agx: Lower 8-bit ALU
No hardware support for it. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
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@@ -2405,6 +2405,23 @@ mem_access_size_align_cb(nir_intrinsic_op intrin, uint8_t bytes,
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};
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}
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static unsigned
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lower_bit_size_callback(const nir_instr *instr, UNUSED void *_)
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{
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if (instr->type != nir_instr_type_alu)
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return 0;
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/* Lower 8-bit ALU to 16-bit. We check the destination, as we do not want to
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* lower conversions from 8-bit to larger types. Those conversions get
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* implemented natively.
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*/
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nir_alu_instr *alu = nir_instr_as_alu(instr);
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if (alu->dest.dest.ssa.bit_size == 8)
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return 16;
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else
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return 0;
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}
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static bool
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agx_should_dump(nir_shader *nir, unsigned agx_dbg_bit)
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{
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@@ -2665,6 +2682,7 @@ agx_compile_shader_nir(nir_shader *nir, struct agx_shader_key *key,
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.callback = mem_access_size_align_cb,
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};
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NIR_PASS_V(nir, nir_lower_mem_access_bit_sizes, &lower_mem_access_options);
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NIR_PASS_V(nir, nir_lower_bit_size, lower_bit_size_callback, NULL);
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NIR_PASS_V(nir, nir_lower_pack);
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/* Late blend lowering creates vectors */
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