nir: add a print_internal debug-flag
It can sometimes be useful to also print the shaders that are marked as internal, so let's add a flag that lets us do that. Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21681>
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@@ -87,6 +87,8 @@ static const struct debug_named_value nir_debug_control[] = {
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"Dump resulting kernel shader after each successful lowering/optimization call" },
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{ "print_consts", NIR_DEBUG_PRINT_CONSTS,
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"Print const value near each use of const SSA variable" },
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{ "print_internal", NIR_DEBUG_PRINT_INTERNAL,
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"Print shaders even if they are marked as internal" },
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DEBUG_NAMED_VALUE_END
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};
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@@ -88,6 +88,7 @@ extern bool nir_debug_print_shader[MESA_SHADER_KERNEL + 1];
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#define NIR_DEBUG_PRINT_CBS (1u << 18)
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#define NIR_DEBUG_PRINT_KS (1u << 19)
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#define NIR_DEBUG_PRINT_CONSTS (1u << 20)
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#define NIR_DEBUG_PRINT_INTERNAL (1u << 21)
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#define NIR_DEBUG_PRINT (NIR_DEBUG_PRINT_VS | \
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NIR_DEBUG_PRINT_TCS | \
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@@ -4512,7 +4513,7 @@ should_skip_nir(const char *name)
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static inline bool
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should_print_nir(nir_shader *shader)
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{
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if (shader->info.internal ||
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if ((shader->info.internal && !NIR_DEBUG(PRINT_INTERNAL)) ||
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shader->info.stage < 0 ||
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shader->info.stage > MESA_SHADER_KERNEL)
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return false;
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