Removed ctx->Driver.LogicOp().

ctx->Driver.Index/ColorMask() now return void.
Removed SWmasking and SWLogicOpEnabled variables.
LogicOps and color/index masking are no longer special-case device
driver functions.  The Xlib driver was the only driver that used
them.  Things are more uniform now.
This commit is contained in:
Brian Paul
2000-09-07 15:45:26 +00:00
parent 18f73b622f
commit c4c639c9a4
10 changed files with 52 additions and 196 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: state.c,v 1.23 2000/08/23 14:33:04 brianp Exp $ */
/* $Id: state.c,v 1.24 2000/09/07 15:45:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -666,114 +666,6 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
/**********************************************************************/
/*
* Since the device driver may or may not support pixel logic ops we
* have to make some extensive tests to determine whether or not
* software-implemented logic operations have to be used.
*/
static void update_pixel_logic( GLcontext *ctx )
{
if (ctx->Visual->RGBAflag) {
/* RGBA mode blending w/ Logic Op */
if (ctx->Color.ColorLogicOpEnabled) {
if (ctx->Driver.LogicOp
&& (*ctx->Driver.LogicOp)( ctx, ctx->Color.LogicOp )) {
/* Device driver can do logic, don't have to do it in software */
ctx->Color.SWLogicOpEnabled = GL_FALSE;
}
else {
/* Device driver can't do logic op so we do it in software */
ctx->Color.SWLogicOpEnabled = GL_TRUE;
}
}
else {
/* no logic op */
if (ctx->Driver.LogicOp) {
(void) (*ctx->Driver.LogicOp)( ctx, GL_COPY );
}
ctx->Color.SWLogicOpEnabled = GL_FALSE;
}
}
else {
/* CI mode Logic Op */
if (ctx->Color.IndexLogicOpEnabled) {
if (ctx->Driver.LogicOp
&& (*ctx->Driver.LogicOp)( ctx, ctx->Color.LogicOp )) {
/* Device driver can do logic, don't have to do it in software */
ctx->Color.SWLogicOpEnabled = GL_FALSE;
}
else {
/* Device driver can't do logic op so we do it in software */
ctx->Color.SWLogicOpEnabled = GL_TRUE;
}
}
else {
/* no logic op */
if (ctx->Driver.LogicOp) {
(void) (*ctx->Driver.LogicOp)( ctx, GL_COPY );
}
ctx->Color.SWLogicOpEnabled = GL_FALSE;
}
}
}
/*
* Check if software implemented RGBA or Color Index masking is needed.
*/
static void update_pixel_masking( GLcontext *ctx )
{
if (ctx->Visual->RGBAflag) {
GLuint *colorMask = (GLuint *) ctx->Color.ColorMask;
if (*colorMask == 0xffffffff) {
/* disable masking */
if (ctx->Driver.ColorMask) {
(void) (*ctx->Driver.ColorMask)( ctx, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE );
}
ctx->Color.SWmasking = GL_FALSE;
}
else {
/* Ask driver to do color masking, if it can't then
* do it in software
*/
GLboolean red = ctx->Color.ColorMask[RCOMP] ? GL_TRUE : GL_FALSE;
GLboolean green = ctx->Color.ColorMask[GCOMP] ? GL_TRUE : GL_FALSE;
GLboolean blue = ctx->Color.ColorMask[BCOMP] ? GL_TRUE : GL_FALSE;
GLboolean alpha = ctx->Color.ColorMask[ACOMP] ? GL_TRUE : GL_FALSE;
if (ctx->Driver.ColorMask
&& (*ctx->Driver.ColorMask)( ctx, red, green, blue, alpha )) {
ctx->Color.SWmasking = GL_FALSE;
}
else {
ctx->Color.SWmasking = GL_TRUE;
}
}
}
else {
if (ctx->Color.IndexMask==0xffffffff) {
/* disable masking */
if (ctx->Driver.IndexMask) {
(void) (*ctx->Driver.IndexMask)( ctx, 0xffffffff );
}
ctx->Color.SWmasking = GL_FALSE;
}
else {
/* Ask driver to do index masking, if it can't then
* do it in software
*/
if (ctx->Driver.IndexMask
&& (*ctx->Driver.IndexMask)( ctx, ctx->Color.IndexMask )) {
ctx->Color.SWmasking = GL_FALSE;
}
else {
ctx->Color.SWmasking = GL_TRUE;
}
}
}
}
static void update_fog_mode( GLcontext *ctx )
{
int old_mode = ctx->FogMode;
@@ -807,15 +699,22 @@ static void update_rasterflags( GLcontext *ctx )
{
ctx->RasterMask = 0;
if (ctx->Color.AlphaEnabled) ctx->RasterMask |= ALPHATEST_BIT;
if (ctx->Color.BlendEnabled) ctx->RasterMask |= BLEND_BIT;
if (ctx->Depth.Test) ctx->RasterMask |= DEPTH_BIT;
if (ctx->FogMode==FOG_FRAGMENT) ctx->RasterMask |= FOG_BIT;
if (ctx->Color.SWLogicOpEnabled) ctx->RasterMask |= LOGIC_OP_BIT;
if (ctx->Scissor.Enabled) ctx->RasterMask |= SCISSOR_BIT;
if (ctx->Stencil.Enabled) ctx->RasterMask |= STENCIL_BIT;
if (ctx->Color.SWmasking) ctx->RasterMask |= MASKING_BIT;
if (ctx->Texture.ReallyEnabled) ctx->RasterMask |= TEXTURE_BIT;
if (ctx->Color.AlphaEnabled) ctx->RasterMask |= ALPHATEST_BIT;
if (ctx->Color.BlendEnabled) ctx->RasterMask |= BLEND_BIT;
if (ctx->Depth.Test) ctx->RasterMask |= DEPTH_BIT;
if (ctx->FogMode == FOG_FRAGMENT) ctx->RasterMask |= FOG_BIT;
if (ctx->Scissor.Enabled) ctx->RasterMask |= SCISSOR_BIT;
if (ctx->Stencil.Enabled) ctx->RasterMask |= STENCIL_BIT;
if (ctx->Visual->RGBAflag) {
const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
if (colorMask != 0xffffffff) ctx->RasterMask |= MASKING_BIT;
if (ctx->Color.ColorLogicOpEnabled) ctx->RasterMask |= LOGIC_OP_BIT;
if (ctx->Texture.ReallyEnabled) ctx->RasterMask |= TEXTURE_BIT;
}
else {
if (ctx->Color.IndexMask != 0xffffffff) ctx->RasterMask |= MASKING_BIT;
if (ctx->Color.IndexLogicOpEnabled) ctx->RasterMask |= LOGIC_OP_BIT;
}
if (ctx->DrawBuffer->UseSoftwareAlphaBuffers
&& ctx->Color.ColorMask[ACOMP]
@@ -984,8 +883,6 @@ void gl_update_state( GLcontext *ctx )
if (ctx->NewState & (NEW_RASTER_OPS | NEW_LIGHTING | NEW_FOG | NEW_TEXTURE_ENABLE)) {
if (ctx->NewState & (NEW_RASTER_OPS | NEW_TEXTURE_ENABLE)) {
update_pixel_logic(ctx);
update_pixel_masking(ctx);
update_fog_mode(ctx);
update_rasterflags(ctx);
if (ctx->Driver.Dither) {