Removed ctx->Driver.LogicOp().
ctx->Driver.Index/ColorMask() now return void. Removed SWmasking and SWLogicOpEnabled variables. LogicOps and color/index masking are no longer special-case device driver functions. The Xlib driver was the only driver that used them. Things are more uniform now.
This commit is contained in:
@@ -644,9 +644,9 @@ extern int fxTexGetInfo(int, int, GrLOD_t *, GrAspectRatio_t *,
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extern void fxDDScissor( GLcontext *ctx,
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GLint x, GLint y, GLsizei w, GLsizei h );
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extern void fxDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params );
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extern GLboolean fxDDColorMask(GLcontext *ctx,
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GLboolean r, GLboolean g,
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GLboolean b, GLboolean a );
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extern void fxDDColorMask(GLcontext *ctx,
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GLboolean r, GLboolean g,
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GLboolean b, GLboolean a );
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extern void fxDDWriteDepthSpan(GLcontext *ctx, GLuint n, GLint x, GLint y,
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const GLdepth depth[], const GLubyte mask[]);
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@@ -1398,9 +1398,9 @@ static void fxSetupDepthTest(GLcontext *ctx)
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/**************************** Color Mask SetUp **************************/
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/************************************************************************/
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GLboolean fxDDColorMask(GLcontext *ctx,
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GLboolean r, GLboolean g,
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GLboolean b, GLboolean a )
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void fxDDColorMask(GLcontext *ctx,
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GLboolean r, GLboolean g,
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GLboolean b, GLboolean a )
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{
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fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
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fxMesa->new_state |= FX_NEW_COLOR_MASK;
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@@ -1,4 +1,4 @@
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/* $Id: wmesa.c,v 1.4 2000/08/02 20:29:03 brianp Exp $ */
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/* $Id: wmesa.c,v 1.5 2000/09/07 15:45:28 brianp Exp $ */
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/*
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* File name : wmesa.c
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@@ -22,6 +22,14 @@
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/*
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* $Log: wmesa.c,v $
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* Revision 1.5 2000/09/07 15:45:28 brianp
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* Removed ctx->Driver.LogicOp().
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* ctx->Driver.Index/ColorMask() now return void.
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* Removed SWmasking and SWLogicOpEnabled variables.
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* LogicOps and color/index masking are no longer special-case device
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* driver functions. The Xlib driver was the only driver that used
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* them. Things are more uniform now.
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*
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* Revision 1.4 2000/08/02 20:29:03 brianp
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* updates from mesa3d@billbaxter.com
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*
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@@ -562,27 +570,6 @@ static void set_color( GLcontext* ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte
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}
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/* Set the index mode bitplane mask. */
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static GLboolean index_mask(GLcontext* ctx, GLuint mask)
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{
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/* can't implement */
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return GL_FALSE;
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}
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/* Set the RGBA drawing mask. */
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static GLboolean color_mask( GLcontext* ctx,
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GLboolean rmask, GLboolean gmask,
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GLboolean bmask, GLboolean amask)
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{
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/* can't implement */
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return GL_FALSE;
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}
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static void dither( GLcontext* ctx, GLboolean enable )
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{
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if (!Current)
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@@ -1177,8 +1164,6 @@ void setup_DD_pointers( GLcontext* ctx )
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ctx->Driver.Index = set_index;
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ctx->Driver.Color = set_color;
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ctx->Driver.IndexMask = index_mask;
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ctx->Driver.ColorMask = color_mask;
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ctx->Driver.Dither = dither;
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@@ -299,18 +299,6 @@ static GLboolean color_mask( GLcontext* ctx,
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/*
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* Set the pixel logic operation. Return GL_TRUE if the device driver
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* can perform the operation, otherwise return GL_FALSE. If GL_FALSE
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* is returned, the logic op will be done in software by Mesa.
