mesa: Remove unused gl_config::indexBits

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Adam Jackson
2019-09-06 11:43:19 -04:00
parent 04bef9a0a6
commit c4990b7b19
5 changed files with 1 additions and 7 deletions

View File

@@ -205,7 +205,6 @@ _mesa_notifySwapBuffers(struct gl_context *ctx)
* \param stencilBits requested minimum bits per stencil buffer value
* \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
* of bits per color component in accum buffer.
* \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
* \param redBits number of bits per color component in frame buffer for RGB(A)
* mode. We always use 8 in core Mesa though.
* \param greenBits same as above.
@@ -298,7 +297,6 @@ _mesa_initialize_visual( struct gl_config *vis,
vis->alphaBits = alphaBits;
vis->rgbBits = redBits + greenBits + blueBits;
vis->indexBits = 0;
vis->depthBits = depthBits;
vis->stencilBits = stencilBits;