack.implicit_conversions
  GL44-CTS.shading_language_420pack.initializer_list
  GL44-CTS.shading_language_420pack.length_of_vector_and_matrix
  GL44-CTS.shading_language_420pack.line_continuation

Hence, we rather take it from the linked shader.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
This commit is contained in:
Andres Gomez
2016-06-29 16:02:27 +03:00
parent 1591e668e1
commit c4e47ab971

View File

@@ -395,8 +395,9 @@ brw_tcs_precompile(struct gl_context *ctx,
_LinkedShaders[MESA_SHADER_TESS_CTRL]->info.TessCtrl.VerticesOut;
}
key.tes_primitive_mode = brw->tess_eval_program ?
brw->tess_eval_program->PrimitiveMode : GL_TRIANGLES;
key.tes_primitive_mode = shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]
? shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->info.TessEval.PrimitiveMode
: GL_TRIANGLES;
key.outputs_written = prog->OutputsWritten;
key.patch_outputs_written = prog->PatchOutputsWritten;