mesa: Remove unused gl_config::indexBits

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Adam Jackson
2019-09-06 11:43:19 -04:00
parent 04bef9a0a6
commit c4990b7b19
5 changed files with 1 additions and 7 deletions

View File

@@ -666,7 +666,6 @@ initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
"XMesa: RGB mode rendering not supported in given visual.\n");
return GL_FALSE;
}
v->mesa_visual.indexBits = 0;
if (v->BitsPerPixel == 32) {
/* We use XImages for all front/back buffers. If an X Window or
@@ -859,7 +858,6 @@ XMesaVisual XMesaCreateVisual( Display *display,
vis->alphaBits = alpha_bits;
vis->rgbBits = red_bits + green_bits + blue_bits;
vis->indexBits = 0;
vis->depthBits = depth_size;
vis->stencilBits = stencil_size;

View File

@@ -582,7 +582,6 @@ initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
_mesa_warning(NULL, "XMesa: RGB mode rendering not supported in given visual.\n");
return GL_FALSE;
}
v->mesa_visual.indexBits = 0;
if (getenv("MESA_NO_DITHER")) {
v->dithered_pf = v->undithered_pf;

View File

@@ -205,7 +205,6 @@ _mesa_notifySwapBuffers(struct gl_context *ctx)
* \param stencilBits requested minimum bits per stencil buffer value
* \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
* of bits per color component in accum buffer.
* \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
* \param redBits number of bits per color component in frame buffer for RGB(A)
* mode. We always use 8 in core Mesa though.
* \param greenBits same as above.
@@ -298,7 +297,6 @@ _mesa_initialize_visual( struct gl_config *vis,
vis->alphaBits = alphaBits;
vis->rgbBits = redBits + greenBits + blueBits;
vis->indexBits = 0;
vis->depthBits = depthBits;
vis->stencilBits = stencilBits;

View File

@@ -714,7 +714,7 @@ descriptor=[
[ "FOG_INDEX", "CONTEXT_FLOAT(Fog.Index), NO_EXTRA" ],
[ "GREEN_BIAS", "CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA" ],
[ "GREEN_SCALE", "CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA" ],
[ "INDEX_BITS", "BUFFER_INT(Visual.indexBits), extra_new_buffers" ],
[ "INDEX_BITS", "CONST(0), NO_EXTRA" ],
[ "INDEX_CLEAR_VALUE", "CONTEXT_INT(Color.ClearIndex), NO_EXTRA" ],
[ "INDEX_MODE", "CONST(0) , NO_EXTRA" ],
[ "INDEX_OFFSET", "CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA" ],

View File

@@ -172,7 +172,6 @@ struct gl_config
GLuint redMask, greenMask, blueMask, alphaMask;
GLint redShift, greenShift, blueShift, alphaShift;
GLint rgbBits; /* total bits for rgb */
GLint indexBits; /* total bits for colorindex */
GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
GLint depthBits;