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*/
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GLboolean logicop( GLcontext* ctx, GLenum op )
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{
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/* can't implement */
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return GL_FALSE;
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}
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static void dither( GLcontext* ctx, GLboolean enable )
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{
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/* No op */
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@@ -1046,7 +1034,6 @@ void setup_DD_pointers( GLcontext* ctx )
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ctx->Driver.IndexMask = index_mask;
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ctx->Driver.ColorMask = color_mask;
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ctx->Driver.LogicOp = logicop;
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ctx->Driver.Dither = dither;
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ctx->Driver.SetBuffer = set_buffer;
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@@ -1,4 +1,4 @@
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/* $Id: accum.c,v 1.23 2000/07/15 03:14:25 brianp Exp $ */
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/* $Id: accum.c,v 1.24 2000/09/07 15:45:26 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -140,6 +140,7 @@ _mesa_Accum( GLenum op, GLfloat value )
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GLuint xpos, ypos, width, height, width4;
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GLfloat acc_scale;
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GLubyte rgba[MAX_WIDTH][4];
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const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
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const GLint iChanMax = (1 << (sizeof(GLchan) * 8)) - 1;
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const GLfloat fChanMax = (1 << (sizeof(GLchan) * 8)) - 1;
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@@ -350,11 +351,11 @@ _mesa_Accum( GLenum op, GLfloat value )
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if (ctx->IntegerAccumMode && ctx->IntegerAccumScaler > 0) {
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/* build lookup table to avoid many floating point multiplies */
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const GLfloat mult = ctx->IntegerAccumScaler;
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static GLchan multTable[32768];
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static GLfloat prevMult = 0.0;
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GLuint j;
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const GLfloat mult = ctx->IntegerAccumScaler;
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const GLint max = MIN2((GLint) (256 / mult), 32767);
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GLuint j;
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if (mult != prevMult) {
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for (j = 0; j < max; j++)
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multTable[j] = (GLint) ((GLfloat) j * mult + 0.5F);
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@@ -376,7 +377,7 @@ _mesa_Accum( GLenum op, GLfloat value )
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rgba[i][BCOMP] = multTable[acc[i4+2]];
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rgba[i][ACOMP] = multTable[acc[i4+3]];
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}
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if (ctx->Color.SWmasking) {
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if (colorMask != 0xffffffff) {
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_mesa_mask_rgba_span( ctx, width, xpos, ypos, rgba );
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}
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(*ctx->Driver.WriteRGBASpan)( ctx, width, xpos, ypos,
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@@ -403,7 +404,7 @@ _mesa_Accum( GLenum op, GLfloat value )
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rgba[i][BCOMP] = CLAMP( b, 0, iChanMax );
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rgba[i][ACOMP] = CLAMP( a, 0, iChanMax );
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}
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if (ctx->Color.SWmasking) {
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if (colorMask != 0xffffffff) {
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_mesa_mask_rgba_span( ctx, width, xpos, ypos, rgba );
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}
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(*ctx->Driver.WriteRGBASpan)( ctx, width, xpos, ypos,
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@@ -1,4 +1,4 @@
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/* $Id: blend.c,v 1.17 2000/08/30 18:21:06 brianp Exp $ */
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/* $Id: blend.c,v 1.18 2000/09/07 15:45:27 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -875,7 +875,8 @@ _mesa_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
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GLubyte dest[MAX_WIDTH][4];
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/* Check if device driver can do the work */
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if (ctx->Color.BlendEquation==GL_LOGIC_OP && !ctx->Color.SWLogicOpEnabled) {
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if (ctx->Color.BlendEquation==GL_LOGIC_OP &&
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!ctx->Color.ColorLogicOpEnabled) {
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return;
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}
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@@ -890,8 +891,6 @@ _mesa_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
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/*
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* Apply the blending operator to an array of pixels.
