glsl: Fix gl_NormalScale.
GLSL shaders can access the normal scale factor with the built-in gl_NormalScale. Mesa's modelspace lighting optimization uses a different normal scale factor than defined in the spec. We have to take care not to use this factor for gl_NormalScale. Mesa already defines two seperate states: state.normalScale and state.internal.normalScale. The first is used by the glsl compiler while the later is used by the fixed function T&L pipeline. Previously the only difference was some component swizzling. With this commit state.normalScale always uses the normal scale factor for eyespace lighting. Reviewed-by: Brian Paul <brianp@vmware.com>
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committed by
Brian Paul

parent
27888977c1
commit
c3ee464d7a
@@ -1032,6 +1032,7 @@ static void
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update_modelview_scale( struct gl_context *ctx )
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{
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ctx->_ModelViewInvScale = 1.0F;
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ctx->_ModelViewInvScaleEyespace = 1.0F;
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if (!_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top)) {
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const GLfloat *m = ctx->ModelviewMatrixStack.Top->inv;
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GLfloat f = m[2] * m[2] + m[6] * m[6] + m[10] * m[10];
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@@ -1040,6 +1041,7 @@ update_modelview_scale( struct gl_context *ctx )
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ctx->_ModelViewInvScale = 1.0f / sqrtf(f);
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else
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ctx->_ModelViewInvScale = sqrtf(f);
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ctx->_ModelViewInvScaleEyespace = 1.0f / sqrtf(f);
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}
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}
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@@ -1216,4 +1218,5 @@ _mesa_init_lighting( struct gl_context *ctx )
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ctx->_NeedEyeCoords = GL_FALSE;
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ctx->_ForceEyeCoords = GL_FALSE;
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ctx->_ModelViewInvScale = 1.0;
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ctx->_ModelViewInvScaleEyespace = 1.0;
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}
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@@ -4961,7 +4961,8 @@ struct gl_context
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/** \name Derived state */
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GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
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GLfloat _EyeZDir[3];
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GLfloat _ModelViewInvScale;
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GLfloat _ModelViewInvScale; /* may be for model- or eyespace lighting */
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GLfloat _ModelViewInvScaleEyespace; /* always factor defined in spec */
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GLboolean _NeedEyeCoords;
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GLboolean _ForceEyeCoords;
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@@ -422,7 +422,7 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
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return;
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case STATE_NORMAL_SCALE:
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ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1);
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ASSIGN_4V(value, ctx->_ModelViewInvScaleEyespace, 0, 0, 1);
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return;
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case STATE_INTERNAL:
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