mesa: make is_compressed_format() non-static
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@@ -357,40 +357,6 @@ _mesa_base_tex_format( GLcontext *ctx, GLint internalFormat )
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}
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/**
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* Test if a texture format is a supported compressed format.
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* \param internalFormat the internal format token provided by the user.
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* \return GL_TRUE if compressed, GL_FALSE if uncompressed
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*/
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static GLboolean
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is_compressed_format(GLcontext *ctx, GLenum internalFormat)
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{
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switch (internalFormat) {
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case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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return ctx->Extensions.EXT_texture_compression_s3tc;
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case GL_RGB_S3TC:
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case GL_RGB4_S3TC:
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case GL_RGBA_S3TC:
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case GL_RGBA4_S3TC:
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return ctx->Extensions.S3_s3tc;
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case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
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case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
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case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
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case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
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return ctx->Extensions.EXT_texture_sRGB
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&& ctx->Extensions.EXT_texture_compression_s3tc;
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case GL_COMPRESSED_RGB_FXT1_3DFX:
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case GL_COMPRESSED_RGBA_FXT1_3DFX:
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return ctx->Extensions.TDFX_texture_compression_FXT1;
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default:
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return GL_FALSE;
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}
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}
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/**
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* For cube map faces, return a face index in [0,5].
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* For other targets return 0;
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@@ -1355,7 +1321,7 @@ texture_error_check( GLcontext *ctx, GLenum target,
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}
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/* additional checks for compressed textures */
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if (is_compressed_format(ctx, internalFormat)) {
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if (_mesa_is_compressed_format(ctx, internalFormat)) {
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if (!target_can_be_compressed(ctx, target) && !isProxy) {
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_mesa_error(ctx, GL_INVALID_ENUM,
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"glTexImage%d(target)", dimensions);
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@@ -1721,7 +1687,7 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions,
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return GL_TRUE;
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}
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if (is_compressed_format(ctx, internalFormat)) {
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if (_mesa_is_compressed_format(ctx, internalFormat)) {
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if (!target_can_be_compressed(ctx, target)) {
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_mesa_error(ctx, GL_INVALID_ENUM,
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"glCopyTexImage%d(target)", dimensions);
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@@ -3119,7 +3085,7 @@ compressed_texture_error_check(GLcontext *ctx, GLint dimensions,
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maxTextureSize = 1 << (maxLevels - 1);
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/* This will detect any invalid internalFormat value */
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if (!is_compressed_format(ctx, internalFormat))
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if (!_mesa_is_compressed_format(ctx, internalFormat))
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return GL_INVALID_ENUM;
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/* This should really never fail */
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@@ -3224,7 +3190,7 @@ compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions,
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maxTextureSize = 1 << (maxLevels - 1);
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/* this will catch any invalid compressed format token */
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if (!is_compressed_format(ctx, format))
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if (!_mesa_is_compressed_format(ctx, format))
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return GL_INVALID_ENUM;
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if (width < 1 || width > maxTextureSize)
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