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* Input: n - number of pixels in span
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@@ -907,7 +906,8 @@ _mesa_blend_pixels( GLcontext *ctx,
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GLubyte dest[PB_SIZE][4];
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/* Check if device driver can do the work */
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if (ctx->Color.BlendEquation==GL_LOGIC_OP && !ctx->Color.SWLogicOpEnabled) {
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if (ctx->Color.BlendEquation==GL_LOGIC_OP &&
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!ctx->Color.ColorLogicOpEnabled) {
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return;
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}
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@@ -142,6 +142,7 @@ clear_color_buffer(GLcontext *ctx)
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const GLint y = ctx->DrawBuffer->Ymin;
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const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
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const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1;
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const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
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if (ctx->Visual->RGBAflag) {
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/* RGBA mode */
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@@ -152,7 +153,7 @@ clear_color_buffer(GLcontext *ctx)
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GLubyte span[MAX_WIDTH][4];
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GLint i;
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ASSERT(!ctx->Color.SWmasking);
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ASSERT(colorMask == 0xffffffff);
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for (i = 0; i < width; i++) {
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span[i][RCOMP] = r;
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@@ -201,6 +202,7 @@ clear_color_buffer(GLcontext *ctx)
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static void
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clear_color_buffers(GLcontext *ctx)
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{
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const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
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GLuint bufferBit;
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/* loop over four possible dest color buffers */
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@@ -219,7 +221,7 @@ clear_color_buffers(GLcontext *ctx)
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(void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_RIGHT);
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}
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if (ctx->Color.SWmasking) {
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if (colorMask != 0xffffffff) {
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clear_color_buffer_with_masking(ctx);
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}
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else {
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@@ -1,4 +1,4 @@
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/* $Id: context.c,v 1.82 2000/09/05 20:28:06 brianp Exp $ */
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/* $Id: context.c,v 1.83 2000/09/07 15:45:27 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -815,7 +815,6 @@ init_attrib_groups( GLcontext *ctx )
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ctx->Color.ColorMask[1] = 0xff;
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ctx->Color.ColorMask[2] = 0xff;
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ctx->Color.ColorMask[3] = 0xff;
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ctx->Color.SWmasking = GL_FALSE;
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ctx->Color.ClearIndex = 0;
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ASSIGN_4V( ctx->Color.ClearColor, 0.0, 0.0, 0.0, 0.0 );
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ctx->Color.DrawBuffer = GL_FRONT;
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@@ -832,7 +831,6 @@ init_attrib_groups( GLcontext *ctx )
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ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
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ctx->Color.IndexLogicOpEnabled = GL_FALSE;
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ctx->Color.ColorLogicOpEnabled = GL_FALSE;
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ctx->Color.SWLogicOpEnabled = GL_FALSE;
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ctx->Color.LogicOp = GL_COPY;
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ctx->Color.DitherFlag = GL_TRUE;
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ctx->Color.MultiDrawBuffer = GL_FALSE;
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@@ -1,4 +1,4 @@
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/* $Id: dd.h,v 1.29 2000/09/07 15:38:49 brianp Exp $ */
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/* $Id: dd.h,v 1.30 2000/09/07 15:45:27 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -336,23 +336,6 @@ struct dd_function_table {
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* This is called whenever glFlush() is called.
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*/
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GLboolean (*IndexMask)( GLcontext *ctx, GLuint mask );
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/*
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* Implements glIndexMask() if possible, else return GL_FALSE.
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*/
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GLboolean (*ColorMask)( GLcontext *ctx,
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GLboolean rmask, GLboolean gmask,
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GLboolean bmask, GLboolean amask );
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/*
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* Implements glColorMask() if possible, else return GL_FALSE.
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*/
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GLboolean (*LogicOp)( GLcontext *ctx, GLenum op );
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/*
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* Implements glLogicOp() if possible, else return GL_FALSE.
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*/
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void (*Dither)( GLcontext *ctx, GLboolean enable );
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/*
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* Enable/disable dithering.
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@@ -933,6 +916,8 @@ struct dd_function_table {
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GLenum dfactorRGB, GLenum sfactorA,
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GLenum dfactorA );
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void (*ClearDepth)(GLcontext *ctx, GLclampd d);
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void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
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GLboolean bmask, GLboolean amask );
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void (*CullFace)(GLcontext *ctx, GLenum mode);
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void (*FrontFace)(GLcontext *ctx, GLenum mode);
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void (*DepthFunc)(GLcontext *ctx, GLenum func);
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@@ -941,6 +926,7 @@ struct dd_function_table {
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void (*Enable)(GLcontext* ctx, GLenum cap, GLboolean state);
|
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void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
|
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void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
|
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void (*IndexMask)(GLcontext *ctx, GLuint mask);
|
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void (*Lightfv)(GLcontext *ctx, GLenum light,
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GLenum pname, const GLfloat *params, GLint nparams );
|
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void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
|
||||
|
@@ -1,4 +1,4 @@
|
||||
/* $Id: state.c,v 1.23 2000/08/23 14:33:04 brianp Exp $ */
|
||||
/* $Id: state.c,v 1.24 2000/09/07 15:45:27 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
@@ -666,114 +666,6 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
|
||||
/**********************************************************************/
|
||||
|
||||
|
||||
/*
|
||||
* Since the device driver may or may not support pixel logic ops we
|
||||
* have to make some extensive tests to determine whether or not
|
||||
* software-implemented logic operations have to be used.
