intel: Drop intelFlush()
Now that intel_flush() deosn't use the needs_mi_flush argument, we can finally drop one of the two flush functions.
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@@ -244,7 +244,7 @@ intelSpanRenderStart(GLcontext * ctx)
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struct intel_context *intel = intel_context(ctx);
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GLuint i;
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intelFlush(&intel->ctx);
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intel_flush(&intel->ctx);
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intel_prepare_render(intel);
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for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
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