anv,nir: Move lower_input_attachments pass from ANV to NIR.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Daniel Schürmann
2019-04-03 17:29:20 +02:00
committed by Connor Abbott
parent 1d327689f9
commit c31f470066
8 changed files with 18 additions and 12 deletions

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@@ -256,6 +256,7 @@ NIR_FILES = \
nir/nir_lower_locals_to_regs.c \ nir/nir_lower_locals_to_regs.c \
nir/nir_lower_idiv.c \ nir/nir_lower_idiv.c \
nir/nir_lower_indirect_derefs.c \ nir/nir_lower_indirect_derefs.c \
nir/nir_lower_input_attachments.c \
nir/nir_lower_int64.c \ nir/nir_lower_int64.c \
nir/nir_lower_interpolation.c \ nir/nir_lower_interpolation.c \
nir/nir_lower_int_to_float.c \ nir/nir_lower_int_to_float.c \

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@@ -134,6 +134,7 @@ files_libnir = files(
'nir_lower_locals_to_regs.c', 'nir_lower_locals_to_regs.c',
'nir_lower_idiv.c', 'nir_lower_idiv.c',
'nir_lower_indirect_derefs.c', 'nir_lower_indirect_derefs.c',
'nir_lower_input_attachments.c',
'nir_lower_int64.c', 'nir_lower_int64.c',
'nir_lower_interpolation.c', 'nir_lower_interpolation.c',
'nir_lower_int_to_float.c', 'nir_lower_int_to_float.c',

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@@ -3494,6 +3494,8 @@ bool nir_lower_non_uniform_access(nir_shader *shader,
bool nir_lower_idiv(nir_shader *shader); bool nir_lower_idiv(nir_shader *shader);
bool nir_lower_input_attachments(nir_shader *shader);
bool nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables, bool use_vars); bool nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables, bool use_vars);
bool nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables); bool nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables);
bool nir_lower_clip_cull_distance_arrays(nir_shader *nir); bool nir_lower_clip_cull_distance_arrays(nir_shader *nir);

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@@ -21,8 +21,8 @@
* IN THE SOFTWARE. * IN THE SOFTWARE.
*/ */
#include "anv_nir.h" #include "nir.h"
#include "nir/nir_builder.h" #include "nir_builder.h"
static nir_ssa_def * static nir_ssa_def *
load_frag_coord(nir_builder *b) load_frag_coord(nir_builder *b)
@@ -47,7 +47,7 @@ load_frag_coord(nir_builder *b)
return nir_load_var(b, pos); return nir_load_var(b, pos);
} }
static void static bool
try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load) try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load)
{ {
nir_deref_instr *deref = nir_src_as_deref(load->src[0]); nir_deref_instr *deref = nir_src_as_deref(load->src[0]);
@@ -56,7 +56,7 @@ try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load)
enum glsl_sampler_dim image_dim = glsl_get_sampler_dim(deref->type); enum glsl_sampler_dim image_dim = glsl_get_sampler_dim(deref->type);
if (image_dim != GLSL_SAMPLER_DIM_SUBPASS && if (image_dim != GLSL_SAMPLER_DIM_SUBPASS &&
image_dim != GLSL_SAMPLER_DIM_SUBPASS_MS) image_dim != GLSL_SAMPLER_DIM_SUBPASS_MS)
return; return false;
const bool multisampled = (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS); const bool multisampled = (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS);
@@ -75,6 +75,7 @@ try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load)
nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3 + multisampled); nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3 + multisampled);
tex->op = nir_texop_txf; tex->op = nir_texop_txf;
tex->sampler_dim = image_dim;
switch (glsl_get_sampler_result_type(deref->type)) { switch (glsl_get_sampler_result_type(deref->type)) {
case GLSL_TYPE_FLOAT: case GLSL_TYPE_FLOAT:
@@ -116,12 +117,15 @@ try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load)
nir_ssa_def_rewrite_uses(&load->dest.ssa, nir_ssa_def_rewrite_uses(&load->dest.ssa,
nir_src_for_ssa(&tex->dest.ssa)); nir_src_for_ssa(&tex->dest.ssa));
return true;
} }
void bool
anv_nir_lower_input_attachments(nir_shader *shader) nir_lower_input_attachments(nir_shader *shader)
{ {
assert(shader->info.stage == MESA_SHADER_FRAGMENT); assert(shader->info.stage == MESA_SHADER_FRAGMENT);
bool progress = false;
nir_foreach_function(function, shader) { nir_foreach_function(function, shader) {
if (!function->impl) if (!function->impl)
@@ -137,8 +141,10 @@ anv_nir_lower_input_attachments(nir_shader *shader)
if (load->intrinsic != nir_intrinsic_image_deref_load) if (load->intrinsic != nir_intrinsic_image_deref_load)
continue; continue;
try_lower_input_load(function->impl, load); progress |= try_lower_input_load(function->impl, load);
} }
} }
} }
return progress;
} }

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@@ -245,7 +245,6 @@ VULKAN_FILES := \
vulkan/anv_nir.h \ vulkan/anv_nir.h \
vulkan/anv_nir_add_base_work_group_id.c \ vulkan/anv_nir_add_base_work_group_id.c \
vulkan/anv_nir_apply_pipeline_layout.c \ vulkan/anv_nir_apply_pipeline_layout.c \
vulkan/anv_nir_lower_input_attachments.c \
vulkan/anv_nir_lower_multiview.c \ vulkan/anv_nir_lower_multiview.c \
vulkan/anv_nir_lower_push_constants.c \ vulkan/anv_nir_lower_push_constants.c \
vulkan/anv_nir_lower_ycbcr_textures.c \ vulkan/anv_nir_lower_ycbcr_textures.c \

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@@ -31,8 +31,6 @@
extern "C" { extern "C" {
#endif #endif
void anv_nir_lower_input_attachments(nir_shader *shader);
void anv_nir_lower_push_constants(nir_shader *shader); void anv_nir_lower_push_constants(nir_shader *shader);
bool anv_nir_lower_multiview(nir_shader *shader, uint32_t view_mask); bool anv_nir_lower_multiview(nir_shader *shader, uint32_t view_mask);

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@@ -607,7 +607,7 @@ anv_pipeline_lower_nir(struct anv_pipeline *pipeline,
if (nir->info.stage == MESA_SHADER_FRAGMENT) { if (nir->info.stage == MESA_SHADER_FRAGMENT) {
NIR_PASS_V(nir, nir_lower_wpos_center, pipeline->sample_shading_enable); NIR_PASS_V(nir, nir_lower_wpos_center, pipeline->sample_shading_enable);
NIR_PASS_V(nir, anv_nir_lower_input_attachments); NIR_PASS_V(nir, nir_lower_input_attachments);
} }
NIR_PASS_V(nir, anv_nir_lower_ycbcr_textures, layout); NIR_PASS_V(nir, anv_nir_lower_ycbcr_textures, layout);

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@@ -126,7 +126,6 @@ libanv_files = files(
'anv_nir.h', 'anv_nir.h',
'anv_nir_add_base_work_group_id.c', 'anv_nir_add_base_work_group_id.c',
'anv_nir_apply_pipeline_layout.c', 'anv_nir_apply_pipeline_layout.c',
'anv_nir_lower_input_attachments.c',
'anv_nir_lower_multiview.c', 'anv_nir_lower_multiview.c',
'anv_nir_lower_push_constants.c', 'anv_nir_lower_push_constants.c',
'anv_nir_lower_ycbcr_textures.c', 'anv_nir_lower_ycbcr_textures.c',