|
||||
*/
|
||||
static void update_pixel_logic( GLcontext *ctx )
|
||||
{
|
||||
if (ctx->Visual->RGBAflag) {
|
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/* RGBA mode blending w/ Logic Op */
|
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if (ctx->Color.ColorLogicOpEnabled) {
|
||||
if (ctx->Driver.LogicOp
|
||||
&& (*ctx->Driver.LogicOp)( ctx, ctx->Color.LogicOp )) {
|
||||
/* Device driver can do logic, don't have to do it in software */
|
||||
ctx->Color.SWLogicOpEnabled = GL_FALSE;
|
||||
}
|
||||
else {
|
||||
/* Device driver can't do logic op so we do it in software */
|
||||
ctx->Color.SWLogicOpEnabled = GL_TRUE;
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* no logic op */
|
||||
if (ctx->Driver.LogicOp) {
|
||||
(void) (*ctx->Driver.LogicOp)( ctx, GL_COPY );
|
||||
}
|
||||
ctx->Color.SWLogicOpEnabled = GL_FALSE;
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* CI mode Logic Op */
|
||||
if (ctx->Color.IndexLogicOpEnabled) {
|
||||
if (ctx->Driver.LogicOp
|
||||
&& (*ctx->Driver.LogicOp)( ctx, ctx->Color.LogicOp )) {
|
||||
/* Device driver can do logic, don't have to do it in software */
|
||||
ctx->Color.SWLogicOpEnabled = GL_FALSE;
|
||||
}
|
||||
else {
|
||||
/* Device driver can't do logic op so we do it in software */
|
||||
ctx->Color.SWLogicOpEnabled = GL_TRUE;
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* no logic op */
|
||||
if (ctx->Driver.LogicOp) {
|
||||
(void) (*ctx->Driver.LogicOp)( ctx, GL_COPY );
|
||||
}
|
||||
ctx->Color.SWLogicOpEnabled = GL_FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Check if software implemented RGBA or Color Index masking is needed.
|
||||
*/
|
||||
static void update_pixel_masking( GLcontext *ctx )
|
||||
{
|
||||
if (ctx->Visual->RGBAflag) {
|
||||
GLuint *colorMask = (GLuint *) ctx->Color.ColorMask;
|
||||
if (*colorMask == 0xffffffff) {
|
||||
/* disable masking */
|
||||
if (ctx->Driver.ColorMask) {
|
||||
(void) (*ctx->Driver.ColorMask)( ctx, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE );
|
||||
}
|
||||
ctx->Color.SWmasking = GL_FALSE;
|
||||
}
|
||||
else {
|
||||
/* Ask driver to do color masking, if it can't then
|
||||
* do it in software
|
||||
*/
|
||||
GLboolean red = ctx->Color.ColorMask[RCOMP] ? GL_TRUE : GL_FALSE;
|
||||
GLboolean green = ctx->Color.ColorMask[GCOMP] ? GL_TRUE : GL_FALSE;
|
||||
GLboolean blue = ctx->Color.ColorMask[BCOMP] ? GL_TRUE : GL_FALSE;
|
||||
GLboolean alpha = ctx->Color.ColorMask[ACOMP] ? GL_TRUE : GL_FALSE;
|
||||
if (ctx->Driver.ColorMask
|
||||
&& (*ctx->Driver.ColorMask)( ctx, red, green, blue, alpha )) {
|
||||
ctx->Color.SWmasking = GL_FALSE;
|
||||
}
|
||||
else {
|
||||
ctx->Color.SWmasking = GL_TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (ctx->Color.IndexMask==0xffffffff) {
