call RENDER_START/FINISH in read_color_image()

This commit is contained in:
Brian Paul
2000-11-21 23:25:40 +00:00
parent 26d729581f
commit c34cea7de5

View File

@@ -1,4 +1,4 @@
/* $Id: teximage.c,v 1.63 2000/11/19 23:10:25 brianp Exp $ */
/* $Id: teximage.c,v 1.64 2000/11/21 23:25:40 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -2620,6 +2620,8 @@ read_color_image( GLcontext *ctx, GLint x, GLint y,
(*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
ctx->Pixel.DriverReadBuffer );
RENDER_START(ctx);
dst = image;
stride = width * 4;
for (i = 0; i < height; i++) {
@@ -2628,6 +2630,8 @@ read_color_image( GLcontext *ctx, GLint x, GLint y,
dst += stride;
}
RENDER_FINISH(ctx);
/* Read from draw buffer (the default) */
(*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
ctx->Color.DriverDrawBuffer );