glsl: Fix typos in comments.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7415>
This commit is contained in:
Vinson Lee
2020-11-02 18:24:37 -08:00
committed by Marge Bot
parent e7aa3cf828
commit c432d4814a
2 changed files with 5 additions and 5 deletions

View File

@@ -557,7 +557,7 @@ public:
/**
* Get the max_ifc_array_access pointer
*
* A "set" function is not needed because the array is dynmically allocated
* A "set" function is not needed because the array is dynamically allocated
* as necessary.
*/
inline int *get_max_ifc_array_access()
@@ -1276,7 +1276,7 @@ public:
return intrinsic_id != ir_intrinsic_invalid;
}
/** Indentifier for this intrinsic. */
/** Identifier for this intrinsic. */
enum ir_intrinsic_id intrinsic_id;
/** Whether or not a built-in is available for this shader. */
@@ -1853,7 +1853,7 @@ enum ir_texture_opcode {
ir_tex, /**< Regular texture look-up */
ir_txb, /**< Texture look-up with LOD bias */
ir_txl, /**< Texture look-up with explicit LOD */
ir_txd, /**< Texture look-up with partial derivatvies */
ir_txd, /**< Texture look-up with partial derivatives */
ir_txf, /**< Texel fetch with explicit LOD */
ir_txf_ms, /**< Multisample texture fetch */
ir_txs, /**< Texture size */
@@ -2096,7 +2096,7 @@ public:
{
/* ir_dereference_variable objects always dereference the entire
* variable. However, if this dereference is dereferenced by anything
* else, the complete deferefernce chain is not a whole-variable
* else, the complete dereference chain is not a whole-variable
* dereference. This method should only be called on the top most
* ir_rvalue in a dereference chain.
*/