ir_to_mesa: Propagate initial values in _mesa_associate_uniform_storage
The linker may have set initial values for uniforms. Propagate these values to the driver's backing storage when it is first associated. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -2526,6 +2526,15 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
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4 * sizeof(float),
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4 * sizeof(float),
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format,
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format,
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¶ms->ParameterValues[i]);
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¶ms->ParameterValues[i]);
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/* After attaching the driver's storage to the uniform, propagate any
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* data from the linker's backing store. This will cause values from
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* initializers in the source code to be copied over.
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*/
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_mesa_propagate_uniforms_to_driver_storage(storage,
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0,
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MAX2(1, storage->array_elements));
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last_location = location;
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last_location = location;
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}
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}
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}
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}
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