st/mesa: fix st_CopyPixels without support for stencil exports
Fixes: f611af3594
("st/mesa: use fragment shader to copy stencil buffer")
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5940>
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@@ -1724,6 +1724,13 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
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return;
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}
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/* fallback if the driver can't do stencil exports */
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if (type == GL_STENCIL &&
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!pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
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copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
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return;
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}
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/*
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* The subsequent code implements glCopyPixels by copying the source
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* pixels into a temporary texture that's then applied to a textured quad.
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