progs/util: Fix memory leak if fail to load/compile shader
Signed-off-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -84,6 +84,7 @@ CompileShaderFile(GLenum shaderType, const char *filename)
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f = fopen(filename, "r");
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f = fopen(filename, "r");
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if (!f) {
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if (!f) {
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fprintf(stderr, "Unable to open shader file %s\n", filename);
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fprintf(stderr, "Unable to open shader file %s\n", filename);
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free(buffer);
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return 0;
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return 0;
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}
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}
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@@ -94,6 +95,7 @@ CompileShaderFile(GLenum shaderType, const char *filename)
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shader = CompileShaderText(shaderType, buffer);
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shader = CompileShaderText(shaderType, buffer);
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}
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}
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else {
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else {
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free(buffer);
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return 0;
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return 0;
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}
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}
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