glsl: look up for transform feedback varyings after linking
Check if shaders have transform feedback varyings also after the post-link step. This fixes: KHR-GL45.enhanced_layouts.xfb_vertex_streams piglit/spec/arb_enhanced_layouts/gs-stream-location-aliasing v2: add claryfing comments (Timothy) Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -169,9 +169,16 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
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shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
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if (shader_prog->Label)
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shader->info.label = ralloc_strdup(shader, shader_prog->Label);
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/* Check for transform feedback varyings specified via the API */
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shader->info.has_transform_feedback_varyings =
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shader_prog->TransformFeedback.NumVarying > 0;
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/* Check for transform feedback varyings specified in the Shader */
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if (shader_prog->last_vert_prog)
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shader->info.has_transform_feedback_varyings |=
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shader_prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying > 0;
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return shader;
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}
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