meta: Disable dithering during glGenerateMipmap
Fixes tests 'dEQP-GLES3.functional.texture.mipmap.*.generate.rgba5551*' on Intel Broadwell 0x1616. The GL 4.5 spec describes the algorithm of glGenerateMipmap as: The contents of the derived images are computed by repeated, filtered reduction of the level base image. [...] No particular filter algorithm is required, though a box filter is recommended as the default filter. Consider a texture for which all pixels are identical at level 0. From the spec's description above, one may reasonably assume that the "filtered reduction" of level 0 produces a new miplevel for which again all pixels are identical. For any 2x2 subspan of identical pixels, it is difficult to see how the "filtered reduction" of that subspan can produce a pixel that differs from the source pixels. Dithering during _mesa_meta_GenerateMipmap() violated that reasonable assumption. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99210 Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Cc: mesa-stable@lists.freedesktop.org
This commit is contained in:
@@ -182,6 +182,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
|
||||
|
||||
_mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_DRAW_BUFFERS);
|
||||
_mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
_mesa_Disable(GL_DITHER);
|
||||
|
||||
/* Choose between glsl version and fixed function version of
|
||||
* GenerateMipmap function.
|
||||
|
Reference in New Issue
Block a user