code refactoring (draw_frame(0, handle_event())
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@@ -239,7 +239,7 @@ gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
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static void
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do_draw(void)
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draw(void)
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@@ -269,8 +269,9 @@ do_draw(void)
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glPopMatrix();
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}
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static void
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draw(void)
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draw_gears(void)
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{
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if (stereo) {
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/* First left eye. */
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@@ -284,7 +285,7 @@ draw(void)
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glPushMatrix();
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glTranslated(+0.5 * eyesep, 0.0, 0.0);
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do_draw();
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draw();
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glPopMatrix();
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/* Then right eye. */
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@@ -298,10 +299,48 @@ draw(void)
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glPushMatrix();
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glTranslated(-0.5 * eyesep, 0.0, 0.0);
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do_draw();
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draw();
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glPopMatrix();
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} else
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do_draw();
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}
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else {
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draw();
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}
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}
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/** Draw single frame, do SwapBuffers, compute FPS */
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static void
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draw_frame(Display *dpy, Window win)
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{
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static int frames = 0;
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static double tRot0 = -1.0, tRate0 = -1.0;
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double dt, t = current_time();
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if (tRot0 < 0.0)
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tRot0 = t;
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dt = t - tRot0;
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tRot0 = t;
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/* advance rotation for next frame */
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angle += 70.0 * dt; /* 70 degrees per second */
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if (angle > 3600.0)
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angle -= 3600.0;
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draw_gears();
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glXSwapBuffers(dpy, win);
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frames++;
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if (tRate0 < 0.0)
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tRate0 = t;
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if (t - tRate0 >= 5.0) {
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GLfloat seconds = t - tRate0;
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GLfloat fps = frames / seconds;
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printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
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fps);
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tRate0 = t;
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frames = 0;
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}
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}
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@@ -319,7 +358,8 @@ reshape(int width, int height)
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left = -5.0 * ((w - 0.5 * eyesep) / fix_point);
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right = 5.0 * ((w + 0.5 * eyesep) / fix_point);
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} else {
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}
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else {
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GLfloat h = (GLfloat) height / (GLfloat) width;
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glMatrixMode(GL_PROJECTION);
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@@ -463,6 +503,51 @@ make_window( Display *dpy, const char *name,
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}
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/**
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* Handle one X event.
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* \return 1 if time to exit, 0 otherwise
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*/
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static int
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handle_event(Display *dpy, Window win, XEvent *event)
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{
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switch (event->type) {
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case Expose:
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/* we'll redraw below */
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break;
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case ConfigureNotify:
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reshape(event->xconfigure.width, event->xconfigure.height);
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break;
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case KeyPress:
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{
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char buffer[10];
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int r, code;
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code = XLookupKeysym(&event->xkey, 0);
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if (code == XK_Left) {
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view_roty += 5.0;
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}
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else if (code == XK_Right) {
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view_roty -= 5.0;
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}
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else if (code == XK_Up) {
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view_rotx += 5.0;
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}
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else if (code == XK_Down) {
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view_rotx -= 5.0;
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}
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else {
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r = XLookupString(&event->xkey, buffer, sizeof(buffer),
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NULL, NULL);
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if (buffer[0] == 27) {
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/* escape */
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return 1;
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}
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}
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}
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}
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return 0;
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}
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static void
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event_loop(Display *dpy, Window win)
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{
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@@ -470,72 +555,11 @@ event_loop(Display *dpy, Window win)
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while (XPending(dpy) > 0) {
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XEvent event;
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XNextEvent(dpy, &event);
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switch (event.type) {
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case Expose:
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/* we'll redraw below */
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break;
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case ConfigureNotify:
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reshape(event.xconfigure.width, event.xconfigure.height);
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break;
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case KeyPress:
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{
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char buffer[10];
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int r, code;
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code = XLookupKeysym(&event.xkey, 0);
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if (code == XK_Left) {
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view_roty += 5.0;
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}
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else if (code == XK_Right) {
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view_roty -= 5.0;
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}
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else if (code == XK_Up) {
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view_rotx += 5.0;
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}
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else if (code == XK_Down) {
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view_rotx -= 5.0;
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}
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else {
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r = XLookupString(&event.xkey, buffer, sizeof(buffer),
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NULL, NULL);
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if (buffer[0] == 27) {
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/* escape */
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return;
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}
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}
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}
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}
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if (handle_event(dpy, win, &event))
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return;
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}
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{
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static int frames = 0;
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static double tRot0 = -1.0, tRate0 = -1.0;
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double dt, t = current_time();
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if (tRot0 < 0.0)
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tRot0 = t;
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dt = t - tRot0;
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tRot0 = t;
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/* advance rotation for next frame */
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angle += 70.0 * dt; /* 70 degrees per second */
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if (angle > 3600.0)
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angle -= 3600.0;
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draw();
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glXSwapBuffers(dpy, win);
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frames++;
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if (tRate0 < 0.0)
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tRate0 = t;
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if (t - tRate0 >= 5.0) {
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GLfloat seconds = t - tRate0;
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GLfloat fps = frames / seconds;
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printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
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fps);
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tRate0 = t;
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frames = 0;
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}
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}
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draw_frame(dpy, win);
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}
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}
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