glx: Move bind and unbind to context vtable
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@@ -374,7 +374,7 @@ const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 };
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print ' struct glx_context * const gc = __glXGetCurrentContext();'
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print ''
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print '#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)'
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print ' if (gc->driContext) {'
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print ' if (gc->isDirect) {'
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print ' %sCALL_%s(GET_DISPATCH(), (%s));' % (ret_string, func.name, func.get_called_parameter_string())
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print ' } else'
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print '#endif'
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