call RENDER_START/FINISH in read_color_image()
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@@ -1,4 +1,4 @@
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/* $Id: teximage.c,v 1.63 2000/11/19 23:10:25 brianp Exp $ */
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/* $Id: teximage.c,v 1.64 2000/11/21 23:25:40 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -2620,6 +2620,8 @@ read_color_image( GLcontext *ctx, GLint x, GLint y,
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(*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
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ctx->Pixel.DriverReadBuffer );
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RENDER_START(ctx);
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dst = image;
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stride = width * 4;
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for (i = 0; i < height; i++) {
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@@ -2628,6 +2630,8 @@ read_color_image( GLcontext *ctx, GLint x, GLint y,
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dst += stride;
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}
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RENDER_FINISH(ctx);
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/* Read from draw buffer (the default) */
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(*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
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ctx->Color.DriverDrawBuffer );
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