Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture.
Added some const keywords in the s/w texturing code.
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@@ -1,4 +1,4 @@
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/* $Id: state.c,v 1.58 2001/02/16 00:35:35 keithw Exp $ */
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/* $Id: state.c,v 1.59 2001/02/20 16:42:25 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -993,6 +993,11 @@ void gl_update_state( GLcontext *ctx )
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ASSERT(ctx->Driver.TexSubImage1D);
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ASSERT(ctx->Driver.TexSubImage2D);
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ASSERT(ctx->Driver.TexSubImage3D);
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ASSERT(ctx->Driver.CopyTexImage1D);
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ASSERT(ctx->Driver.CopyTexImage2D);
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ASSERT(ctx->Driver.CopyTexSubImage1D);
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ASSERT(ctx->Driver.CopyTexSubImage2D);
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ASSERT(ctx->Driver.CopyTexSubImage3D);
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if (ctx->Extensions.ARB_texture_compression) {
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ASSERT(ctx->Driver.CompressedTexImage1D);
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ASSERT(ctx->Driver.CompressedTexImage2D);
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