mesa: Remove unused gl_config::indexBits
Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -666,7 +666,6 @@ initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
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"XMesa: RGB mode rendering not supported in given visual.\n");
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return GL_FALSE;
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}
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v->mesa_visual.indexBits = 0;
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if (v->BitsPerPixel == 32) {
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/* We use XImages for all front/back buffers. If an X Window or
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@@ -859,7 +858,6 @@ XMesaVisual XMesaCreateVisual( Display *display,
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vis->alphaBits = alpha_bits;
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vis->rgbBits = red_bits + green_bits + blue_bits;
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vis->indexBits = 0;
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vis->depthBits = depth_size;
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vis->stencilBits = stencil_size;
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@@ -582,7 +582,6 @@ initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
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_mesa_warning(NULL, "XMesa: RGB mode rendering not supported in given visual.\n");
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return GL_FALSE;
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}
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v->mesa_visual.indexBits = 0;
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if (getenv("MESA_NO_DITHER")) {
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v->dithered_pf = v->undithered_pf;
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@@ -205,7 +205,6 @@ _mesa_notifySwapBuffers(struct gl_context *ctx)
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* \param stencilBits requested minimum bits per stencil buffer value
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* \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
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* of bits per color component in accum buffer.
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* \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
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* \param redBits number of bits per color component in frame buffer for RGB(A)
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* mode. We always use 8 in core Mesa though.
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* \param greenBits same as above.
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@@ -298,7 +297,6 @@ _mesa_initialize_visual( struct gl_config *vis,
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vis->alphaBits = alphaBits;
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vis->rgbBits = redBits + greenBits + blueBits;
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vis->indexBits = 0;
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vis->depthBits = depthBits;
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vis->stencilBits = stencilBits;
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@@ -714,7 +714,7 @@ descriptor=[
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[ "FOG_INDEX", "CONTEXT_FLOAT(Fog.Index), NO_EXTRA" ],
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[ "GREEN_BIAS", "CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA" ],
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[ "GREEN_SCALE", "CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA" ],
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[ "INDEX_BITS", "BUFFER_INT(Visual.indexBits), extra_new_buffers" ],
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[ "INDEX_BITS", "CONST(0), NO_EXTRA" ],
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[ "INDEX_CLEAR_VALUE", "CONTEXT_INT(Color.ClearIndex), NO_EXTRA" ],
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[ "INDEX_MODE", "CONST(0) , NO_EXTRA" ],
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[ "INDEX_OFFSET", "CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA" ],
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@@ -172,7 +172,6 @@ struct gl_config
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GLuint redMask, greenMask, blueMask, alphaMask;
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GLint redShift, greenShift, blueShift, alphaShift;
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GLint rgbBits; /* total bits for rgb */
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GLint indexBits; /* total bits for colorindex */
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GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
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GLint depthBits;
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