|
||||
/* disable masking */
|
||||
if (ctx->Driver.IndexMask) {
|
||||
(void) (*ctx->Driver.IndexMask)( ctx, 0xffffffff );
|
||||
}
|
||||
ctx->Color.SWmasking = GL_FALSE;
|
||||
}
|
||||
else {
|
||||
/* Ask driver to do index masking, if it can't then
|
||||
* do it in software
|
||||
*/
|
||||
if (ctx->Driver.IndexMask
|
||||
&& (*ctx->Driver.IndexMask)( ctx, ctx->Color.IndexMask )) {
|
||||
ctx->Color.SWmasking = GL_FALSE;
|
||||
}
|
||||
else {
|
||||
ctx->Color.SWmasking = GL_TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void update_fog_mode( GLcontext *ctx )
|
||||
{
|
||||
int old_mode = ctx->FogMode;
|
||||
@@ -807,15 +699,22 @@ static void update_rasterflags( GLcontext *ctx )
|
||||
{
|
||||
ctx->RasterMask = 0;
|
||||
|
||||
if (ctx->Color.AlphaEnabled) ctx->RasterMask |= ALPHATEST_BIT;
|
||||
if (ctx->Color.BlendEnabled) ctx->RasterMask |= BLEND_BIT;
|
||||
if (ctx->Depth.Test) ctx->RasterMask |= DEPTH_BIT;
|
||||
if (ctx->FogMode==FOG_FRAGMENT) ctx->RasterMask |= FOG_BIT;
|
||||
if (ctx->Color.SWLogicOpEnabled) ctx->RasterMask |= LOGIC_OP_BIT;
|
||||
if (ctx->Scissor.Enabled) ctx->RasterMask |= SCISSOR_BIT;
|
||||
if (ctx->Stencil.Enabled) ctx->RasterMask |= STENCIL_BIT;
|
||||
if (ctx->Color.SWmasking) ctx->RasterMask |= MASKING_BIT;
|
||||
if (ctx->Texture.ReallyEnabled) ctx->RasterMask |= TEXTURE_BIT;
|
||||
if (ctx->Color.AlphaEnabled) ctx->RasterMask |= ALPHATEST_BIT;
|
||||
if (ctx->Color.BlendEnabled) ctx->RasterMask |= BLEND_BIT;
|
||||
if (ctx->Depth.Test) ctx->RasterMask |= DEPTH_BIT;
|
||||
if (ctx->FogMode == FOG_FRAGMENT) ctx->RasterMask |= FOG_BIT;
|
||||
if (ctx->Scissor.Enabled) ctx->RasterMask |= SCISSOR_BIT;
|
||||
if (ctx->Stencil.Enabled) ctx->RasterMask |= STENCIL_BIT;
|
||||
if (ctx->Visual->RGBAflag) {
|
||||
const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
|
||||
if (colorMask != 0xffffffff) ctx->RasterMask |= MASKING_BIT;
|
||||
if (ctx->Color.ColorLogicOpEnabled) ctx->RasterMask |= LOGIC_OP_BIT;
|
||||
if (ctx->Texture.ReallyEnabled) ctx->RasterMask |= TEXTURE_BIT;
|
||||
}
|
||||
else {
|
||||
if (ctx->Color.IndexMask != 0xffffffff) ctx->RasterMask |= MASKING_BIT;
|
||||
if (ctx->Color.IndexLogicOpEnabled) ctx->RasterMask |= LOGIC_OP_BIT;
|
||||
}
|
||||
|
||||
if (ctx->DrawBuffer->UseSoftwareAlphaBuffers
|
||||
&& ctx->Color.ColorMask[ACOMP]
|
||||
@@ -984,8 +883,6 @@ void gl_update_state( GLcontext *ctx )
|
||||
if (ctx->NewState & (NEW_RASTER_OPS | NEW_LIGHTING | NEW_FOG | NEW_TEXTURE_ENABLE)) {
|
||||
|
||||
if (ctx->NewState & (NEW_RASTER_OPS | NEW_TEXTURE_ENABLE)) {
|
||||
update_pixel_logic(ctx);
|
||||
update_pixel_masking(ctx);
|
||||
update_fog_mode(ctx);
|
||||
update_rasterflags(ctx);
|
||||
if (ctx->Driver.Dither) {
|
||||
|
Reference in New Issue
Block a user