Added GLAPIENTRY decorations for all first level OpenGL API function entry

points so that the calling conventions will work correctly with the assembler
stubs with the Open Watcom compiler.
This commit is contained in:
Kendall Bennett
2003-10-21 22:22:17 +00:00
parent b1ca87a565
commit c40d1dd62d
83 changed files with 2523 additions and 2511 deletions

View File

@@ -603,7 +603,7 @@ _glthread_DECLARE_STATIC_MUTEX(GenTexturesLock);
* to find a block of free texture IDs which are stored in \p texName.
* Corresponding empty texture objects are also generated.
*/
void
void GLAPIENTRY
_mesa_GenTextures( GLsizei n, GLuint *texName )
{
GET_CURRENT_CONTEXT(ctx);
@@ -655,7 +655,7 @@ _mesa_GenTextures( GLsizei n, GLuint *texName )
* it and decrementing the reference count if so. If the texture reference
* count is zero, delete its object.
*/
void
void GLAPIENTRY
_mesa_DeleteTextures( GLsizei n, const GLuint *texName)
{
GET_CURRENT_CONTEXT(ctx);
@@ -744,7 +744,7 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *texName)
* calls dd_function_table::BindTexture. Decrements the old texture reference
* count and deletes it if it reaches zero.
*/
void
void GLAPIENTRY
_mesa_BindTexture( GLenum target, GLuint texName )
{
GET_CURRENT_CONTEXT(ctx);
@@ -900,7 +900,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )
* Looks up each texture in the hash, clamps the corresponding priority between
* 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture.
*/
void
void GLAPIENTRY
_mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
const GLclampf *priorities )
{
@@ -945,7 +945,7 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
* Looks up each texture in the hash and calls
* dd_function_table::IsTextureResident.
*/
GLboolean
GLboolean GLAPIENTRY
_mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
GLboolean *residences)
{
@@ -1006,7 +1006,7 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
*
* Calls _mesa_HashLookup().
*/
GLboolean
GLboolean GLAPIENTRY
_mesa_IsTexture( GLuint texture )
{
GET_CURRENT_CONTEXT(ctx);