From c2ea5486caadc9871f5b4eccdc4079a1a7331be5 Mon Sep 17 00:00:00 2001 From: Erik Faye-Lund Date: Mon, 24 Oct 2022 15:11:47 +0200 Subject: [PATCH] docs: spell out "transform and lighting" Reviewed-by: Yonggang Luo Part-of: --- docs/sourcetree.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/sourcetree.rst b/docs/sourcetree.rst index 80628036e24..6cd80a0b4cb 100644 --- a/docs/sourcetree.rst +++ b/docs/sourcetree.rst @@ -64,8 +64,8 @@ each directory. - **vbo** - Vertex Buffer Object code. All drawing with glBegin/glEnd, glDrawArrays, display lists, etc. goes through this module. The results is a well-defined set of vertex arrays - which are passed to the device driver (or tnl module) for - rendering. + which are passed to the device driver (or transform and lighting + module) for rendering. - **x86** - Assembly code/optimizations for 32-bit x86 systems (not used with Gallium) - **x86-64** - Assembly code/optimizations for 64-bit x86 systems